Darkpack Pull 5/1/2026#48
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FalloutFalcon merged 61 commits intoMay 1, 2026
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## About The Pull Request Adds canes to the pharmacy. 50 seemed like a fair price for them, but I can change that if needed. <details><summary>Screenshots</summary> <p> <img width="524" height="792" alt="Screenshot 2026-04-24 021355" src="https://github.com/user-attachments/assets/fe7f542a-28bd-4140-9948-55f3bfd56fa5" /> </p> </details> ## Why It's Good For The Game Gives players a way to obtain canes besides crafting them from wood. ## Changelog :cl: qol: Adds canes to the pharmacy /:cl:
## About The Pull Request Minor atomization of DarkPack13#683 and an alternative to a change made in DarkPack13#946 ## Why It's Good For The Game We want our hud to update when we frenzy, or our splat changes ## Changelog :cl: fix: Changing splats will properly update your emotion aura /:cl:
## About The Pull Request Upstreaming of The-Final-Nights/The-Final-Nights-Rebase#229 ## Why It's Good For The Game ## Changelog :cl: fix: fixed an issue where disciplines would appear on the wrong characters in some instances /:cl: Co-authored-by: buffyuwu <42501819+buffyuwu@users.noreply.github.com>
## About The Pull Request Changes Night Vision to True Night Vision from Pierce the Veil. <details><summary>Screenshots</summary> <p> True Night Vision <img width="404" height="298" alt="Screenshot 2026-04-24 234515" src="https://github.com/user-attachments/assets/7d4a8f17-95f1-43ce-8c0e-74b2f8df8097" /> Normal Night Vision <img width="445" height="509" alt="Screenshot 2026-04-25 000534" src="https://github.com/user-attachments/assets/970eca4b-4ea8-478d-96cb-faff892a6a9c" /> </p> </details> ## Why It's Good For The Game True night vision fits with how protean already does it, while basic night vision might be a little too weak. ## Changelog :cl: balance: Changes night vision granted by the pierce the veil ritual to be stronger /:cl:
## About The Pull Request reworks the code so its acctually possible to do job restrictions that arent for vampires. <img width="352" height="211" alt="image" src="https://github.com/user-attachments/assets/1f29dbda-963e-43ce-89ab-0f66f48c570c" /> ## Why It's Good For The Game Someone reminded me it was missing. Parody with vamp code ## Changelog :cl: balance: Some jobs are restricted by auspice or tribe /:cl:
## About The Pull Request melbert pr introduced heights into dna and it excluded two of our height defines making those heights broken ## Why It's Good For The Game height fix ## Changelog :cl: fix: fixes the very smallest and the very tallest height from not being applied /:cl:
## About The Pull Request negative st_add_stat_mods do not work ## Why It's Good For The Game negative st_add_stat_mods now work ## Changelog :cl: fix: negative stat modifiers now work /:cl:
## About The Pull Request adds an area check before continuing the crime report proc ## Why It's Good For The Game because when i crinos on a lick in the sewers and kill 10 hobos (servants of the wyrm) in the way i shouldnt have to deal with mortal cops ## Changelog :cl: fix: Crime will no longer be automatically reported outside of masquerade enforced areas /:cl: --------- Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
## About The Pull Request Removes Dice output preference in favor of just always outputting to chat unless its marked spammy per roll ## Why It's Good For The Game This made alot more sense when they were more equivlent, pretty much just showing the success. The chat output has slowly outpaced balloon alert in terms of information (now including stuff like the bumper text and feedback on what dice were used). This is now a noob trab which just causes alot of confusion because they dont know what the roll is acctually for, and there was a point in time where it was the default which creates issue for people who dont know its a setting. ## Changelog :cl: del: Removes dice output preference in favor of always outputting to chat unless declared by the roll. /:cl:
## About The Pull Request was present in oldcode should we even have these roles called 'la squadra' and 'la famiglia' considering... they're a jojos bizarre adventure reference...? <img width="672" height="555" alt="dreamseeker_PfXfYkGpDP" src="https://github.com/user-attachments/assets/0c65bd0c-6d44-4331-b02e-9f102e5dbfb3" /> ## Why It's Good For The Game readding a feature ## Changelog :cl: fix: readds bank vault door to giovanni kindred roles /:cl: --------- Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
## About The Pull Request makes store owners say funny and concerning and satirical things and also revamps them giving them unique outfits <img width="301" height="117" alt="dreamseeker_DrZPNAhhbO" src="https://github.com/user-attachments/assets/d4066fef-ef5c-49a5-b665-e184385205d9" /> <img width="919" height="688" alt="dreamseeker_npq0THEXVN" src="https://github.com/user-attachments/assets/5c930df4-9e82-4b40-ad2c-8217c9c0acec" /> ## Why It's Good For The Game immersion, flavor, humor ## Changelog :cl: add: store owners now say unique things to you when you open their store add: store owners now have revamped outfits for unique and cool looks /:cl:
## About The Pull Request people said this wasnt working so i made it cooler ## Why It's Good For The Game serpentis ## Changelog :cl: add: fixes serpentis 1 /:cl: --------- Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
…rkPack13#973) ## About The Pull Request makes lightposts go out when the area power transformer is broken also wanna make them flicker <img width="760" height="514" alt="dreamseeker_Bn0gwoRGdK" src="https://github.com/user-attachments/assets/a66aebc9-8484-46bd-bd09-37f96e836b3f" /> ## Why It's Good For The Game this is cool ## Changelog :cl: add: makes lightposts go out when the area power transformer is broken /:cl: --------- Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
## About The Pull Request I saw this in the files. <img width="543" height="463" alt="image" src="https://github.com/user-attachments/assets/175074cd-ad2d-4b9c-82e4-24fc74f0c0f5" /> ## Why It's Good For The Game onfloors good. ## Changelog :cl: image: hair dye spray has an onfloor /:cl:
## About The Pull Request a subtype for the street sign icon_state that displays the area its in. <img width="1223" height="469" alt="image" src="https://github.com/user-attachments/assets/7e82edfe-4128-4824-8c85-b56220cd6084" /> A subtype of for all the other street signs that we had in the dmi. ## Why It's Good For The Game Where am I? ## Changelog :cl: qol: Street signs tell you where you are /:cl:
## About The Pull Request Adds the 'Permenant Third Eye' flaw from V20. ## Why It's Good For The Game mor book stuff smiley face ## Changelog :cl: add: Tremere may have a Third Eye. /:cl: --------- Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
## About The Pull Request Reworks frenzy to update it to modern code and features, and shift it from an often frustrating experience to an actual TTRPG feature that enhances role-play. Current triggers are a few sources of flames for rotshrek, and the sight and taste of blood. For vampires For werewolf, the standard trigger of rage rolls doesn't actually exist in many places right now so all there triggers would realistically be social or alot more arbitrary RN. Considering making them roll on really high hits of damage. Gonna tackle this in a separate PR as im happy with the overall state for vampires specifically. Once trigger, it causing a bunch of visual flair and draws an overlay on the closets target or reason for frenzying (fire for rotshreck, a random living target for rage/blood frenzies) These overlays will persist intill either a full scene passes, or the frenzied has no targets visible for a period of time ## Why It's Good For The Game ## Changelog :cl: add: reworks frenzying to be a role-play/fluff effect rather then stealing control of your character. fix: color effect from Kiss status effect should properly clear /:cl: --------- Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
## About The Pull Request Adjusts alot of comments to match our readme.md found in our modular folder. ## Why It's Good For The Game Please follow our readme 😢 --------- Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
## About The Pull Request I had held off doing this with the worry that AGG didnt damage basic mobs. Checking the code, this is actually not true and Lucia is awesome actually. ## Why It's Good For The Game TTRPG accuracy and a buff they kinda need apparently. ## Changelog :cl: balance: Fera claws are sharp and deal aggravated damage /:cl:
## About The Pull Request Config for if role-play only quirks/merits are loaded and available. Saw The-Final-Nights/The-Final-Nights-Rebase#245 and realized this should have existed for this exact purpose. This does not include stuff that's hooks for roleplay but is still clearly conveyed to other players (like permenent fangs) as you cant just pretend they dont exist and can have real ramifications for some of them. ## Why It's Good For The Game Some servers dont want things that act as "freebie" points that you dont "have" to roleplay in theory. ## Changelog :cl: config: Adds config for if roleplay only merits are available /:cl: --------- Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
## About The Pull Request Upstreaming of The-Final-Nights/The-Final-Nights-Rebase#208 with some bonus stack trace included ## Why It's Good For The Game The old code was weirdly dense and buggy. ## Changelog :cl: FalloutFalcon, CYBILIZE fix: fixed separate phone calls occasionally sharing audio with each other code: corrected secure phone frequency assignment logic /:cl:
## About The Pull Request Primarly, dont kick someone if you have claws because it hurts your dps. ## Why It's Good For The Game Someone being downed hurting your dps is counterintuitive. ## Changelog :cl: balance: Claws are prefered to kicking fix: Claws get intended bonus dice on basic mobs /:cl:
## About The Pull Request Yea ## Why It's Good For The Game Shooting forward like a torpedo from a prone position is silly ## Changelog :cl: balance: You can no longer jump while lying down /:cl:
…o darkpack-pull-5-1-26
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