Darkpack Pull 4/6/2026#35
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FalloutFalcon merged 23 commits intoApr 7, 2026
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## About The Pull Request Minor atomization from ApocryphaXIII#28 ## Why It's Good For The Game There is a few variants that dont have this behavior and pretty much no mapper expects them to spread. Prevents them from randomly dying. ## Changelog :cl: map: mapped glowshrooms no longer spread around /:cl:
## About The Pull Request Changes the hunger rate, making going out to buy and eat less intrusive, as well as tuning down the slowdowns for overeating/undereating Fixes DarkPack13#700 ## Why It's Good For The Game The rate at which hunger drained was quite honestly ridiculous, not to mention the overtuned slowdowns punishing you for ignoring mechanical upkeep ## Changelog :cl: qol: Playing mortals shouldnt require constant mechanical upkeep. --------- Co-authored-by: dwinters99 <65516417+dwinters99@users.noreply.github.com> Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
…ack13#856) ## About The Pull Request see title ## Why It's Good For The Game this shit does 60 straight aggravated damage with 5 strength and if you were to use city gangrel you'd get to use celerity out of the box too and spam 60 aggravated damage with crazy high armor pen and giganuke people ## Changelog :cl: balance: Gangrel claws no longer have armor penetration or block chance /:cl:
## About The Pull Request makes it so you can blood heal if incapacitated ## Why It's Good For The Game is so that you cant be critted forever and ever ## Changelog :cl: fix: You can now bloodheal without rolling while incapacitated. /:cl:
## About The Pull Request yeagh. I dont see any commit that removed it so i guess it was always missing acctually. ## Why It's Good For The Game Fixes DarkPack13#867 ## Changelog :cl: image: Stakes now have onfloors /:cl:
## About The Pull Request Ultra-quick PR to add some more art supplies to the library, canvases for painting and paperbins for paperwork. ## Why It's Good For The Game It's nice for the playerbase to have some more supplies to make stuff, canvases can't be bought anywhere else as far as I am aware and the library selling paper helps for paperwork instead of going to the warehouse to buy a giant crate. <img width="353" height="552" alt="image" src="https://github.com/user-attachments/assets/438c2f9e-d035-4933-b9f6-f628e3cf2c68" /> ## Changelog :cl: add: adds canvases and paper to the library shop /:cl: --------- Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
## About The Pull Request Replaces them with just null as a var because why would you check something against a list if its meant to always be there. ## Why It's Good For The Game These only exist to allow oversight and bad behavoir (i.e someone adding a funny bloodline but since it was not added to CLAN_ALL its not usable anywhere we use it) we have perfectly good global of all clans and splats if you need to interrate through every ID. ## Changelog :cl: code: Restructures code to prevent oversights from failure to add clans and splats to a list /:cl:
## About The Pull Request A few of them were bad or volatile but we were also missing some of the chairs which meant the maps used some random old tg chairs in places and it looks unappealing. ## Why It's Good For The Game Having all the doors loose directionals for apartments and other such cases was bad. Even though some of these shouldn't really come up anymore (since both servers are updated) ## Changelog :cl: map: Some maps now use darkpack chairs /:cl:
## About The Pull Request Fixes glowing blood by making it indistinguishable with human blood. ## Why It's Good For The Game Lore accuracy is good, i think. ## Changelog :cl: fix: fixing vitae's properties /:cl: --------- Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
## About The Pull Request Adjusts BP costs to be accurate to V20 core costs, in line with the V20 accurate bloodpools. ## Why It's Good For The Game Adjusts the balance of abilities to fit in-line with reduced blood pools. ## Changelog Removes BP cost for Dominate 1-5 Removes BP cost for Daimonion 1, 2, 4, and 5 Removes BP cost for Healer Valeren 1 and 4 Removes BP cost for Obfuscate 4 Removes BP cost for Obtenebration 2 Removes BP cost for Presence 2 and 5 Removes BP cost for Serpentis 1, 2, and 5 Removes BP cost for Temporis 2 Removes BP cost for Thanatosis 4 :cl: balance: Removed BP costs for abilities that are free in V20 Core. /:cl:
## About The Pull Request Reverts the Vicissitude "Zulu" Form back to the original flav style sprites which better follow the rebase art style. <img width="374" height="165" alt="replacement" src="https://github.com/user-attachments/assets/f2b48267-4ed9-4f4e-832e-9fcd838c8003" /> ## Why It's Good For The Game The ones current ones implemented frankly dont fit the art style, much less the setting for a couple. <img width="1501" height="164" alt="LobCorpZulu" src="https://github.com/user-attachments/assets/cea4f648-9e5e-4c50-98c6-35a9a6a7e409" />
…o darkpack-pull-4-6-2026
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