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refactor: use cardinal.EntityID directly in physics2d contact types#890

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AnthonyWadham merged 1 commit into
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Anthony/fix-physics-entity-casting
Apr 24, 2026
Merged

refactor: use cardinal.EntityID directly in physics2d contact types#890
AnthonyWadham merged 1 commit into
mainfrom
Anthony/fix-physics-entity-casting

fix(physics2d): entity collision type to cardinal id

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