|
| 1 | +## The Six Agents (Gases) |
| 2 | + |
| 3 | +A bird's-eye comparison first, then the details. |
| 4 | + |
| 5 | +| Agent | Class | Tier | Cloud look | Smell | Onset | Lethality | Treatment | |
| 6 | +|-------|-------|------|-----------|-------|-------|-----------|-----------| |
| 7 | +| **CS / Tear gas** | Riot control | 0 | White / pale | None | Immediate | Non-lethal | Leave the cloud; wears off | |
| 8 | +| **Chlorine** | Choking | 1 | Greenish-yellow | Sharp chlorine | ~30 s in cloud | Low–moderate | Atropine | |
| 9 | +| **Phosgene** | Choking | 1 | Pale grey-white | Faint fresh hay | **Delayed 2–6 min** | High (sneaky) | Atropine | |
| 10 | +| **Mustard** | Blister | 2 | Brown-yellow | Garlic / mustard | Builds over minutes | Moderate, disabling | Decon kit (+ wound care) | |
| 11 | +| **Sarin** | Nerve (G) | 2 | Nearly invisible | None | Fast (~90 s to death) | **Very high** | ATNAA | |
| 12 | +| **VX** | Nerve (V) | 2 | Oily amber | None | Slower but persistent | **Very high** | ATNAA **and** decon kit | |
| 13 | + |
| 14 | +### CS / Tear Gas (Level 0) |
| 15 | + |
| 16 | +The non-lethal one. CS is a riot-control irritant — it won't injure anyone medically, but it's miserable to be in. A gas mask protects the airway; note that CS still affects the **eyes** even through an oxygen mask, so it's not something you can simply ignore. |
| 17 | + |
| 18 | +- **Cloud:** white / pale, lasts about 60 seconds. |
| 19 | +- **Effect:** there's a configurable chance of dropping your weapon while inside the cloud (off by default — set *Drop Weapon Chance* above 0 to enable it). |
| 20 | +- **Treatment:** none needed. Step out and it passes. |
| 21 | +- **Delivery of note:** the `KAT_M7A3` hand grenade is a dedicated CS gas grenade. |
| 22 | + |
| 23 | +### Chlorine (Level 1) |
| 24 | + |
| 25 | +The classic choking agent and the direct descendant of the legacy "toxic gas." A gas mask blocks it completely. |
| 26 | + |
| 27 | +- **Cloud:** greenish-yellow, lingers around 200 seconds — the longest-lasting of the conventional clouds. |
| 28 | +- **Smell (unmasked):** *"You smell chlorine in the air..."* |
| 29 | +- **Symptoms:** after roughly **30 seconds** of exposure you start coughing and pick up air poisoning (shown as intoxication in the medical menu). |
| 30 | +- **Treatment:** **Atropine**. This is the backwards-compatible behaviour — anything that worked on the old toxic gas still works on chlorine. |
| 31 | + |
| 32 | +### Phosgene (Level 1) — the silent killer |
| 33 | + |
| 34 | +Phosgene is what makes a gas mask feel essential. It's a choking agent like chlorine, but its danger is *time*. You can breathe a lethal dose, feel completely fine, walk away, and collapse minutes later. |
| 35 | + |
| 36 | +- **Cloud:** pale grey-white, lasts about 90 seconds. |
| 37 | +- **Smell (unmasked):** *"You catch a faint smell of fresh hay..."* — easy to dismiss, which is the point. |
| 38 | +- **Symptoms:** nothing at first. Then, **2 to 6 minutes after exposure** (randomised per victim), pulmonary edema hits — coughing and badly reduced breathing depth, *even though you left the cloud long ago*. |
| 39 | +- **Treatment:** **Atropine** clears it. The trick is realising you were dosed before the symptoms arrive. |
| 40 | +- **Important:** M8 paper reads **NEGATIVE** for phosgene — detection paper does not react to choking agents. Don't trust a clean M8 result as "all clear." |
| 41 | + |
| 42 | +### Mustard / Yperite (Level 2) — gets worse over time |
| 43 | + |
| 44 | +A blister agent that requires the full CBRN suit. Mustard doesn't kill quickly; it disables, and it keeps hurting you long after you've left the cloud because it contaminates your skin and gear. |
| 45 | + |
| 46 | +- **Cloud:** thick brown-yellow, lasts about 120 seconds. |
| 47 | +- **Smell (unmasked):** *"You smell garlic and mustard..."* |
| 48 | +- **Progression (with default timings):** |
| 49 | + 1. **On contact:** skin contamination is applied immediately (visible in the medical menu). |
| 50 | + 2. **~40–100 s:** eye injuries set in — heavy vision impairment, possibly both eyes. |
| 51 | + 3. **~100–240 s:** chemical burn wounds open up across the body, with lung damage and rising pain. |
| 52 | + 4. **Every 40 s thereafter:** while you remain contaminated, the burns keep re-applying. Leaving the cloud does **not** stop this. |
| 53 | +- **Treatment:** the **Decontamination Kit** is the cure — it clears the contamination and cancels the pending eye/burn timers. Burns and eye injuries that have already happened are treated as normal wounds through ACE/KAT medical. Atropine only suppresses the airway symptom, not the contamination. |
| 54 | + |
| 55 | +### Sarin (Level 2) — fast nerve agent |
| 56 | + |
| 57 | +A G-series nerve agent and the fastest killer in the set. Requires the full CBRN suit. What makes sarin terrifying is that the cloud is **nearly invisible and odourless** — you may not know you're in it until the symptoms start. |
| 58 | + |
| 59 | +- **Cloud:** faint warm tint, very hard to see; lasts about 90 seconds. |
| 60 | +- **Smell:** none. |
| 61 | +- **Progression (default timings, from first exposure):** |
| 62 | + - **30 s:** vomiting begins. |
| 63 | + - **60 s:** unconsciousness. |
| 64 | + - **90 s:** cardiac arrest → death if untreated. |
| 65 | +- **Treatment:** the **ATNAA auto-injector**. Administered before the cardiac-arrest deadline, it clears the nerve-agent exposure and **aborts the cardiac arrest before it fires**. With default timings you have a 90-second window from exposure. Atropine does *not* work on nerve agents. |
| 66 | + |
| 67 | +### VX (Level 2) — slow, persistent, and the hardest to treat |
| 68 | + |
| 69 | +The other nerve agent, V-series. VX trades sarin's speed for persistence. The cloud lingers for **ten minutes** by default, and like mustard it contaminates the skin — so curing the nerve symptoms once is not enough. |
| 70 | + |
| 71 | +- **Cloud:** oily amber, visibly persistent; lasts about 600 seconds (10 minutes). |
| 72 | +- **Smell:** none. |
| 73 | +- **Progression (default timings):** |
| 74 | + - **60 s:** vomiting. |
| 75 | + - **120 s:** unconsciousness. |
| 76 | + - **240 s:** cardiac arrest. |
| 77 | +- **The catch — it re-poisons you.** VX sets *both* nerve-agent exposure *and* skin contamination. ATNAA clears the nerve exposure and stops the current symptom chain, but the contamination tick fires every 40 seconds and re-applies VX, starting a fresh symptom chain each time. |
| 78 | +- **Treatment:** you need **two** items: |
| 79 | + 1. **ATNAA** — aborts the active nerve-agent symptom chain. |
| 80 | + 2. **Decontamination Kit** — clears the skin contamination so the tick stops re-poisoning you. |
| 81 | + |
| 82 | + Use only the ATNAA and VX will keep coming back. Use only the decon and the already-running symptom chain still kills you. This dual requirement is the whole point of VX. |
| 83 | + |
| 84 | +--- |
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