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content/learning-paths/mobile-graphics-and-gaming/ams/_index.md

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You'll profile an Android graphics application on Arm
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Mali-based GPUs using Arm Performance Studio. After preparing a debuggable build, you'll
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connect an Android device over adb, explore a provided Streamline sample to understand the
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available views, then capture a profile from their own application and generate a Performance
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available views, then capture a profile from your own application and generate a Performance
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Advisor report with the CLI. You'll also perform frame-level inspection with Frame Advisor
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and RenderDoc for Arm GPUs, and use Mali Offline Compiler to estimate shader
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cost. By the end, you'll understand how to progress from example data to capturing on-device

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