@@ -70,12 +70,12 @@ format["Looting nearby bodies into the %1",(typeof _target) call OT_fnc_vehicleG
7070 _unit doMove getpos _deadguy ;
7171 [_unit ,1 ] call OT_fnc_experience ;
7272
73- waitUntil {sleep 1 ; (! alive _unit ) or (isNull _t ) or (_unit distance _deadguy < 10 ) or (_timeOut < time)};
73+ waitUntil {sleep 1 ; (! alive _unit ) or (isNull _t ) or (_unit distance _deadguy < 12 ) or (_timeOut < time)};
7474 if ((! alive _unit ) or (_timeOut < time)) exitWith {};
7575
7676 [_deadguy ,_unit ] call OT_fnc_takeStuff ;
7777 sleep 2 ;
78- hideBody _deadguy ;
78+ deleteVehicle _deadguy ;
7979 if (primaryWeapon _unit == " " ) then {
8080 _weapon = objNull ;
8181 {
@@ -86,7 +86,7 @@ format["Looting nearby bodies into the %1",(typeof _target) call OT_fnc_vehicleG
8686 }foreach (_unit nearentities [" WeaponHolderSimulated" ,10 ]);
8787 if ! (isNull _weapon ) then {
8888 _unit doMove getpos _weapon ;
89- waitUntil {sleep 1 ; (! alive _unit ) or (_unit distance _weapon < 10 ) or (_timeOut < time)};
89+ waitUntil {sleep 1 ; (! alive _unit ) or (_unit distance _weapon < 12 ) or (_timeOut < time)};
9090 if (alive _unit and (_timeOut > time)) then {
9191 _s = (weaponsItems _weapon ) select 0 ;
9292
@@ -105,7 +105,7 @@ format["Looting nearby bodies into the %1",(typeof _target) call OT_fnc_vehicleG
105105 if (! alive _unit ) exitWith {};
106106 _timeout = time + 120 ;
107107 _unit doMove getpos _t ;
108- waitUntil {sleep 1 ; (! alive _unit ) or (isNull _t ) or (_unit distance _t < 10 ) or (_timeOut < time)};
108+ waitUntil {sleep 1 ; (! alive _unit ) or (isNull _t ) or (_unit distance _t < 12 ) or (_timeOut < time)};
109109 if ((! alive _unit ) or (_timeOut < time)) exitWith {};
110110
111111 if ! ([_unit ,_t ] call OT_fnc_dumpStuff ) exitWith {
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