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Automatic depenency and reference management and cleanup
1 parent 0652d38 commit 33dac2b

4 files changed

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src/PostProcessing/PostProcessManager.cs

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using System.Linq;
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using Appalachia.Utility.Constants;
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using Appalachia.Utility.src.Constants;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering.PostProcessing;

src/Prefabs/Rendering/GameViewSelectionManager.cs

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using Appalachia.Core.Extensions;
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using Appalachia.Core.Preferences;
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using Appalachia.Editing.Debugging.Handle;
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using Appalachia.Utility.Colors;
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using Appalachia.Utility.src.Colors;
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using Unity.Mathematics;
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using Unity.Profiling;
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using UnityEditor;

src/Prefabs/Rendering/PrefabRenderingManager_STATE.cs

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#region
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using System;
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using Appalachia.CI.Constants;
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using Appalachia.Core.Attributes.Editing;
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using Appalachia.Core.Constants;
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using Appalachia.Core.Extensions;
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using Appalachia.Core.Extensions.Helpers;
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using Appalachia.Core.Preferences.Globals;
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using Appalachia.Rendering.Prefabs.Core.Collections;
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using Appalachia.Rendering.Prefabs.Core.States;
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using Appalachia.Rendering.Prefabs.Rendering.ModelType;
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using Appalachia.Utility.Constants;
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using Appalachia.Utility.src.Constants;
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using GPUInstancer;
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using Sirenix.OdinInspector;
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using Unity.Mathematics;

src/Prefabs/Spawning/Data/PrefabSpawnPointCollection.cs

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using System;
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using System.Collections.Generic;
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using Appalachia.CI.Constants;
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using Appalachia.Core.Behaviours;
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using Appalachia.Core.Constants;
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using Appalachia.Rendering.Prefabs.Spawning.Collections;
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using Appalachia.Rendering.Prefabs.Spawning.Sets;
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using Appalachia.Rendering.Prefabs.Spawning.Settings;

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