@@ -13,7 +13,7 @@ class MeshCopyTest {
1313 // ------------------------------------------------------------
1414
1515 @ Test
16- void copy_shouldDeepCopyVertices () {
16+ void copyShouldDeepCopyVertices () {
1717 Mesh3D mesh = new Mesh3D ();
1818 mesh .addVertex (1 , 2 , 3 );
1919
@@ -25,7 +25,7 @@ void copy_shouldDeepCopyVertices() {
2525 }
2626
2727 @ Test
28- void copy_shouldPreserveVertexValues () {
28+ void copyShouldPreserveVertexValues () {
2929 Mesh3D mesh = new Mesh3D ();
3030 mesh .addVertex (1 , 2 , 3 );
3131
@@ -41,7 +41,7 @@ void copy_shouldPreserveVertexValues() {
4141 // ------------------------------------------------------------
4242
4343 @ Test
44- void copy_shouldDeepCopyFaces () {
44+ void copyShouldDeepCopyFaces () {
4545 Mesh3D mesh = createSimpleTriangle ();
4646
4747 Mesh3D copy = mesh .copy ();
@@ -52,7 +52,7 @@ void copy_shouldDeepCopyFaces() {
5252 }
5353
5454 @ Test
55- void copy_shouldPreserveFaceIndices () {
55+ void copyShouldPreserveFaceIndices () {
5656 Mesh3D mesh = createSimpleTriangle ();
5757
5858 Mesh3D copy = mesh .copy ();
@@ -65,7 +65,7 @@ void copy_shouldPreserveFaceIndices() {
6565 // ------------------------------------------------------------
6666
6767 @ Test
68- void copy_shouldDeepCopySurfaceLayer_uvList () {
68+ void copyShouldDeepCopySurfaceLayer_uvList () {
6969 Mesh3D mesh = new Mesh3D ();
7070 mesh .getSurfaceLayer ().addUV (0.5f , 0.5f );
7171
@@ -76,7 +76,7 @@ void copy_shouldDeepCopySurfaceLayer_uvList() {
7676 }
7777
7878 @ Test
79- void copy_shouldDeepCopySurfaceLayer_faceUvIndices () {
79+ void copyShouldDeepCopySurfaceLayer_faceUvIndices () {
8080 Mesh3D mesh = createSimpleTriangle ();
8181 mesh .getSurfaceLayer ().setFaceUVIndices (0 , new int [] {0 , 1 , 2 });
8282
@@ -94,7 +94,7 @@ void copy_shouldDeepCopySurfaceLayer_faceUvIndices() {
9494 // ------------------------------------------------------------
9595
9696 @ Test
97- void copy_shouldPreserveCounts () {
97+ void copyShouldPreserveCounts () {
9898 Mesh3D mesh = createSimpleTriangle ();
9999
100100 Mesh3D copy = mesh .copy ();
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