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Darkpack Pull 4/6/2026#35

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FalloutFalcon merged 23 commits into
ApocryphaXIII:masterfrom
FalloutFalcon:darkpack-pull-4-6-2026
Apr 7, 2026
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Darkpack Pull 4/6/2026#35
FalloutFalcon merged 23 commits into
ApocryphaXIII:masterfrom
FalloutFalcon:darkpack-pull-4-6-2026

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FalloutFalcon and others added 23 commits April 3, 2026 22:08
## About The Pull Request
Minor atomization from
ApocryphaXIII#28
## Why It's Good For The Game
There is a few variants that dont have this behavior and pretty much no
mapper expects them to spread. Prevents them from randomly dying.
## Changelog
:cl:
map: mapped glowshrooms no longer spread around
/:cl:
## About The Pull Request
Changes the hunger rate, making going out to buy and eat less intrusive,
as well as tuning down the slowdowns for overeating/undereating
Fixes DarkPack13#700 

## Why It's Good For The Game
The rate at which hunger drained was quite honestly ridiculous, not to
mention the overtuned slowdowns punishing you for ignoring mechanical
upkeep
## Changelog
:cl:
qol: Playing mortals shouldnt require constant mechanical upkeep.

---------

Co-authored-by: dwinters99 <65516417+dwinters99@users.noreply.github.com>
Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
…ack13#856)

## About The Pull Request

see title
## Why It's Good For The Game

this shit does 60 straight aggravated damage with 5 strength and if you
were to use city gangrel you'd get to use celerity out of the box too
and spam 60 aggravated damage with crazy high armor pen and giganuke
people
## Changelog
:cl:
balance: Gangrel claws no longer have armor penetration or block chance
/:cl:
## About The Pull Request

makes it so you can blood heal if incapacitated
## Why It's Good For The Game

is so that you cant be critted forever and ever
## Changelog
:cl:
fix: You can now bloodheal without rolling while incapacitated.
/:cl:
## About The Pull Request
yeagh. I dont see any commit that removed it so i guess it was always
missing acctually.
## Why It's Good For The Game
Fixes DarkPack13#867
## Changelog
:cl:
image: Stakes now have onfloors
/:cl:
## About The Pull Request
Ultra-quick PR to add some more art supplies to the library, canvases
for painting and paperbins for paperwork.

## Why It's Good For The Game

It's nice for the playerbase to have some more supplies to make stuff,
canvases can't be bought anywhere else as far as I am aware and the
library selling paper helps for paperwork instead of going to the
warehouse to buy a giant crate.

<img width="353" height="552" alt="image"
src="https://github.com/user-attachments/assets/438c2f9e-d035-4933-b9f6-f628e3cf2c68"
/>


## Changelog

:cl:
add: adds canvases and paper to the library shop
/:cl:

---------

Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
## About The Pull Request
Replaces them with just null as a var because why would you check
something against a list if its meant to always be there.
## Why It's Good For The Game
These only exist to allow oversight and bad behavoir (i.e someone adding
a funny bloodline but since it was not added to CLAN_ALL its not usable
anywhere we use it)
we have perfectly good global of all clans and splats if you need to
interrate through every ID.
## Changelog
:cl:
code: Restructures code to prevent oversights from failure to add clans
and splats to a list
/:cl:
## About The Pull Request
A few of them were bad or volatile but we were also missing some of the
chairs which meant the maps used some random old tg chairs in places and
it looks unappealing.
## Why It's Good For The Game
Having all the doors loose directionals for apartments and other such
cases was bad. Even though some of these shouldn't really come up
anymore (since both servers are updated)

## Changelog
:cl:
map: Some maps now use darkpack chairs
/:cl:
## About The Pull Request
Fixes glowing blood by making it indistinguishable with human blood.
## Why It's Good For The Game
Lore accuracy is good, i think.
## Changelog

:cl:
fix: fixing vitae's properties
/:cl:

---------

Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
## About The Pull Request

Adjusts BP costs to be accurate to V20 core costs, in line with the V20
accurate bloodpools.

## Why It's Good For The Game

Adjusts the balance of abilities to fit in-line with reduced blood
pools.

## Changelog

Removes BP cost for Dominate 1-5
Removes BP cost for Daimonion 1, 2, 4, and 5
Removes BP cost for Healer Valeren 1 and 4
Removes BP cost for Obfuscate 4
Removes BP cost for Obtenebration 2
Removes BP cost for Presence 2 and 5
Removes BP cost for Serpentis 1, 2, and 5
Removes BP cost for Temporis 2
Removes BP cost for Thanatosis 4

:cl:
balance: Removed BP costs for abilities that are free in V20 Core. 
/:cl:
## About The Pull Request

Reverts the Vicissitude "Zulu" Form back to the original flav style
sprites which better follow the rebase art style.
<img width="374" height="165" alt="replacement"
src="https://github.com/user-attachments/assets/f2b48267-4ed9-4f4e-832e-9fcd838c8003"
/>



## Why It's Good For The Game

The ones current ones implemented frankly dont fit the art style, much
less the setting for a couple.

<img width="1501" height="164" alt="LobCorpZulu"
src="https://github.com/user-attachments/assets/cea4f648-9e5e-4c50-98c6-35a9a6a7e409"
/>
@FalloutFalcon FalloutFalcon requested review from a team as code owners April 7, 2026 01:26
@FalloutFalcon FalloutFalcon added the Upstream Merge Copy and paste Darkpack code. If it compiles, it ships! label Apr 7, 2026
@FalloutFalcon FalloutFalcon enabled auto-merge April 7, 2026 01:28
@FalloutFalcon FalloutFalcon merged commit a1e8e1e into ApocryphaXIII:master Apr 7, 2026
37 of 41 checks passed
@FalloutFalcon FalloutFalcon deleted the darkpack-pull-4-6-2026 branch April 7, 2026 01:48
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5 participants