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456 lines (370 loc) · 11.4 KB
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using System.Numerics;
using System.Runtime.CompilerServices;
using Intersect.Client.Framework.Content;
using Intersect.Client.Framework.GenericClasses;
using Intersect.Compression;
using Intersect.Core;
using Intersect.Framework.Core;
using Intersect.Framework.Reflection;
using Microsoft.Extensions.Logging;
namespace Intersect.Client.Framework.Graphics;
public static class GameTexture
{
public static IGameTexture? GetBoundingTexture(BoundsComparison boundsComparison, params IGameTexture[] textures)
{
IGameTexture? boundingTexture = default;
foreach (var texture in textures)
{
if (boundingTexture == default)
{
boundingTexture = texture;
continue;
}
var select = false;
switch (boundsComparison)
{
case BoundsComparison.Width:
select = texture.Width > boundingTexture.Width;
break;
case BoundsComparison.Height:
select = texture.Height > boundingTexture.Height;
break;
case BoundsComparison.Dimensions:
select = texture.Width >= boundingTexture.Width && texture.Height >= boundingTexture.Height;
break;
case BoundsComparison.Area:
select = texture.Area > boundingTexture.Area;
break;
default:
ApplicationContext.Context.Value?.Logger.LogError(
new ArgumentOutOfRangeException(nameof(boundsComparison), boundsComparison.ToString()),
"Failed to get bounding texture"
);
break;
}
if (select)
{
boundingTexture = texture;
}
}
return boundingTexture;
}
}
public abstract partial class GameTexture<TPlatformTexture, TPlatformRenderer> : IGameTexture
where TPlatformTexture : class, IDisposable where TPlatformRenderer : GameRenderer
{
// ReSharper disable once StaticMemberInGenericType
private static ulong _nextId;
protected readonly ulong Id = ++_nextId;
protected readonly TPlatformRenderer Renderer;
private bool _disposed;
private Func<Stream>? _streamFactory;
private TPlatformTexture? _platformTexture;
private GameTexture(TPlatformRenderer renderer, string? name, bool pinned)
{
ArgumentNullException.ThrowIfNull(renderer);
Renderer = renderer;
Name = name ?? $"{GetType().GetName(qualified: true)}#{Id}";
IsPinned = pinned;
if (pinned)
{
AccessTime = long.MaxValue;
}
Renderer.MarkConstructed(this);
}
protected GameTexture(
TPlatformRenderer renderer,
string? name,
TPlatformTexture platformTexture
) : this(renderer: renderer, name: name, pinned: true)
{
ArgumentNullException.ThrowIfNull(platformTexture);
_platformTexture = platformTexture;
Renderer.MarkAllocated(this);
}
protected GameTexture(
TPlatformRenderer renderer,
string name,
Func<Stream> streamFactory,
bool pinned = false
) : this(renderer, name, pinned)
{
ArgumentNullException.ThrowIfNull(streamFactory);
_streamFactory = streamFactory;
}
protected GameTexture(
TPlatformRenderer renderer,
string name,
AtlasReference atlasReference
) : this(renderer, name, pinned: true)
{
ArgumentNullException.ThrowIfNull(atlasReference);
AtlasReference = atlasReference;
}
protected TPlatformTexture? PlatformTexture
{
get
{
if (AtlasReference is not null)
{
return AtlasReference.Texture.GetTexture<TPlatformTexture>();
}
if (_platformTexture == null)
{
LoadPlatformTexture();
}
else
{
UpdateAccessTime();
}
return _platformTexture;
}
set
{
if (_platformTexture is not null && value is not null)
{
throw new InvalidOperationException();
}
_platformTexture = value;
}
}
public event Action<IAsset>? Disposed;
public event Action<IAsset>? Loaded;
public event Action<IAsset>? Unloaded;
public Color this[int x, int y] => GetPixel(x, y);
public Color this[Point point] => GetPixel(point.X, point.Y);
public long AccessTime { get; private set; }
// ReSharper disable once ConvertToAutoPropertyWithPrivateSetter
public bool IsDisposed => _disposed;
public bool IsLoaded => !_disposed && _platformTexture != null;
public bool IsMissingOrCorrupt { get; private set; }
public bool IsPinned { get; }
string IAsset.Id => Name;
public string Name { get; }
public int Area => Width * Height;
public FloatRect Bounds => new(0, 0, Width, Height);
public Vector2 Dimensions => new(Width, Height);
public Vector2 Center => Dimensions / 2;
public AtlasReference? AtlasReference
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get;
}
public abstract int Width { get; }
public abstract int Height { get; }
public int CompareTo(IGameTexture? other)
{
if (ReferenceEquals(this, other))
{
return 0;
}
if (other is not GameTexture<TPlatformTexture, TPlatformRenderer> otherGameTexture)
{
return -1;
}
var accessTimeComparison = (int)Math.Clamp(AccessTime - other.AccessTime, int.MinValue, int.MaxValue);
if (accessTimeComparison != 0)
{
return accessTimeComparison;
}
if (Id != otherGameTexture.Id)
{
return Id < otherGameTexture.Id ? -1 : 1;
}
ApplicationContext.Context.Value?.Logger.LogError(
"Texture '{NameA}' and '{NameB}' both have the same Id '{Id}' which is unexpected",
Name,
other.Name,
Id
);
return 0;
}
protected abstract TPlatformTexture? CreatePlatformTextureFromStream(Stream stream);
private void LoadPlatformTexture(bool force = false)
{
if (!force)
{
if (_platformTexture != null)
{
return;
}
if (IsMissingOrCorrupt)
{
return;
}
}
if (AtlasReference != null)
{
if (AtlasReference.Texture is not GameTexture<TPlatformTexture, TPlatformRenderer> atlasTexture)
{
IsMissingOrCorrupt = true;
throw new InvalidOperationException();
}
atlasTexture.LoadPlatformTexture(force);
IsMissingOrCorrupt = atlasTexture.IsMissingOrCorrupt;
if (!IsMissingOrCorrupt)
{
UpdateAccessTime();
EmitLoaded();
}
return;
}
if (_streamFactory == null)
{
IsMissingOrCorrupt = true;
throw new InvalidOperationException();
}
try
{
_platformTexture = null;
using var stream = _streamFactory();
if (Name.EndsWith(".asset"))
{
using var gzipStream = GzipCompression.CreateDecompressedFileStream(stream);
_platformTexture = CreatePlatformTextureFromStream(gzipStream);
}
else
{
_platformTexture = CreatePlatformTextureFromStream(stream);
}
Renderer.MarkAllocated(this);
UpdateAccessTime();
EmitLoaded();
}
catch (Exception exception)
{
ApplicationContext.CurrentContext.Logger.LogError(
exception,
"Exception thrown while trying to load '{TextureName}'",
Name
);
}
finally
{
IsMissingOrCorrupt = _platformTexture == null;
}
}
public bool Unload()
{
if (AccessTime == long.MaxValue)
{
ApplicationContext.CurrentContext.Logger.LogWarning(
"Tried to unload pinned texture {TextureId} ({TextureName})",
Id,
Name
);
return false;
}
_platformTexture?.Dispose();
_platformTexture = null;
AccessTime = 0;
EmitUnloaded();
OnUnload();
return true;
}
public object? GetTexture() => PlatformTexture;
public void Reload() => InternalReload();
private protected virtual void InternalReload() => LoadPlatformTexture(force: true);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public TRequestedPlatformTexture? GetTexture<TRequestedPlatformTexture>() where TRequestedPlatformTexture : class
{
if (typeof(TRequestedPlatformTexture) != typeof(TPlatformTexture))
{
return null;
}
return GetTexture() as TRequestedPlatformTexture;
}
public abstract Color GetPixel(int x, int y);
public override string ToString()
{
return $"{GetType().Name} ({Name})";
}
public void Dispose()
{
Dispose(true);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected void UpdateAccessTime()
{
if (AccessTime == long.MaxValue)
{
return;
}
AccessTime = Timing.Global.MillisecondsUtc;
Renderer.UpdateAccessTime(this);
}
protected virtual void OnUnload() { }
private void EmitDisposed()
{
try
{
Disposed?.Invoke(this);
}
catch (Exception exception)
{
ApplicationContext.Context.Value?.Logger.LogWarning(
exception,
"Exception thrown in event handlers registered for {EventName}()",
nameof(Disposed)
);
}
}
protected void EmitLoaded()
{
try
{
Loaded?.Invoke(this);
}
catch (Exception exception)
{
ApplicationContext.Context.Value?.Logger.LogWarning(
exception,
"Exception thrown in event handlers registered for {EventName}()",
nameof(Loaded)
);
}
}
private void EmitUnloaded()
{
try
{
Unloaded?.Invoke(this);
}
catch (Exception exception)
{
ApplicationContext.Context.Value?.Logger.LogWarning(
exception,
"Exception thrown in event handlers registered for {EventName}()",
nameof(Unloaded)
);
}
}
~GameTexture()
{
Dispose(false);
}
private void Dispose(bool disposing)
{
if (!disposing && _disposed)
{
return;
}
ObjectDisposedException.ThrowIf(_disposed, this);
_disposed = true;
try
{
_platformTexture?.Dispose();
_platformTexture = null;
Renderer.MarkDisposed(this);
}
catch
{
throw;
}
EmitDisposed();
OnDispose(true);
}
protected virtual void OnDispose(bool disposing)
{
}
}