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![build](https://github.com/Archie3d/aeolus_plugin/actions/workflows/build.yml/badge.svg)
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# ![aeolus](Resources/icons/icon64.png) Aeolus
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Pipe organ emulator using additive synthesis as a **VST or AU plugin** (or a stand-alone executable).
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Pipe organ emulator using additive synthesis as a **VST, AU, or CLAP plugin** (or a stand-alone executable).
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Aeolus was originally developed by Fons Adriaensen and presented in 2004. The original implementation is Linux only and can be found [here](https://kokkinizita.linuxaudio.org/linuxaudio/aeolus/) (or across Linux distribution packages). At present it looks like Aeolus development has been mostly abandoned (but [Organnery](https://organnery.com/) picked up the original Aeolus project to make it run on a Raspberry Pi).
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This project leverages the wavetable systhesis part of the original Aeolus, improves on it, and delivers it as a standard VST plugin using [JUCE](https://github.com/juce-framework/JUCE) framework, so that it can be run in Windows/macOS VST3/AU hosts.
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This project leverages the wavetable systhesis part of the original Aeolus, improves on it, and delivers it as a virtual instrument plugin using [JUCE](https://github.com/juce-framework/JUCE) framework, so that it can be run in Windows/macOS/Linux VST3/AU/CLAP hosts.
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This implementation contains additional improvements to the sound generation including
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- pipes chiff noise on attack;
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Corresponding pipe position jumps between left and right following the keys (C will be on the left, C# on the right, D of the left, D# on the right and so on).
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> :point_right: This very same pipes spatial arrangement is used in the stereo version of the plugin to perform spatialized rendering followed by a stereo convolutional reverb.
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## CLAP
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CLAP plugn format currently uses the [JUCE7 Unofficial CLAP Plugin Support](https://github.com/free-audio/clap-juce-extensions).
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When compiling, make sure to pull all the submodules recursively:
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```shell
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git submodule update --init --recursive
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```

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