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1 | 1 | ## FAQ & Troubleshooting |
2 | 2 |
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3 | | -**My gas mask isn't protecting me from the mustard/sarin/VX cloud.** |
| 3 | +### **My gas mask isn't protecting me from the mustard/sarin/VX cloud.** |
4 | 4 | That's intended. Level 2 agents go through the skin — you need a full CBRN suit, meaning a mask **and** a uniform that's on the *Available CBRN Suit Uniforms* whitelist. Check that your unit's uniform classname is in that setting. |
5 | 5 |
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6 | | -**I left the cloud but I'm still taking damage / coughing.** |
| 6 | +### **I left the cloud but I'm still taking damage / coughing.** |
7 | 7 | Two possibilities. If it's mustard or VX, you're **contaminated** — the agent is still on you and re-poisons you every 40 seconds. Use a **Decontamination Kit**. If it's phosgene, the **delayed onset** has caught up with you (2–6 minutes after exposure) — use **Atropine**. |
8 | 8 |
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9 | | -**I gave the casualty ATNAA but they went into cardiac arrest anyway.** |
| 9 | +### **I gave the casualty ATNAA but they went into cardiac arrest anyway.** |
10 | 10 | For sarin, the ATNAA has to be administered **before** the cardiac-arrest deadline (90 seconds by default). For VX, ATNAA alone isn't enough — the skin contamination re-applies the agent and starts a new chain, so you must **also** use a decon kit. Re-administer ATNAA and follow up with decon. |
11 | 11 |
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12 | | -**M8 paper says NEGATIVE but people are getting sick.** |
| 12 | +### **M8 paper says NEGATIVE but people are getting sick.** |
13 | 13 | M8 paper only detects nerve and blister agents. Chlorine and phosgene are choking agents and will always read NEGATIVE — that's realistic. Use the JCAD detector or smell hints for those. |
14 | 14 |
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15 | | -**Nothing shows up in the medical menu.** |
| 15 | +### **Nothing shows up in the medical menu.** |
16 | 16 | Check the *Show Poisoning* setting is enabled. If it's off, poisoning and intoxication are intentionally hidden from the menu. |
17 | 17 |
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18 | | -**AI mortars never fire sarin/VX/mustard.** |
19 | | -Correct — AI mortars are restricted to choking agents by design. Use the gas module, Zeus, or a player-crewed mortar to deploy the Level 2 agents. |
20 | | - |
21 | | ---- |
| 18 | +### **AI mortars never fire sarin/VX/mustard.** |
| 19 | +Correct — AI mortars are restricted to choking agents by design. Use the gas module, Zeus, or a player-crewed mortar to deploy the Level 2 agents. |
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