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Updating namespaces to match folder structure
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Lines changed: 487 additions & 469 deletions

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src/Core/Collections/AppaList_RenderingStateReasonCode.cs

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#region
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using System;
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using Appalachia.Core.Rendering.States;
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using Appalachia.Core.Collections;
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using Appalachia.Prefabs.Core.States;
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#endregion
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namespace Appalachia.Core.Collections.Implementations.Lists
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namespace Appalachia.Prefabs.Core.Collections
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{
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[Serializable]
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public sealed class AppaList_RenderingStateReasonCode : AppaList<RenderingStateReasonCode>

src/Core/Collections/RenderingStateReasonCodeLookup.cs

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using System;
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using Appalachia.Core.Collections;
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using Appalachia.Core.Collections.Implementations.Lists;
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using Appalachia.Prefabs.Core.States;
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using UnityEngine;
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#endregion
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namespace Appalachia.Core.Rendering.States
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namespace Appalachia.Prefabs.Core.Collections
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{
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public class RenderingStateReasonCodeLookup : AppaLookup<RenderingStateReasonCode, string, AppaList_RenderingStateReasonCode,
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AppaList_string>

src/Core/IInteractionMarker.cs

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namespace Appalachia.Core.Rendering.Metadata
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namespace Appalachia.Prefabs.Core
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{
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public interface IInteractionMarker
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{

src/Core/PrefabContentType.cs

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namespace Appalachia.Core.AssetMetadata.Options
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namespace Appalachia.Prefabs.Core
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{
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public enum PrefabContentType : short
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{

src/Core/PrefabContentType_OVERRIDE.cs

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#region
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using System;
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using Appalachia.Core.Overridding;
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using Appalachia.Core.Overrides;
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#endregion
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namespace Appalachia.Core.AssetMetadata.Options
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namespace Appalachia.Prefabs.Core
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{
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[Serializable]
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public class PrefabContentType_OVERRIDE : Overridable<PrefabContentType, PrefabContentType_OVERRIDE>

src/Core/PrefabModelType.cs

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#endregion
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namespace Appalachia.Core.AssetMetadata.Options
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namespace Appalachia.Prefabs.Core
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{
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public enum PrefabModelType : short
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{

src/Core/PrefabModelType_OVERRIDE.cs

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#region
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using System;
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using Appalachia.Core.Overridding;
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using Appalachia.Core.Overrides;
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#endregion
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namespace Appalachia.Core.AssetMetadata.Options
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namespace Appalachia.Prefabs.Core
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{
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[Serializable]
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public class PrefabModelType_OVERRIDE : Overridable<PrefabModelType, PrefabModelType_OVERRIDE>

src/Core/States/InstanceInteractionCounts.cs

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#endregion
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namespace Appalachia.Core.Rendering.States
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namespace Appalachia.Prefabs.Core.States
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{
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[BurstCompile, Serializable]
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public struct InstanceInteractionCounts

src/Core/States/InstanceInteractionState.cs

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#endregion
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namespace Appalachia.Core.Rendering.States
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namespace Appalachia.Prefabs.Core.States
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{
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[Serializable]
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public enum InstanceInteractionState : byte

src/Core/States/InstancePhysicsCounts.cs

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#endregion
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namespace Appalachia.Core.Rendering.States
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namespace Appalachia.Prefabs.Core.States
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{
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[BurstCompile, Serializable]
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public struct InstancePhysicsCounts

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