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[_civ,player,[format["OK I'll give you $%1 for each",_price],"OK"],{[([OT_nation,OT_drugSelling] callOT_fnc_getDrugPrice) * OT_drugQty] callOT_fnc_money;for"_t"from1to OT_drugQty do {player removeItem OT_drugSelling};OT_interactingWith setVariable ["OT_Talking",false,true];}] spawnOT_fnc_doConversation;
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[_town,-OT_drugQty] callOT_fnc_stability;
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}else{
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[_civ,player,["No, go away!"],{(player getvariable "hiringciv") setVariable ["OT_Talking",false,true];player setCaptive false;}] spawnOT_fnc_doConversation;
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[_civ,player,["No, go away!"],{OT_interactingWith setVariable ["OT_Talking",false,true];player setCaptive false;}] spawnOT_fnc_doConversation;
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