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Copy pathCharacterCreationWindow.cs
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588 lines (512 loc) · 19.2 KB
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using Intersect.Client.Core;
using Intersect.Client.Framework.Content;
using Intersect.Client.Framework.File_Management;
using Intersect.Client.Framework.Graphics;
using Intersect.Client.Framework.Gwen;
using Intersect.Client.Framework.Gwen.Control;
using Intersect.Client.Framework.Gwen.Control.EventArguments;
using Intersect.Client.General;
using Intersect.Client.Interface.Game.Chat;
using Intersect.Client.Interface.Shared;
using Intersect.Client.Localization;
using Intersect.Client.Networking;
using Intersect.Core;
using Intersect.Framework.Core.GameObjects.PlayerClass;
using Intersect.Framework.Reflection;
using Intersect.GameObjects;
using Intersect.Utilities;
using Microsoft.Extensions.Logging;
// ReSharper disable PrivateFieldCanBeConvertedToLocalVariable
namespace Intersect.Client.Interface.Menu;
public partial class CharacterCreationWindow : Window
{
private readonly MainMenu _mainMenu;
private readonly SelectCharacterWindow _selectCharacterWindow;
private readonly IFont? _defaultFont;
private readonly Panel _previewPanel;
private readonly Panel _previewContainer;
private readonly Panel _propertiesPanel;
private readonly Panel _buttonsPanel;
private readonly TextBox _nameInput;
private readonly LabeledComboBox _classCombobox;
private readonly Panel _genderInputPanel;
private readonly LabeledCheckBox _genderMaleCheckbox;
private readonly LabeledCheckBox _genderFemaleCheckbox;
private readonly ImagePanel _preview;
private ImagePanel[]? _renderLayers;
private readonly Button _nextSpriteButton;
private readonly Button _prevSpriteButton;
// Buttons
private readonly Button _createButton;
private int _displaySpriteIndex = -1;
private readonly List<KeyValuePair<int, ClassSprite>> _femaleSprites = [];
private readonly List<KeyValuePair<int, ClassSprite>> _maleSprites = [];
private Button _backButton;
public CharacterCreationWindow(Canvas parent, MainMenu mainMenu, SelectCharacterWindow selectCharacterWindow) :
base(parent, title: Strings.CharacterCreation.Title, modal: false, name: nameof(CharacterCreationWindow))
{
_mainMenu = mainMenu;
_selectCharacterWindow = selectCharacterWindow;
_defaultFont = GameContentManager.Current.GetFont(name: "sourcesansproblack");
Alignment = [Alignments.Center];
MinimumSize = new Point(x: 560, y: 240);
IsClosable = false;
IsResizable = false;
InnerPanelPadding = new Padding(8);
Titlebar.MouseInputEnabled = false;
TitleLabel.FontSize = 14;
TitleLabel.TextColorOverride = Color.White;
_buttonsPanel = new Panel(this, name: nameof(_buttonsPanel))
{
Dock = Pos.Bottom,
Margin = new Margin(0, 8, 0, 0),
ShouldDrawBackground = false,
};
_createButton = new Button(_buttonsPanel, name: nameof(_createButton))
{
Alignment = [Alignments.Left],
Font = _defaultFont,
FontSize = 12,
MinimumSize = new Point(120, 24),
Text = Strings.CharacterCreation.Create,
};
_createButton.Clicked += CreateButton_Clicked;
_backButton = new Button(_buttonsPanel, name: nameof(_backButton))
{
Alignment = [Alignments.Right],
Font = _defaultFont,
FontSize = 12,
MinimumSize = new Point(120, 24),
Text = Strings.CharacterCreation.Back,
};
_backButton.Clicked += BackButton_Clicked;
_propertiesPanel = new Panel(this, name: nameof(_propertiesPanel))
{
Dock = Pos.Right,
DockChildSpacing = new Padding(8),
Margin = new Margin(16, 0, 0, 0),
ShouldDrawBackground = false,
};
_previewPanel = new Panel(this, name: nameof(_previewPanel))
{
Dock = Pos.Fill,
ShouldDrawBackground = false,
};
_nameInput = new TextBox(_propertiesPanel, name: nameof(_nameInput))
{
Dock = Pos.Top,
Font = _defaultFont,
FontSize = 12,
MinimumSize = new Point(240, 0),
PlaceholderText = Strings.CharacterCreation.Name,
};
_nameInput.SubmitPressed += (sender, e) => TryCreateCharacter();
_classCombobox = new LabeledComboBox(_propertiesPanel, name: nameof(_classCombobox))
{
AutoSizeToContents = false,
Dock = Pos.Top,
Font = _defaultFont,
FontSize = 12,
Label = Strings.CharacterCreation.Class,
};
_classCombobox.ItemSelected += classCombobox_ItemSelected;
_genderInputPanel = new Panel(_propertiesPanel, name: nameof(_genderInputPanel))
{
Dock = Pos.Top,
ShouldDrawBackground = false,
};
// Male Checkbox
_genderMaleCheckbox = new LabeledCheckBox(_genderInputPanel, name: nameof(_genderMaleCheckbox))
{
AutoSizeToContents = true,
Dock = Pos.Left | Pos.CenterV,
Font = _defaultFont,
FontSize = 12,
IsChecked = true,
Text = Strings.CharacterCreation.Male,
};
_genderMaleCheckbox.Checked += MaleCheckboxGenderChecked;
_genderMaleCheckbox.Unchecked += FemaleCheckboxGenderChecked;
_genderFemaleCheckbox = new LabeledCheckBox(_genderInputPanel, name: nameof(_genderFemaleCheckbox))
{
AutoSizeToContents = true,
Dock = Pos.Right | Pos.CenterV,
Font = _defaultFont,
FontSize = 12,
Text = Strings.CharacterCreation.Female,
};
_genderFemaleCheckbox.Checked += FemaleCheckboxGenderChecked;
_genderFemaleCheckbox.Unchecked += MaleCheckboxGenderChecked;
_previewContainer = new Panel(_previewPanel, name: nameof(_previewContainer))
{
Dock = Pos.Fill,
ShouldDrawBackground = false,
};
_prevSpriteButton = new Button(_previewPanel, name: nameof(_prevSpriteButton), disableText: true)
{
Dock = Pos.Left | Pos.CenterV,
MinimumSize = new Point(30, 35),
MaximumSize = new Point(30, 35),
};
_prevSpriteButton.Clicked += _prevSpriteButton_Clicked;
_prevSpriteButton.SetStateTexture(ComponentState.Normal, "button.arrow_left.normal.png");
_prevSpriteButton.SetStateTexture(ComponentState.Disabled, "button.arrow_left.disabled.png");
_prevSpriteButton.SetStateTexture(ComponentState.Hovered, "button.arrow_left.hovered.png");
_prevSpriteButton.SetStateTexture(ComponentState.Active, "button.arrow_left.active.png");
_nextSpriteButton = new Button(_previewPanel, name: nameof(_nextSpriteButton), disableText: true)
{
Dock = Pos.Right | Pos.CenterV,
MinimumSize = new Point(30, 35),
MaximumSize = new Point(30, 35),
};
_nextSpriteButton.Clicked += _nextSpriteButton_Clicked;
_nextSpriteButton.SetStateTexture(ComponentState.Normal, "button.arrow_right.normal.png");
_nextSpriteButton.SetStateTexture(ComponentState.Disabled, "button.arrow_right.disabled.png");
_nextSpriteButton.SetStateTexture(ComponentState.Hovered, "button.arrow_right.hovered.png");
_nextSpriteButton.SetStateTexture(ComponentState.Active, "button.arrow_right.active.png");
_preview = new ImagePanel(_previewContainer, name: nameof(_preview))
{
Alignment = [Alignments.Center],
MaintainAspectRatio = true,
TextureFilename = "character_preview_background.png",
};
_buttonsPanel.SizeToChildren(recursive: true);
_propertiesPanel.SizeToChildren(recursive: true);
}
protected override void EnsureInitialized()
{
SizeToChildren(recursive: true);
LoadJsonUi(GameContentManager.UI.Menu, Graphics.Renderer?.GetResolutionString());
_classCombobox.ClearItems();
var classDescriptors = ClassDescriptor.Lookup.Values.OfType<ClassDescriptor>()
.Where(classDescriptor => !classDescriptor.Locked)
.ToArray();
foreach (var classDescriptor in classDescriptors)
{
_ = _classCombobox.AddItem(classDescriptor.Name, userData: classDescriptor);
}
ApplicationContext.Context.Value?.Logger.LogDebug(
"Added {ClassCount} classes to the {WindowType}",
classDescriptors.Length,
typeof(CharacterCreationWindow).GetName(qualified: true)
);
LoadClass();
UpdateDisplay();
}
public void Update()
{
if (!Networking.Network.IsConnected)
{
Hide();
_mainMenu.Show();
return;
}
// Re-Enable our buttons if we're not waiting for the server anymore with it disabled.
if (!Globals.WaitingOnServer && _createButton.IsDisabled)
{
_createButton.Enable();
}
}
public override void Show() => Show(force: false);
public void Show(bool force)
{
_backButton.IsVisibleInTree = true;
_createButton.Alignment = force ? [Alignments.Center] : [Alignments.Left];
_renderLayers = new ImagePanel[Options.Instance.Equipment.Paperdoll.Down.Count];
for (var i = 0; i < _renderLayers.Length; i++)
{
_renderLayers[i] = new ImagePanel(_preview)
{
Alignment = [Alignments.Center],
};
}
base.Show();
}
//Methods
private void UpdateDisplay()
{
var classDescriptor = GetClass();
if (classDescriptor == default || _displaySpriteIndex == -1 || classDescriptor.Sprites.Count <= 0)
{
foreach (var renderLayer in _renderLayers)
{
renderLayer.IsVisibleInTree = false;
}
return;
}
var source = _genderMaleCheckbox.IsChecked ? _maleSprites[_displaySpriteIndex] : _femaleSprites[_displaySpriteIndex];
var faceTexture = GameContentManager.Current.GetTexture(TextureType.Face, source.Value.Face);
if (faceTexture != default)
{
var faceLayer = _renderLayers[0];
var faceScale = Math.Min(
_preview.InnerWidth / (double)faceTexture.Width,
_preview.InnerHeight / (double)faceTexture.Height
);
var faceTextureWidth = (int)(faceTexture.Width * faceScale);
var faceTextureHeight = (int)(faceTexture.Height * faceScale);
var x = (_preview.Width - faceTextureWidth) / 2;
var y = (_preview.Height - faceTextureHeight) / 2;
faceLayer.ResetUVs();
faceLayer.SetBounds(x, y, faceTextureWidth, faceTextureHeight);
faceLayer.Texture = faceTexture;
faceLayer.IsVisibleInTree = true;
foreach (var renderLayer in _renderLayers.Skip(1))
{
renderLayer.IsVisibleInTree = false;
}
return;
}
// we are rendering the player facing down, then we need to know the render order of the equipments
for (var paperdollLayerIndex = 0; paperdollLayerIndex < Options.Instance.Equipment.Paperdoll.Down.Count; paperdollLayerIndex++)
{
var paperdollLayerType = Options.Instance.Equipment.Paperdoll.Down[paperdollLayerIndex];
var paperdollContainer = _renderLayers[paperdollLayerIndex];
// handle player/equip rendering, we just need to find the correct texture
if (string.Equals("Player", paperdollLayerType, StringComparison.Ordinal))
{
var spriteSource = source.Value.Sprite;
var spriteTex = Globals.ContentManager.GetTexture(TextureType.Entity, spriteSource);
paperdollContainer.Texture = spriteTex;
}
else
{
paperdollContainer.Texture = default;
continue;
// if (paperdollLayerIndex >= selectedPreviewMetadata.Equipment.Length)
// {
// continue;
// }
//
// var equipFragment = selectedPreviewMetadata.Equipment[paperdollLayerIndex];
//
// if (equipFragment == default)
// {
// paperdollContainer.Texture = default;
// continue;
// }
//
// paperdollContainer.Texture = Globals.ContentManager.GetTexture(TextureType.Paperdoll, equipFragment.Name);
//
// if (paperdollContainer.Texture != default)
// {
// paperdollContainer.RenderColor = equipFragment.RenderColor;
// }
}
var layerTexture = paperdollContainer.Texture;
if (layerTexture == default)
{
paperdollContainer.Hide();
continue;
}
var imgWidth = layerTexture.Width;
var imgHeight = layerTexture.Height;
var textureWidth = imgWidth / Options.Instance.Sprites.NormalFrames;
var textureHeight = imgHeight / Options.Instance.Sprites.Directions;
paperdollContainer.SetTextureRect(0, 0, textureWidth, textureHeight);
_ = paperdollContainer.SetSize(textureWidth, textureHeight);
var centerX = (_preview.Width / 2) - (paperdollContainer.Width / 2);
var centerY = (_preview.Height / 2) - (paperdollContainer.Height / 2);
paperdollContainer.SetPosition(centerX, centerY);
paperdollContainer.Show();
}
}
private ClassDescriptor? GetClass()
{
if (_classCombobox.SelectedItem == null)
{
return null;
}
return ClassDescriptor.Lookup.Values.OfType<ClassDescriptor>().FirstOrDefault(
descriptor =>
!descriptor.Locked &&
string.Equals(_classCombobox.SelectedItem.Text, descriptor.Name, StringComparison.Ordinal)
);
}
private void LoadClass()
{
var cls = GetClass();
_maleSprites.Clear();
_femaleSprites.Clear();
_displaySpriteIndex = -1;
if (cls != null)
{
for (var i = 0; i < cls.Sprites.Count; i++)
{
if (cls.Sprites[i].Gender == 0)
{
_maleSprites.Add(new KeyValuePair<int, ClassSprite>(i, cls.Sprites[i]));
}
else
{
_femaleSprites.Add(new KeyValuePair<int, ClassSprite>(i, cls.Sprites[i]));
}
}
}
ResetSprite();
}
private void ResetSprite()
{
_nextSpriteButton.IsHidden = true;
_prevSpriteButton.IsHidden = true;
if (_genderMaleCheckbox.IsChecked)
{
if (_maleSprites.Count > 0)
{
_displaySpriteIndex = 0;
if (_maleSprites.Count > 1)
{
_nextSpriteButton.IsHidden = false;
_prevSpriteButton.IsHidden = false;
}
}
else
{
_displaySpriteIndex = -1;
}
}
else
{
if (_femaleSprites.Count > 0)
{
_displaySpriteIndex = 0;
if (_femaleSprites.Count > 1)
{
_nextSpriteButton.IsHidden = false;
_prevSpriteButton.IsHidden = false;
}
}
else
{
_displaySpriteIndex = -1;
}
}
}
private void _prevSpriteButton_Clicked(Base sender, MouseButtonState arguments)
{
_displaySpriteIndex--;
if (_genderMaleCheckbox.IsChecked)
{
if (_maleSprites.Count > 0)
{
if (_displaySpriteIndex == -1)
{
_displaySpriteIndex = _maleSprites.Count - 1;
}
}
else
{
_displaySpriteIndex = -1;
}
}
else
{
if (_femaleSprites.Count > 0)
{
if (_displaySpriteIndex == -1)
{
_displaySpriteIndex = _femaleSprites.Count - 1;
}
}
else
{
_displaySpriteIndex = -1;
}
}
UpdateDisplay();
}
private void _nextSpriteButton_Clicked(Base sender, MouseButtonState arguments)
{
_displaySpriteIndex++;
if (_genderMaleCheckbox.IsChecked)
{
if (_maleSprites.Count > 0)
{
if (_displaySpriteIndex >= _maleSprites.Count)
{
_displaySpriteIndex = 0;
}
}
else
{
_displaySpriteIndex = -1;
}
}
else
{
if (_femaleSprites.Count > 0)
{
if (_displaySpriteIndex >= _femaleSprites.Count)
{
_displaySpriteIndex = 0;
}
}
else
{
_displaySpriteIndex = -1;
}
}
UpdateDisplay();
}
void TryCreateCharacter()
{
var cls = GetClass();
if (Globals.WaitingOnServer || _displaySpriteIndex == -1 || cls == default)
{
return;
}
if (!FieldChecking.IsValidUsername(_nameInput.Text, Strings.Regex.Username))
{
Interface.ShowAlert(Strings.CharacterCreation.InvalidName, alertType: AlertType.Error);
return;
}
var charName = _nameInput.Text;
var spriteKey = _genderMaleCheckbox.IsChecked ? _maleSprites[_displaySpriteIndex].Key : _femaleSprites[_displaySpriteIndex].Key;
PacketSender.SendCreateCharacter(charName, cls.Id, spriteKey);
Globals.WaitingOnServer = true;
_createButton.Disable();
ChatboxMsg.ClearMessages();
}
//Input Handlers
void classCombobox_ItemSelected(Base control, ItemSelectedEventArgs args)
{
LoadClass();
UpdateDisplay();
}
void MaleCheckboxGenderChecked(ICheckbox sender, EventArgs arguments)
{
_genderMaleCheckbox.IsChecked = true;
_genderFemaleCheckbox.IsChecked = false;
ResetSprite();
UpdateDisplay();
}
void FemaleCheckboxGenderChecked(ICheckbox sender, EventArgs arguments)
{
_genderFemaleCheckbox.IsChecked = true;
_genderMaleCheckbox.IsChecked = false;
ResetSprite();
UpdateDisplay();
}
void CreateButton_Clicked(Base sender, MouseButtonState arguments)
{
if (Globals.WaitingOnServer)
{
return;
}
TryCreateCharacter();
}
private void BackButton_Clicked(Base sender, MouseButtonState arguments)
{
Hide();
if (Options.Instance.Player.MaxCharacters <= 1)
{
//Logout
_mainMenu.Show();
}
else
{
//Character Selection Screen
_selectCharacterWindow.Show();
}
}
}