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Copy pathstart_up_core_mp.cfg
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60 lines (48 loc) · 2.06 KB
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//set doubleJump_csvSettingsName mp/doubleJumpSettingsMP.csv
//set slide_csvSettingsName mp/slideSettingsMP.csv
//set miscJump_csvSettingsName mp/miscJumpSettingsMP.csv
//set wallRun_csvSettingsName mp/wallRunSettingsMP.csv
//set dodge_csvSettingsName mp/dodgeSettingsMP.csv
set slide_hold_change_stance_time_ms 110
set wallRun_facingMinSin 0.2
set r_umbraShadowCasters 1
addlbexclude 0
// Outline Settings: Post mode Unified
set r_hudOUtlineHaloLumScale 6
set cg_hud_outline_colors_0 0.000 0.000 0.000 0.000 // color 0 - no outline
set cg_hud_outline_colors_1 0.882 0.882 0.882 1.000 // color 1 - white
set cg_hud_outline_colors_2 0.804 0.157 0.157 1.000 // color 2 - red
set cg_hud_outline_colors_3 0.431 0.745 0.235 1.000 // color 3 - green
set cg_hud_outline_colors_4 0.157 0.784 0.784 1.000 // color 4 - cyan
set cg_hud_outline_colors_5 0.784 0.490 0.157 1.000 // color 5 - orange
set cg_hud_outline_colors_6 0.804 0.804 0.035 1.000 // color 6 - yellow
set cg_hud_outline_colors_7 0.000 0.000 0.000 0.000 // color 7 - unused
set cg_hud_outline_colors_8 0.804 0.157 0.157 1.000 // color 8 - MLG enemy
set cg_hud_outline_colors_9 0.157 0.784 0.784 1.000 // color 9 - MLG friend
set cg_hud_outline_colors_10 0.157 0.784 0.784 1.000 // color 10 - MLG team0
set cg_hud_outline_colors_11 0.804 0.157 0.157 1.000 // color 11 - MLG team1
set aim_automelee_range_crouched 100
// Rendering
set r_vsyncWindowTop 0.25
set r_vsyncwindowBottom 0
set sm_roundRobinPrioritySpotShadows 4
// Motion blur
set r_mbenable 1
set r_mbVelocityScale 0.20
set r_mbVelocityScaleViewmodel 0.75
// networking
set sv_snap_priority 1
// movement
set wallRun_minHeightOffGround 15
set wallRun_cameraRotateTimeMs 600
set wallRun_rollDeg 18
set wallRun_jumpGraceTimeMs 0
set bg_ground_thrown_off_min_anims 30
// Increased from -18 to make it so players don't pop up onto things. Will cause more mantles to occur.
set mantle_prevention_jump_height_delta -6
set cg_lui_scope_reticles 1
// Turning off team lights for nameplate test.
set cg_teamlight 0
// Nameplates
cg_friendlyNameFadeOut 30000
cg_friendlyNameplateDistance 10000