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Copy pathBankItem.cs
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301 lines (249 loc) · 8.41 KB
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using Intersect.Client.Core;
using Intersect.Client.Framework.File_Management;
using Intersect.Client.Framework.GenericClasses;
using Intersect.Client.Framework.Gwen;
using Intersect.Client.Framework.Gwen.Control;
using Intersect.Client.Framework.Gwen.Control.EventArguments;
using Intersect.Client.Framework.Gwen.DragDrop;
using Intersect.Client.Framework.Gwen.Input;
using Intersect.Client.Framework.Input;
using Intersect.Client.General;
using Intersect.Client.Interface.Game.Chat;
using Intersect.Client.Interface.Game.Inventory;
using Intersect.Client.Localization;
using Intersect.Client.Networking;
using Intersect.Configuration;
using Intersect.Enums;
using Intersect.Framework.Core.GameObjects.Items;
namespace Intersect.Client.Interface.Game.Bank;
public partial class BankItem : SlotItem
{
// Controls
private readonly Label _quantityLabel;
private BankWindow _bankWindow;
// Context Menu Handling
private MenuItem _withdrawContextItem;
public BankItem(BankWindow bankWindow, Base parent, int index, ContextMenu contextMenu) :
base(parent, nameof(BankItem), index, contextMenu)
{
_bankWindow = bankWindow;
TextureFilename = "bankitem.png";
Icon.HoverEnter += Icon_HoverEnter;
Icon.HoverLeave += Icon_HoverLeave;
Icon.Clicked += Icon_Clicked;
Icon.DoubleClicked += Icon_DoubleClicked;
_quantityLabel = new Label(this, "Quantity")
{
Alignment = [Alignments.Bottom, Alignments.Right],
BackgroundTemplateName = "quantity.png",
FontName = "sourcesansproblack",
FontSize = 8,
Padding = new Padding(2),
};
LoadJsonUi(GameContentManager.UI.InGame, Graphics.Renderer.GetResolutionString());
contextMenu.ClearChildren();
_withdrawContextItem = contextMenu.AddItem(Strings.BankContextMenu.Withdraw);
_withdrawContextItem.Clicked += _withdrawMenuItem_Clicked;
contextMenu.LoadJsonUi(GameContentManager.UI.InGame, Graphics.Renderer.GetResolutionString());
}
#region Context Menu
protected override void OnContextMenuOpening(ContextMenu contextMenu)
{
contextMenu.ClearChildren(); // Clear context menu
if (Globals.BankSlots is not { Length: > 0 } bankSlots)
{
return;
}
var slotIndex = SlotIndex;
if (slotIndex >= bankSlots.Length)
{
return;
}
if (bankSlots[slotIndex] is not { } bankSlot)
{
return;
}
if (!ItemDescriptor.TryGet(bankSlot.ItemId, out var item))
{
return;
}
// Update context menu
_withdrawContextItem.SetText(Strings.BankContextMenu.Withdraw.ToString(item.Name));
contextMenu.AddChild(_withdrawContextItem);
base.OnContextMenuOpening(contextMenu);
}
private void _withdrawMenuItem_Clicked(Base sender, MouseButtonState arguments)
{
Globals.Me?.TryRetrieveItemFromBank(SlotIndex);
}
#endregion
#region Mouse Events
private void Icon_HoverEnter(Base? sender, EventArgs? arguments)
{
if (InputHandler.MouseFocus != null)
{
return;
}
if (Globals.InputManager.IsMouseButtonDown(MouseButton.Left))
{
return;
}
if (Globals.BankSlots is not { Length: > 0 } bankSlots)
{
return;
}
if (bankSlots[SlotIndex] is not { Descriptor: not null } or { Quantity: <= 0 })
{
return;
}
var item = bankSlots[SlotIndex];
Interface.GameUi.ItemDescriptionWindow?.Show(item.Descriptor, item.Quantity, item.ItemProperties);
}
private void Icon_HoverLeave(Base sender, EventArgs arguments)
{
Interface.GameUi.ItemDescriptionWindow?.Hide();
}
private void Icon_Clicked(Base sender, MouseButtonState arguments)
{
if (arguments.MouseButton is MouseButton.Right)
{
if (ClientConfiguration.Instance.EnableContextMenus)
{
OpenContextMenu();
}
else
{
Icon_DoubleClicked(sender, arguments);
}
}
}
private void Icon_DoubleClicked(Base sender, MouseButtonState arguments)
{
if (arguments.MouseButton is not MouseButton.Left)
{
return;
}
if (Globals.BankSlots is not { Length: > 0 } bankSlots)
{
return;
}
if (bankSlots[SlotIndex] is not { Quantity: > 0 } slot)
{
return;
}
if (Globals.InputManager.IsKeyDown(Keys.Shift))
{
Globals.Me?.TryRetrieveItemFromBank(SlotIndex, skipPrompt: true);
}
else
{
Globals.Me?.TryRetrieveItemFromBank(
SlotIndex,
slot,
quantityHint: slot.Quantity,
skipPrompt: false
);
}
}
#endregion
#region Drag and Drop
public override bool DragAndDrop_HandleDrop(Package package, int x, int y)
{
if (Globals.Me is not { } player)
{
return false;
}
var rank = player.GuildRank;
var isInGuild = !string.IsNullOrWhiteSpace(player.Guild);
if (Globals.IsGuildBank)
{
if (!isInGuild || (player.Rank != 0 && rank?.Permissions.BankDeposit == false))
{
ChatboxMsg.AddMessage(
new ChatboxMsg(
Strings.Guilds.NotAllowedSwap.ToString(player.Guild),
CustomColors.Alerts.Error,
ChatMessageType.Bank
)
);
return false;
}
}
var targetNode = Interface.FindComponentUnderCursor();
// Find the first parent acceptable in that tree that can accept the package
while (targetNode != default)
{
switch (targetNode)
{
case BankItem bankItem:
PacketSender.SendMoveBankItems(SlotIndex, bankItem.SlotIndex);
return true;
case InventoryItem inventoryItem:
if (Globals.BankSlots is not { Length: > 0 } bankSlots)
{
return false;
}
if (bankSlots[SlotIndex] is not { Quantity: > 0 } slot)
{
return false;
}
player.TryRetrieveItemFromBank(
SlotIndex,
inventorySlotIndex: inventoryItem.SlotIndex,
quantityHint: slot.Quantity,
skipPrompt: true
);
return true;
default:
targetNode = targetNode.Parent;
break;
}
}
// If we've reached the top of the tree, we can't drop here, so cancel drop
return false;
}
#endregion
public override void Update()
{
if (Globals.Me == default)
{
return;
}
if (Globals.BankSlots is not { Length: > 0 } bankSlots)
{
return;
}
if (bankSlots[SlotIndex] is not { Descriptor: not null } or { Quantity: <= 0 })
{
_quantityLabel.IsVisibleInParent = false;
Icon.Texture = default;
return;
}
var bankSlot = bankSlots[SlotIndex];
var descriptor = bankSlot.Descriptor;
_quantityLabel.IsVisibleInParent = !Icon.IsDragging && descriptor.IsStackable && bankSlot.Quantity > 1;
if (_quantityLabel.IsVisibleInParent)
{
_quantityLabel.Text = Strings.FormatQuantityAbbreviated(bankSlot.Quantity);
}
if (Icon.TextureFilename == descriptor.Icon)
{
return;
}
var itemTexture = GameContentManager.Current.GetTexture(Framework.Content.TextureType.Item, descriptor.Icon);
if (itemTexture != default)
{
Icon.Texture = itemTexture;
Icon.RenderColor = descriptor.Color;
Icon.IsVisibleInParent = true;
}
else
{
if (Icon.Texture != default)
{
Icon.Texture = default;
Icon.IsVisibleInParent = false;
}
}
}
}