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Copy pathdefault_mp_gamesettings.cfg
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705 lines (629 loc) · 21.1 KB
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// gameplay settings in here only.
// no controller or keyboard bindings.
// nothing platform specific.
// do not change dev_dvars (i.e. dvars used by code) in this file, or they may not work in ship.
// set them in autoexec_*.cfg instead
// (if you are changing dvars used only by script, carry on!)
set cg_hudsplitscreencompasselementscale 1.75
set scr_validate_print 1
set scr_validate_assert 1
set scr_validate_record 1
// ui defaults
set ui_mapname mp_frontier
set ui_gametype war
set ui_maxclients 18
set ui_prestige_levels 30
set ui_weapon_prestige_levels 3
set mk2_bonus 0.15
set mk2_extra_bonus 0.3
set cg_hudlegacysplitscreenscale 1
set cg_hudsplitscreenstancescale 1
set cg_hudsplitscreencompassscale 1
set cg_headiconminscreenradius 0.025
set ui_allow_controlschange 1
set ui_showmap 1
set cg_hudmapborderwidth 2
set cg_hudmapfriendlyheight 15
set cg_hudmapfriendlywidth 15
set cg_hudmapplayerheight 20
set cg_hudmapplayerwidth 20
set waypointiconheight 36
set waypointiconwidth 36
set waypointoffscreenpointerdistance 20
set scr_requiredmapaspectratio 1
set scr_patientzero ""
set scr_tispawndelay 0
set scr_riotshieldxpbullets 15
set bot_autoconnectdefault 0
set bot_difficultydefault 1
set max_xp_per_match 0
reset ui_oldmapname
set hud_bloodOverlayLerpRate 3 // IWG-170365
set offsetTurretPos -9
set ui_fakelootenabled 1
// Nameplate settings
set cg_enemyNameplateAngle 0 // IWG-170365
set cg_enemyNameplateDistance 1100 // IWG-170365
set cg_friendlyNameplateDistance 2200 // IWG-170365
set aim_lockon_region_height 66.6
// These are const and set in code to these values.
// set aim_lockon_max_pitch_speed_up 100000.0
// set aim_lockon_max_pitch_speed_down 200.0
// set aim_boundsOffsetScale 0.7
// set aim_slowdown_prioritization_crosshair_dist_prop 0.3
set perk_marksmanNameAngleScale 3 // IWG-170365
// Perks - note that these settings largely do NOT need code updates to function in Ship
set perk_equipmentVolumeQuietPlayer 0.25
set perk_equipmentVolumeQuietNPC 0
set perk_footstepVolumeQuietPlayer 0.2
set perk_footstepVolumeQuietNPC 0
set perk_footstepVolumeAlly 1.0
set perk_footstepVolumeEnemy 0.8
set perk_footstepVolumePlayer 1.0
set perk_footstepVolumeSelectiveHearingMin 0.45
// 3rd person camera
set camera_thirdpersonfovscale 1.2
set camera_thirdpersoncrosshairoffset .1
// powers
set flickerevade_stationarydurationms 100
set flickerevade_switchtonextoffsetdurationms 100
//set ui_ringradar_no_layers 1
// supers
set offhand_special_activate_time_window 100
set player_bullchargedurationsecs 6.5
set player_bullchargeacceleration 5
set player_bullchargespeedscale 1.75
set player_bullchargeturnrateyawbegin 275
set player_bullchargeturnrateyawend 75
set player_bullchargecancelspeed 85
set player_bullchargespeedchecktimeintervalaftermantle 750
// tracers
set tracer_firstPersonMaxScrewRadius 0
//sun shadow culling
set r_umbraShadowcasters 1
// ui
set cg_hudobjectivetextscale 0.3
set cg_headiconminscreenradius 0.015
set cg_hudmapfriendlyheight 15
set cg_hudmapfriendlywidth 15
set cg_hudmapplayerheight 20
set cg_hudmapplayerwidth 20
set scr_thirdperson 0
set userelativeteamcolors 0
set compasssoundpingfadetime 1.5
set compasssoundpingduration 1.75
set bg_compassPortableRadarMinVelocity 0
set bg_compassPortableRadarRadius 500
set bg_compassPortableRadarSweepTime 2200
// spawns
set scr_frontline_trap_checks 1
set scr_frontline_disable_ratio_check 1
set scr_lowerlimitcornersights 0.8
set scr_lowerlimitfullsights 0.899
set scr_lowerlimitfullsightsdbljump 0.899
set sv_useprecomputedlosdata 1
// gameplay
set scr_game_allowperks 1
set scr_game_allowkillstreaks 1
set scr_game_allowsupers 1
set scr_game_graceperiod 0
set scr_game_allowkillcam 1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 1
set scr_game_doublejump 1
set scr_game_wallrun 1
set scr_game_forceuav 0
set scr_game_ffpunishlimit 2
set scr_game_superFastChargeRate 1
set scr_game_superPointsMod 1
set scr_game_casualScoreStreaks 0
set scr_nuketimer 10
set scr_nukecancelmode 0
set scr_default_maxagents 10
set scr_disableclientspawntraces 0
set showarchetypes 1
set player_breath_hold_lerp 3.5 // move to code: updated to make sniper hold breath faster. - joec
set scr_eom_combat 1
set scr_eom_slowmo 0
set scr_lethaldelay 5
set scr_superdelay 5
set scr_game_allow3rdspectate 1
set scr_tactical 0
set scr_game_tacticalmode 0
set scr_game_cwltuning 0
set killswitch_simultaneous_deaths 1
set teleport_pitchangle 6
set teleport_mindrawdistanceforfx 48
set teleport_distancemax 350
set teleport_distancemin 350
set scr_modDefense 0 // Jitter Mod control
// killstreaks
set cg_turretkillcambackdist 25
set spaceshipterrainmodethrustmeterrate 400
set thermalVisionLuiDefaultDistance 10000
set thermalVisionLuiLinkedDistance 10000
set thermalVisionLuiApexDistance 10000
set thermalVisionLuiVenomDistance 10000
set cameraShakeRemoteMissile_Angles 0.2 1.2 0.35
set cameraShakeRemoteMissile_Freqs 38 1.1 84
set cameraShakeRemoteMissile_SpeedRange 1000 4000
set missileRemoteFOV 0
set missileRemoteSpeedDown 500
set missileRemoteSpeedTargetRange 1200 6000
set missileRemoteSpeedUp 2000
set missileRemoteSteerPitchRange 45 89.9
set missileRemoteSteerPitchRate 30
set missileRemoteSteerYawRate 40
set perk_scavengermode 0
set perk_blastshieldscale 65
set perk_blastshieldclamphp 80
set perk_blastshieldscale_hc 20
set perk_blastshieldclamphp_hc 20
set perk_armorpiercingdamage 40
set scr_game_killstreakdelay 12
set weap_thermodebuffmod 185
set perk_fastregenwaitms 800
set perk_fastregenrate 2
// hardpoints
set scr_hardpoint_allowartillery 1
set scr_hardpoint_allowuav 1
set scr_hardpoint_allowhelicopter 1
// teams
set scr_team_fftype 0
set scr_team_respawntime 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 0
// player
set scr_player_numlives 0
set scr_player_respawndelay 0
set scr_player_maxhealth 100
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 2
set scr_player_forcerespawn 1
set scr_player_sprinttime 8
set scr_explbulletmod 1
set scr_maxperplayerexplosives 2
set player_sprintTime 8
// player movement
// note: temp values only! these need to be in a suit or need to be updated in code, otherwise we could get "jitter" bugs
set wallrun_minvelocityalignment 0.65
set wallrun_facingminsin 0
set wallrun_rolldeg 17
set wallrun_camerarollspeed 0.03
set player_glassbreakdistance 1
set player_glassbreakspeed 180
set player_glassbreakspeedscale 1
set player_glassbreakwalkablespeed 350
set slide_hold_change_stance_time_ms 120
set slide_cooldown_period_ms 500
set slide_view_angles -8 0 -3
set slide_view_bounceangles 0 0 0
set mantle_disable_view_adjustments 1
// coverwall
set g_coverwall_coverhealth 19
set g_coverwall_gridsize 9
set g_coverwall_height 7
set g_coverwall_width 9
set g_coverwall_expansiontimems 550
set g_coverwall_expansionratems 50
set g_coverwall_collapseratems 80
set g_coverwall_userowoffsets 1
set g_coverwall_compressionamountmin 0
set g_coverwall_compressionamountmax 28
set g_coverwall_maxyoffset 2
set g_coverwall_usethreeblockrule 1
set g_coverwall_usetwoblockrule 1
set g_coverwall_progogatebulletdamage 1
set g_coverwall_propogatedamageminpercent .7
set g_coverwall_propogatedamagemaxpercent .7
set g_coverwall_propogatedamageupchance 0.7
set g_coverwall_propogatedamagerightchance 0.7
set g_coverwall_propogatedamagedownchance 0.7
set g_coverwall_propogatedamageleftchance 0.7
set g_coverwall_usedamagestates 1
//set g_coverwall_damagethreshold_1 0 // use default values
//set g_coverwall_damagethreshold_2 0 // use default values
//set g_coverwall_damagethreshold_3 0 // use default values
//set g_coverwall_damagethreshold_4 0 // use default values
//set g_coverwall_damagethreshold_5 0 // use default values
set g_coverwall_timethresholdms_1 500000 // make this not apply
set g_coverwall_timethresholdms_2 500000 // make this not apply
set g_coverwall_timethresholdms_3 500000 // make this not apply
set g_coverwall_timethresholdms_4 500000 // make this not apply
set g_coverwall_timethresholdms_5 500000 // make this not apply
// phase shift
set phase_duration 10
// spaceship
set spaceshiphandbrakefrictionfly 0
// suit dvar
set suits_useassets 1
// ui
set ui_hardcore 0
set scr_hardcore 0
set scr_diehard 0
set scr_oldschool 0
set scr_playlist_type 0
// outline
set r_hudoutlineenable 1
set r_hudoutlinewidth 2
set r_hudoutlineoccludedcolorfromfill 0.8
// outline (thermal)
// These are not DCONSTs so they should be respected even in Ship builds
r_hudoutlinethermalbrightcolorbackground 0.25 0.62 0.78 1 // IWG-170365
r_hudoutlinethermalbrightcolorenemy 1.35 0.17 0.22 1 // IWG-170365
r_hudoutlinethermalbrightcolorfriend 0.23 0.32 0.48 1 // IWG-170365
r_hudoutlinethermaldarkcolorbackground 0.11 0.24 0.34 1 // IWG-170365
r_hudoutlinethermaldarkcolorenemy 2.97 1.79 0.82 1 // IWG-170365
r_hudoutlinethermaldarkcolorfriend 0.21 0.59 0.73 1 // IWG-170365
r_hudoutlinethermalnoisescalebg 0.091 // IWG-170365
r_hudoutlinethermalnoisescalefg 0.25 // IWG-170365
r_hudoutlinethermalpowerbackground 1.63 // IWG-170365
r_hudoutlinethermalpowerforeground 0.34 // IWG-170365
// VR Scope specific
r_hudoutlineVRScopethermalbrightcolorbackground 1.0 1.0 1.0 1
r_hudoutlineVRScopethermalbrightcolorenemy 0 0.19 0.12 1
r_hudoutlineVRScopethermalbrightcolorfriend 0.67 0.76 0.73 1
r_hudoutlineVRScopethermaldarkcolorbackground 0 0.18 0.16 1
r_hudoutlineVRScopethermaldarkcolorenemy 0.98 0.33 0.06 1
r_hudoutlineVRScopethermaldarkcolorfriend 0.4 0.53 0.51 1 // ALT: 0.21 0.59 0.73 1
r_hudoutlineVRScopethermalnoisescalebg 0
r_hudoutlineVRScopethermalnoisescalefg 0
r_hudoutlineVRScopethermalpowerbackground 1
r_hudoutlineVRScopethermalpowerforeground 0.4
//set cg_hud_outline_colors_5 0.9 0.8 0.45 0.5 // Sets "orange" default outline to a different color for VR Scope
// ball (uplink)
set scr_ball_numlives 0
set scr_ball_playerrespawndelay 2.5
set scr_ball_waverespawndelay 0
set scr_ball_promode 0
set scr_ball_timelimit 5
set scr_ball_scorelimit 10
set scr_ball_roundlimit 2
set scr_ball_winlimit 0
set scr_ball_roundswitch 1
set scr_ball_scorecarry 2
set scr_ball_scorethrow 1
set scr_ball_satellitecount 1
set scr_ball_practicemode 0
set scr_ball_possessionresetcondition 0
set scr_ball_possessionresettimer 0
set scr_ball_idleresettime 15
set scr_ball_explodeonexpire 0
set scr_ball_armormod 1
set scr_ball_showenemycarrier 5
// conf (kill confirmed)
set scr_conf_numlives 0
set scr_conf_playerrespawndelay 0
set scr_conf_waverespawndelay 0
set scr_conf_promode 0
set scr_conf_timelimit 10
set scr_conf_scorelimit 100
set scr_conf_roundlimit 1
set scr_conf_winlimit 0
set scr_conf_roundswitch 0
set scr_conf_pointsperkill 0
set scr_conf_pointsperdeath 0
set scr_conf_codcasterenabled 1
set scr_conf_pointsperconfirm 1
set scr_conf_pointsperdeny 0
set scr_conf_dogtags 1
// ctf (capture the flag)
set scr_ctf_numlives 0
set scr_ctf_playerrespawndelay 5
set scr_ctf_waverespawndelay 0
set scr_ctf_promode 0
set scr_ctf_timelimit 5
set scr_ctf_scorelimit 3
set scr_ctf_roundlimit 2
set scr_ctf_winlimit 0
set scr_ctf_roundswitch 1
set scr_ctf_winrule 0
set scr_ctf_showenemycarrier 5
set scr_ctf_idleresettime 30
set scr_ctf_capturecondition 0
set scr_ctf_pickuptime 0
set scr_ctf_returntime 0
// dd (demolition)
set scr_dd_playerrespawndelay 0
set scr_dd_waverespawndelay 0
set scr_dd_promode 0
set scr_dd_timelimit 2.5
set scr_dd_scorelimit 2
set scr_dd_roundlimit 3
set scr_dd_winlimit 2
set scr_dd_roundswitch 1
set scr_dd_extratime 2
set scr_dd_overtimelimit 3
set scr_dd_bombtimer 45
set scr_dd_defusetime 5
set scr_dd_planttime 5
set scr_dd_dogtags 0
set scr_dd_numlives 0
set scr_dd_spawnprotectiontimer 1.5
// dm (deathmatch)
set scr_dm_scorelimit 30
set scr_dm_timelimit 10
set scr_dm_roundlimit 1
set scr_dm_winlimit 0
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0
set scr_dm_promode 0
set scr_dm_aonrules 0
set scr_dm_dogtags 0
// dom (domination)
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0
set scr_dom_promode 0
set scr_dom_timelimit 0
set scr_dom_scorelimit 100
set scr_dom_roundlimit 2
set scr_dom_winlimit 0
set scr_dom_roundswitch 1
set scr_dom_allowmercy 1
set scr_dom_spectatemodeallowed 1
set scr_dom_codcasterenabled 1
set scr_dom_flagcapturetime 10
set scr_dom_flagsrequiredtoscore 1
set scr_dom_pointsperflag 1
set scr_dom_flagneutralization 0
// front (frontline)
set scr_front_numlives 0
set scr_front_playerrespawndelay 0
set scr_front_waverespawndelay 0
set scr_front_promode 0
set scr_front_timelimit 5
set scr_front_scorelimit 100
set scr_front_roundlimit 2
set scr_front_winlimit 0
set scr_front_roundswitch 1
set scr_front_spawnprotectiontimer 10
set scr_front_enemybasekillreveal 5
set scr_front_friendlyBaseScore 1
set scr_front_midfieldScore 2
set scr_front_enemyBaseScore 1
set scr_front_dogtags 0
// grind
set scr_grind_numlives 0
set scr_grind_playerrespawndelay 0
set scr_grind_waverespawndelay 0
set scr_grind_promode 0
set scr_grind_timelimit 10
set scr_grind_scorelimit 65
set scr_grind_roundlimit 1
set scr_grind_winlimit 0
set scr_grind_roundswitch 0
set scr_grind_banktime 1
set scr_grind_bankrate 1
set scr_grind_bankcapture 0
set scr_grind_megabanklimit 5
set scr_grind_megabankbonus 150
set scr_grind_dogtags 1
// koth (hardpoint)
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set scr_koth_promode 0
set scr_koth_timelimit 5
set scr_koth_scorelimit 250
set scr_koth_roundlimit 1
set scr_koth_winlimit 0
set scr_koth_roundswitch 0
set scr_koth_zonelifetime 60
set scr_koth_zonecapturetime 0
set scr_koth_zoneactivationdelay 0
set scr_koth_randomlocationorder 0
set scr_koth_additivescoring 0
set scr_koth_pausetime 1
set scr_koth_delayplayer 0
set scr_koth_usehqrules 0
// sd (search and destroy)
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
set scr_sd_promode 0
set scr_sd_timelimit 2
set scr_sd_scorelimit 1
set scr_sd_roundlimit 0
set scr_sd_winlimit 4
set scr_sd_roundswitch 1
set scr_sd_bombtimer 45
set scr_sd_defusetime 5
set scr_sd_planttime 5
set scr_sd_multibomb 0
set scr_sd_silentplant 0
set scr_sd_dogtags 0
set scr_sd_numlives 1
set scr_sd_winbytwoenabled 0
set scr_sd_winbytwomaxrounds 8
// siege (reinforce)
set scr_siege_playerrespawndelay 0
set scr_siege_waverespawndelay 0
set scr_siege_promode 0
set scr_siege_timelimit 2
set scr_siege_scorelimit 1
set scr_siege_roundlimit 0
set scr_siege_winlimit 4
set scr_siege_roundswitch 1
set scr_siege_numlives 1
set scr_siege_rushtimer 1
set scr_siege_rushtimeramount 45
set scr_siege_sharedrushtimer 0
set scr_siege_precappoints 0
set scr_siege_caprate 7.5
set scr_siege_winbytwoenabled 0
set scr_siege_winbytwomaxrounds 8
// search and rescue
set scr_sr_playerrespawndelay 0
set scr_sr_waverespawndelay 0
set scr_sr_promode 0
set scr_sr_timelimit 2
set scr_sr_scorelimit 1
set scr_sr_roundlimit 0
set scr_sr_winlimit 4
set scr_sr_roundswitch 1
set scr_sr_bombtimer 45
set scr_sr_defusetime 5
set scr_sr_planttime 5
set scr_sr_multibomb 0
set scr_sr_silentplant 0
set scr_sr_dogtags 1
set scr_sr_numlives 1
set scr_sr_winbytwoenabled 0
set scr_sr_winbytwomaxrounds 8
// team defender
set scr_tdef_numlives 0
set scr_tdef_playerrespawndelay 0
set scr_tdef_waverespawndelay 0
set scr_tdef_promode 0
set scr_tdef_timelimit 5
set scr_tdef_scorelimit 250
set scr_tdef_roundlimit 1
set scr_tdef_winlimit 0
set scr_tdef_roundswitch 1
set scr_tdef_scoringtime 1
set scr_tdef_scorepertick 1
set scr_tdef_carrierbonusscore 25
set scr_tdef_carrierbonustime 4
set scr_tdef_delayplayer 1
set scr_tdef_spawndelay 2.5
set scr_tdef_ballActivationDelay 10
set scr_tdef_possessionresetcondition 1
set scr_tdef_possessionresettimer 60
set scr_tdef_idleresettime 15
set scr_tdef_explodeonexpire 0
set scr_tdef_armormod 1
set scr_tdef_showenemycarrier 3
// team deathmatch
set scr_war_numlives 0
set scr_war_playerrespawndelay 0
set scr_war_waverespawndelay 0
set scr_war_promode 0
set scr_war_timelimit 10
set scr_war_scorelimit 100
set scr_war_roundlimit 1
set scr_war_winlimit 0
set scr_war_roundswitch 1
set scr_war_pointsperkill 1
set scr_war_pointsperdeath 0
set scr_war_pointsheadshotbonus 0
set scr_war_dogtags 0
set scr_war_codcasterenabled 1
set scr_war_crankedBombTimer 0
// infected draft
set scr_infect_allowkillstreaks 0
set scr_infect_allowsupers 0
set scr_infect_playerrespawndelay 0
set scr_infect_waverespawndelay 0
set scr_infect_promode 0
set scr_infect_timelimit 2.5
set scr_infect_roundlimit 1
set scr_infect_winlimit 0
set scr_infect_numlives 0
set scr_infect_numinitialinfected 1
set scr_infect_weaponsurvivorprimary iw7_spasc_mp
set scr_infect_weaponsurvivorsecondary iw7_g18_mpr
set scr_infect_lethalsurvivor power_tripMine
set scr_infect_tacticalsurvivor power_concussionGrenade
set scr_infect_supersurvivor super_phaseshift
set scr_infect_weaponinfectprimary iw7_knife_mp
set scr_infect_weaponinfectsecondary iw7_fists_mp
set scr_infect_lethalinfect power_throwingKnife
set scr_infect_tacticalinfect power_tacInsert
set scr_infect_weaponinitialprimary iw7_spasc_mp
set scr_infect_weaponinitialsecondary iw7_g18_mpr
set scr_infect_superinfect super_reaper
set scr_infect_infectextratimeperkill 30
set scr_infect_survivoralivescore 25
set scr_infect_survivorscoretime 30
set scr_infect_survivorscorepertick 50
set scr_infect_infectstreakbonus 50
set scr_infect_enableinfectedtracker 0
set scr_infect_enableping 0
set scr_infect_codcasterenabled 1
// aliens
set scr_aliens_scorelimit 2500
set scr_aliens_timelimit 0
set scr_aliens_roundlimit 1
set scr_aliens_winlimit 0
set scr_aliens_numlives 0
set scr_aliens_playerrespawndelay 0
set scr_aliens_waverespawndelay 0
set scr_aliens_promode 0
set scr_aliens_maxagents 24
set scr_ship_maxagents 24
set scr_zombie_maxagents 24
//extinction - aliens
set scr_aliens_ricochet 0
set scr_aliens_infinite 0
set scr_aliens_hardcore 0
set scr_aliens_xpscale 1
set scr_aliens_casual 0
set scr_chaos_mode 0
// gun game
set scr_gun_allowkillstreaks 0
set scr_gun_allowperks 0
set scr_gun_allowsupers 0
set scr_gun_timelimit 10
set scr_gun_roundlimit 1
set scr_gun_winlimit 0
set scr_gun_halftime 0
set scr_gun_playerrespawndelay 0
set scr_gun_waverespawndelay 0
set scr_gun_promode 0
set scr_gun_setback 1
set scr_gun_setbackstreak 0
set scr_gun_killsperweapon 1
set scr_gun_ladderindex 1
// drop zone
set scr_grnd_allowkillstreaks 0
set scr_grnd_numlives 0
set scr_grnd_playerrespawndelay 0
set scr_grnd_waverespawndelay 0
set scr_grnd_promode 0
set scr_grnd_timelimit 10
set scr_grnd_scorelimit 600
set scr_grnd_roundlimit 1
set scr_grnd_winlimit 0
set scr_grnd_roundswitch 1
set scr_grnd_droptime 15
set scr_grnd_zonelifetime 60
set scr_grnd_zonecapturetime 0
set scr_grnd_zoneactivationdelay 0
set scr_grnd_randomlocationorder 1
set scr_grnd_additivescoring 1
set scr_grnd_pausetime 0
set scr_grnd_delayplayer 0
set scr_grnd_usehqrules 0
// the floor is lava
set scr_lava_scorelimit 75
set scr_lava_timelimit 10
set scr_lava_roundlimit 1
set scr_lava_winlimit 0
set scr_lava_numlives 0
set scr_lava_playerrespawndelay 0
set scr_lava_waverespawndelay 0
set scr_lava_promode 0
// mp zombies
set scr_mp_zomb_scorelimit 100
set scr_mp_zomb_timelimit 10
set scr_mp_zomb_roundlimit 1
set scr_mp_zomb_winlimit 0
set scr_mp_zomb_numlives 0
set scr_mp_zomb_playerrespawndelay 0
set scr_mp_zomb_waverespawndelay 0
set scr_mp_zomb_promode 0
set scr_mp_zomb_teambased 1
set scr_mp_zomb_scorelimit_ffa 30
set scr_mp_zomb_random_target 1
//zombies boss battles
set scr_direct_to_grey 0
set scr_direct_to_super_slasher 0
set scr_boss_battles_enabled 0
set scr_direct_to_rat_king 0
set scr_direct_to_crab_boss 0
set scr_direct_to_rhino_fight 0
set scr_direct_to_meph_fight 0