You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
3. Navigate to the `UE` directory in the cloned repository.
38
+
3. Check out the branch corresponding to your Unreal Engine version.
39
39
40
-
The repository base contains directories containing the plugin for each supported version of Unreal Engine. Navigate to the folder corresponding to your version. For example, use `550` for Unreal Engine 5.5.
40
+
The repository contains branches containing the plugin for each supported version of Unreal Engine. For example, use branch `5.5` for Unreal Engine 5.5.
41
41
42
-
4. From the directory for your version of Unreal Engine, copy the Arm ASR plugin into the `Plugins` folder in the game directory.
42
+
```
43
+
cd accuracy-super-resolution-for-unreal
44
+
git checkout 5.5
45
+
```
46
+
47
+
4. From the directory for your version of Unreal Engine, copy the Arm ASR plugin into the `Plugins` folder in the game directory.
43
48
44
49
See below:
45
50
@@ -71,8 +76,8 @@ After reopening the Unreal Engine project, ensure that the Arm ASR plugin is ena
71
76
72
77

73
78
74
-
3. To verify that Arm ASR is enabled and active, use the `ShowFlag.VisualizeTemporalUpscaler 1` console command.
75
-
79
+
3. To verify that Arm ASR is enabled and active, use the `ShowFlag.VisualizeTemporalUpscaler 1` console command.
80
+
76
81
{{%notice%}}
77
82
The debug views produced by this command are generated by Unreal Engine's TAA, not directly by Arm ASR.{{%/notice%}}
78
83
@@ -127,6 +132,6 @@ You can configure Arm ASR's behavior through the following plugin-specific conso
127
132
128
133
## Next steps
129
134
130
-
You are now ready to use Arm ASR in your Unreal Engine projects.
135
+
You are now ready to use Arm ASR in your Unreal Engine projects.
131
136
132
137
You can use [Arm Performance Studio](https://developer.arm.com/Tools%20and%20Software/Arm%20Performance%20Studio) tools to measure the performance of your game as it runs on a mobile device, allowing you to monitor the effect of Arm ASR.
0 commit comments