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General code cleanup
1 parent 2531252 commit 102f9fb

112 files changed

Lines changed: 866 additions & 280 deletions

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asset/Shaders/Custom Lighting Standard_GPUI.shader

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@@ -33,7 +33,6 @@ Shader "GPUInstancer/appalachia/Standard"
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[HideInInspector] __dirty( "", Int ) = 1
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}
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SubShader
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{
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Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" "IsEmissive" = "true" }

asset/Shaders/Impostors/internal_impostors_grass_runtime.shader

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@@ -51,7 +51,6 @@ Shader "appalachia/impostors/grass-runtime"
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Pass
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{
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ZWrite On
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Name "ForwardBase"
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Tags { "LightMode"="ForwardBase" }

asset/Shaders/Impostors/internal_impostors_grass_runtime_GPUI.shader

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@@ -695,6 +695,7 @@ Shader "GPUInstancer/appalachia/impostors/grass-runtime"
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ENDCG
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}
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Pass
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{
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Name "ForwardAdd"

asset/Shaders/Impostors/internal_impostors_tree_runtime.shader

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@@ -1309,7 +1309,6 @@ Shader "appalachia/impostors/tree-runtime"
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{
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Name "Deferred"
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Tags { "LightMode"="Deferred" }
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asset/Shaders/Impostors/internal_impostors_tree_runtime_GPUI.shader

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@@ -50,7 +50,6 @@ Shader "GPUInstancer/appalachia/impostors/tree_runtime"
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{
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ZWrite On
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Name "ForwardBase"
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Tags { "LightMode"="ForwardBase" }

asset/Shaders/Vegetation/_bak_internal_bark_20200322.shader

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// Available at the Unity Asset Store - http://u3d.as/y3X
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Shader "appalachia/backup/bark-20200322"
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{
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Properties
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{
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[HideInInspector]_Mode1("_Mode", Float) = 0

asset/Shaders/Vegetation/internal_bark_LOD0.shader

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@@ -89,9 +89,6 @@ Shader "appalachia/bark_LOD0"
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// INTERNAL_SHADER_FEATURE_START
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// FEATURE_GPU_INSTANCER

asset/Shaders/Vegetation/internal_grass.shader

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// Available at the Unity Asset Store - http://u3d.as/y3X
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Shader "appalachia/grass"
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{
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Properties
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{
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[AppalachiaBanner(Internal,Grass)]_BANNER("BANNER", Float) = 1

asset/Shaders/Vegetation/internal_leaf_LOD0.shader

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// INTERNAL_SHADER_FEATURE_START
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// FEATURE_GPU_INSTANCER
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#include "UnityCG.cginc"
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#include "Assets/Resources/CGIncludes/appalachia/GPUInstancerInclude.cginc"

asset/Shaders/Vegetation/internal_tree-shadows_LOD0.shader

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@@ -20,7 +20,6 @@ Shader "appalachia/tree-shadows_LOD0"
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[HideInInspector] _texcoord( "", 2D ) = "white" {}
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[HideInInspector] __dirty( "", Int ) = 1
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}
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{

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