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10 | 10 |
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11 | 11 | namespace Appalachia.Prefabs.Core.Collections |
12 | 12 | { |
13 | | - public class RenderingStateReasonCodeLookup : AppaLookup<RenderingStateReasonCode, string, AppaList_RenderingStateReasonCode, |
14 | | - AppaList_string> |
| 13 | + public class RenderingStateReasonCodeLookup : AppaLookup<RenderingStateReasonCode, string, |
| 14 | + AppaList_RenderingStateReasonCode, AppaList_string> |
15 | 15 | { |
16 | 16 | protected override bool NoTracking => true; |
17 | 17 |
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18 | 18 | public void InitializeLookup() |
19 | 19 | { |
20 | | - AddOrUpdate(RenderingStateReasonCode.NONE, ""); |
21 | | - AddOrUpdate(RenderingStateReasonCode.PREFAB_RENDER_SET_NULL, "Prefab Rendering Sets Collection Is Not Set"); |
22 | | - AddOrUpdate(RenderingStateReasonCode.PREFAB_RENDER_SET_EMPTY, "Prefab Rendering Sets Collection Is Empty"); |
23 | | - AddOrUpdate(RenderingStateReasonCode.DISTANCE_REFERENCE_NULL, "Distance Reference Point Is Not Set"); |
24 | | - AddOrUpdate(RenderingStateReasonCode.GPUI_PREFAB_MANAGER_NULL, "GPUI Prefab Manager Is Not Set"); |
25 | | - AddOrUpdate(RenderingStateReasonCode.GPUI_SIMULATOR_NULL, "GPUI Editor Simulator Is Not Created"); |
26 | | - AddOrUpdate(RenderingStateReasonCode.STATE_INVALID, "Pending State Was Invalid"); |
27 | | - AddOrUpdate(RenderingStateReasonCode.NOT_ENABLED, "Prefab Rendering Manager Is Not Enabled"); |
28 | | - AddOrUpdate(RenderingStateReasonCode.NOT_ACTIVE_SELF, "Prefab Rendering Manager Is Not Active (Game Object)"); |
29 | | - AddOrUpdate(RenderingStateReasonCode.NOT_ACTIVE_HIERARCHY, "Prefab Rendering Manager Is Not Active In Hierarchy(Game Object)"); |
30 | | - AddOrUpdate(RenderingStateReasonCode.NOT_SIMULATING, "Editor Simulation Is Not Started"); |
31 | | - AddOrUpdate(RenderingStateReasonCode.PREVENT_OPTIONS, "Execution Options Prohibit Rendering"); |
32 | | - AddOrUpdate(RenderingStateReasonCode.PREVENT_ERROR, "Execution Was Stopped Due To Errors"); |
| 20 | + AddOrUpdate(RenderingStateReasonCode.NONE, ""); |
| 21 | + AddOrUpdate( |
| 22 | + RenderingStateReasonCode.PREFAB_RENDER_SET_NULL, |
| 23 | + "Prefab Rendering Sets Collection Is Not Set" |
| 24 | + ); |
| 25 | + AddOrUpdate( |
| 26 | + RenderingStateReasonCode.PREFAB_RENDER_SET_EMPTY, |
| 27 | + "Prefab Rendering Sets Collection Is Empty" |
| 28 | + ); |
| 29 | + AddOrUpdate( |
| 30 | + RenderingStateReasonCode.DISTANCE_REFERENCE_NULL, |
| 31 | + "Distance Reference Point Is Not Set" |
| 32 | + ); |
| 33 | + AddOrUpdate( |
| 34 | + RenderingStateReasonCode.GPUI_PREFAB_MANAGER_NULL, |
| 35 | + "GPUI Prefab Manager Is Not Set" |
| 36 | + ); |
| 37 | + AddOrUpdate( |
| 38 | + RenderingStateReasonCode.GPUI_SIMULATOR_NULL, |
| 39 | + "GPUI Editor Simulator Is Not Created" |
| 40 | + ); |
| 41 | + AddOrUpdate(RenderingStateReasonCode.STATE_INVALID, "Pending State Was Invalid"); |
| 42 | + AddOrUpdate( |
| 43 | + RenderingStateReasonCode.NOT_ENABLED, |
| 44 | + "Prefab Rendering Manager Is Not Enabled" |
| 45 | + ); |
| 46 | + AddOrUpdate( |
| 47 | + RenderingStateReasonCode.NOT_ACTIVE_SELF, |
| 48 | + "Prefab Rendering Manager Is Not Active (Game Object)" |
| 49 | + ); |
| 50 | + AddOrUpdate( |
| 51 | + RenderingStateReasonCode.NOT_ACTIVE_HIERARCHY, |
| 52 | + "Prefab Rendering Manager Is Not Active In Hierarchy(Game Object)" |
| 53 | + ); |
| 54 | + AddOrUpdate( |
| 55 | + RenderingStateReasonCode.NOT_SIMULATING, |
| 56 | + "Editor Simulation Is Not Started" |
| 57 | + ); |
| 58 | + AddOrUpdate( |
| 59 | + RenderingStateReasonCode.PREVENT_OPTIONS, |
| 60 | + "Execution Options Prohibit Rendering" |
| 61 | + ); |
| 62 | + AddOrUpdate( |
| 63 | + RenderingStateReasonCode.PREVENT_ERROR, |
| 64 | + "Execution Was Stopped Due To Errors" |
| 65 | + ); |
33 | 66 | } |
34 | 67 |
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35 | 68 | protected override string GetDisplayTitle(RenderingStateReasonCode key, string value) |
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