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Copy pathEscapeMenuWindow.cs
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248 lines (210 loc) · 7.1 KB
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using Intersect.Client.Core;
using Intersect.Client.Framework.Gwen;
using Intersect.Client.Framework.Gwen.Control;
using Intersect.Client.Framework.Gwen.Control.EventArguments;
using Intersect.Client.General;
using Intersect.Client.Interface.Shared;
using Intersect.Client.Localization;
using Intersect.Client.MonoGame;
using Intersect.Framework.Core;
namespace Intersect.Client.Interface.Menu;
public partial class EscapeMenuWindow : Window
{
private readonly Button _openSettingsButton;
private readonly Button _returnToCharacterSelectionButton;
private readonly Button _logoutButton;
private readonly Button _exitToDesktopButton;
private readonly Button _returnToGameButton;
private readonly Panel _versionPanel;
private readonly Func<SettingsWindow> _settingsWindowProvider;
public EscapeMenuWindow(Canvas canvas, Func<SettingsWindow> settingsWindowProvider)
: base(canvas, Strings.EscapeMenu.Title, false,
$"{nameof(EscapeMenuWindow)}_{(ClientContext.IsSinglePlayer ? "singleplayer" : "online")}")
{
_settingsWindowProvider = settingsWindowProvider;
Alignment = [Alignments.Center];
IsClosable = false;
IsResizable = false;
Padding = Padding.Zero;
InnerPanelPadding = new Padding(8);
Titlebar.MouseInputEnabled = false;
_openSettingsButton = new Button(this, nameof(_openSettingsButton))
{
IsTabable = true,
Text = Strings.EscapeMenu.Settings,
};
_openSettingsButton.Clicked += OpenSettingsButtonOnClicked;
_returnToCharacterSelectionButton = new Button(this, nameof(_returnToCharacterSelectionButton))
{
IsVisibleInParent = Options.Instance.Player.MaxCharacters > 1,
IsTabable = true,
Text = Strings.EscapeMenu.CharacterSelect,
};
_returnToCharacterSelectionButton.Clicked += ReturnToCharacterSelectionButtonOnClicked;
_logoutButton = new Button(this, nameof(_logoutButton))
{
IsVisibleInParent = !ClientContext.IsSinglePlayer,
IsTabable = true,
Text = Strings.EscapeMenu.Logout,
};
_logoutButton.Clicked += LogoutButtonOnClicked;
_exitToDesktopButton = new Button(this, nameof(_exitToDesktopButton))
{
IsTabable = true,
Text = Strings.EscapeMenu.ExitToDesktop,
};
_exitToDesktopButton.Clicked += ExitToDesktopButtonOnClicked;
_returnToGameButton = new Button(this, nameof(_returnToGameButton))
{
IsTabable = true,
Text = Strings.EscapeMenu.Close,
};
_returnToGameButton.Clicked += ReturnToGameButtonOnClicked;
if (!string.IsNullOrEmpty(Strings.MainMenu.SettingsTooltip))
{
_openSettingsButton.SetToolTipText(Strings.MainMenu.SettingsTooltip);
}
_versionPanel = new VersionPanel(this, name: nameof(_versionPanel));
Interface.InputBlockingComponents.Add(this);
}
private void ReturnToGameButtonOnClicked(Base s, MouseButtonState e)
{
Hide();
}
private void OpenSettingsButtonOnClicked(Base s, MouseButtonState e)
{
OpenSettingsWindow(true);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
Interface.InputBlockingComponents.Remove(this);
}
protected override void OnVisibilityChanged(object? sender, VisibilityChangedEventArgs eventArgs)
{
base.OnVisibilityChanged(sender, eventArgs);
if (eventArgs.IsVisibleInTree)
{
var modal = MakeModal(dim: true);
_versionPanel.Parent = modal;
}
else
{
_versionPanel.Parent = this;
RemoveModal();
}
}
/// <inheritdoc />
public override void ToggleHidden()
{
var settingsWindow = _settingsWindowProvider();
if (settingsWindow.IsVisibleInTree)
{
return;
}
base.ToggleHidden();
}
public void Update()
{
if (!IsHidden)
{
BringToFront();
}
_returnToCharacterSelectionButton.IsDisabled = Globals.Me?.CombatTimer > Timing.Global.Milliseconds;
}
public void OpenSettingsWindow(bool returnToMenu = false)
{
var settingsWindow = _settingsWindowProvider();
settingsWindow.Show(returnToMenu ? this : null);
Hide();
}
private void ReturnToCharacterSelectionButtonOnClicked(Base sender, MouseButtonState arguments)
{
ToggleHidden();
if (Globals.Me?.CombatTimer > Timing.Global.Milliseconds)
{
ShowCombatWarning();
}
else
{
LogoutToCharacterSelect(null, null);
}
}
private void LogoutToCharacterSelect(object? sender, EventArgs? e)
{
if (Globals.Me != null)
{
Globals.Me.CombatTimer = 0;
}
Main.Logout(true);
}
private void LogoutButtonOnClicked(Base sender, MouseButtonState arguments)
{
ToggleHidden();
if (Globals.Me?.CombatTimer > Timing.Global.Milliseconds)
{
ShowCombatWarning();
}
else
{
LogoutToMainMenu(null, null);
}
}
private void LogoutToMainMenu(object? sender, EventArgs? e)
{
if (Globals.Me != null)
{
Globals.Me.CombatTimer = 0;
}
Main.Logout(false);
}
private void ExitToDesktopButtonOnClicked(Base sender, MouseButtonState arguments)
{
ToggleHidden();
if (Globals.Me?.CombatTimer > Timing.Global.Milliseconds)
{
ShowCombatWarning();
}
else
{
ExitToDesktop(null, null);
}
}
private void ShowCombatWarning()
{
AlertWindow.Open(
Strings.Combat.WarningCharacterSelect,
Strings.Combat.WarningTitle,
AlertType.Warning,
handleSubmit: LogoutToCharacterSelect,
inputType: InputType.YesNo
);
}
private void ExitToDesktop(object? sender, EventArgs? e)
{
if (IntersectGame._isShowingExitConfirmation)
{
return;
}
AlertWindow.Open(
Strings.General.QuitPrompt,
Strings.General.QuitTitle,
AlertType.Warning,
inputType: InputType.YesNo,
handleSubmit: (_, _) =>
{
if (Globals.Me != null)
{
Globals.Me.CombatTimer = 0;
}
IntersectGame._isShowingExitConfirmation = false;
Globals.IsRunning = false;
},
handleCancel: (_, _) =>
{
IntersectGame._isShowingExitConfirmation = false;
}
);
IntersectGame._isShowingExitConfirmation = true;
}
}