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`delay` works with both timing and spring transitions.
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### Interruption
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Animations are interruptible by default. If you change `animate` values while an animation is running, it smoothly redirects to the new target from wherever it currently is — no jumping or restarting.
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type: 'timing';
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duration?:number; // default: 300 (ms)
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easing?:EasingType; // default: 'easeInOut' — preset name or [x1, y1, x2, y2]
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delay?:number; // default: 0 (ms)
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loop?:'repeat'|'reverse'; // default: none
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}
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```
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