add animation filtering to material inspector#18
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Mission Area now captures the entire level bounds based on objects in the scene Terrain is no longer required for mission area to be set
set a minimum size for the level bounds, this stops the mouse drag issue until it is sorted out properly
simplify logic around skipping objects that push the mLevelBounds outside F32_MAX
Imageasset text field now displays correctly in inspector previews now use assets again assetBrowser hides previewCache folder
Prepend image filenames in imageassets with "@" symbol so expand and collapse works correctly for files relative to that asset.taml file.
…sionArea-RemoveTerrainDependency remove terrain dependency from mission area
Fixes missing parentheses that is causing the script to not compile
asset importing for images shouldnt execute a file copy, original file path is enough as it is relative to exe
refresh asset so image asset can write out its image metadata
add change notification on intialize asset use this callback to update information about the image on refresh. Remove notification when the asset is removed and when the imagefile changes
…sets from the Asset Browser
…sFix Fixes issue of not being able to create GameModes or blank MaterialAssets from the Asset Browser
GuiCursor needs to be changed to use bitmapAsset guiTypes.GuiCursor safety around rendering getBitmap()
missed UI cursors
added interaction static guioffscreencanvas to capture mouse events added test shape
fixes for interaction from az
scripts changed to reflect a better standard of loading offscreencanvas on client and not on the server
add check for if _in matches the filename that is already set for image asset, this stops the set being called twice when loading the same image asset
change the macro to use the refactor (exact same structure as the imageasset macro)
add extra checks around an empty stringtableentry for assets and bitmap controls
fix linux and mac being pedantic about NULL = 0
don't bother transmitting animation configs if we're either not animating, or unable to do so
shape asset now has the same import "@" as image asset cut out extra filename parameters that arent needed refresh hopefully fixed
…icNetworkReduction reduce tsstatic netload
…ndAsset_Refactor Shape Asset Refactor and Image Asset fixes and tweaks
have aiplayer actually use it give a copy to AIController
…indFix expand setMoveTrigger to take true or false
…rque3D into InspectorifyEditors
guifilterctrl now takes a keys entry to allow for nonlinear percentiles particle editor inspector now displays an interactable guifilterctrl that uses the times[] entries up to lifetime/1.0 points filter is tied to sizes
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