Skip to content

Commit 82e7011

Browse files
pareenavermagithub-actions[bot]
authored andcommitted
Resize images changed in the last week
1 parent c498e0d commit 82e7011

8 files changed

Lines changed: 3 additions & 3 deletions

content/learning-paths/mobile-graphics-and-gaming/neural-graphics-data-capture-unreal/03-configure-level-blueprint.md

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -50,10 +50,10 @@ It also sets these export defaults to match this tutorial:
5050
- `Dataset Dir`: `NeuralGraphicsDataset`
5151
- `Capture Name`: `0000`
5252

53-
![Close-up screenshot of the Level Blueprint showing the capture settings nodes and the Neural Graphics Data Capture Subsystem being wired to Begin Capture and End Capture nodes. This shows how the settings are configured.#center](./images/blueprint-capture-subsystem-closeup.png "Capture settings and subsystem wiring")
53+
![Close-up screenshot of the Level Blueprint showing the capture settings nodes and the Neural Graphics Data Capture Subsystem being wired to Begin Capture and End Capture nodes. This shows how the settings are configured.#center](./images/blueprint-capture-subsystem-closeup.webp "Capture settings and subsystem wiring")
5454

5555
The full event graph should look similar to this:
5656

57-
![Screenshot of the complete Level Blueprint event graph showing keyboard input C connected to Begin Capture and keyboard input V connected to End Capture, with all necessary settings nodes connected. This is the expected final blueprint configuration.#center](./images/level-blueprint-full-graph.png "Complete blueprint graph")
57+
![Screenshot of the complete Level Blueprint event graph showing keyboard input C connected to Begin Capture and keyboard input V connected to End Capture, with all necessary settings nodes connected. This is the expected final blueprint configuration.#center](./images/level-blueprint-full-graph.webp "Complete blueprint graph")
5858

5959
Continue to run the level in Standalone mode and test capture.

content/learning-paths/mobile-graphics-and-gaming/neural-graphics-data-capture-unreal/04-run-capture-and-verify-output.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -26,7 +26,7 @@ If you use **New Editor Window (PIE)**, captured frame dimensions can differ fro
2626
- Move through the level to capture frames.
2727
- Press `V` to stop capture.
2828

29-
![Screenshot of the Standalone Game window during active capture showing the game viewport with the character visible. This shows what you'll see while frames are being captured.#center](./images/standalone-capture-running.png "Capture running in Standalone mode")
29+
![Screenshot of the Standalone Game window during active capture showing the game viewport with the character visible. This shows what you'll see while frames are being captured.#center](./images/standalone-capture-running.webp "Capture running in Standalone mode")
3030

3131
After stopping, you should see a completion notification in the bottom right corner.
3232

Loading
287 KB
Loading
332 KB
Loading

0 commit comments

Comments
 (0)