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Merge pull request #2750 from ArmDeveloperEcosystem/resize-images
Resize images changed in the last week
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content/learning-paths/mobile-graphics-and-gaming/profiling-unity-apps-on-android/2-preparation.md

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@@ -86,7 +86,7 @@ Once the sample project has been imported, you will see some errors and warnings
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3. Select _Switch Platform_, as you did in the [previous Learning Path](/learning-paths/mobile-graphics-and-gaming/get-started-with-unity-on-android/3-test-on-android/)
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![Build-Profile-Menu#center](images/bp-menu.png "Figure 5. Build Profile menu.")
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![Build-Profile-Menu#center](images/bp-menu.webp "Figure 5. Build Profile menu.")
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Unity will take a moment to build the assets for the Android platform.
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2. Tick the _Development Build_ option
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![Import sample project#center](images/bp-menu-build.png "Figure 9. Development Build.")
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![Import sample project#center](images/bp-menu-build.webp "Figure 9. Development Build.")
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3. Select _Add Open Scenes_ to add the demo scene to your _Scenes in Build_ list
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content/learning-paths/mobile-graphics-and-gaming/profiling-unity-apps-on-android/4-profiling.md

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2. Ensure _Autoconnect Profiler_ is ticked
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![Build settings to autoconnect profiler#center](images/ac.png "Figure 1. Build settings with connected Android device and Autoconnect Profiler enabled.")
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![Build settings to autoconnect profiler#center](images/ac.webp "Figure 1. Build settings with connected Android device and Autoconnect Profiler enabled.")
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3. Select _Build and Run_
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