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TeleportationService.java
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201 lines (172 loc) · 7.7 KB
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package fr.xephi.authme.service;
import fr.xephi.authme.ConsoleLogger;
import fr.xephi.authme.data.auth.PlayerAuth;
import fr.xephi.authme.data.auth.PlayerCache;
import fr.xephi.authme.data.limbo.LimboPlayer;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.events.AbstractTeleportEvent;
import fr.xephi.authme.events.AuthMeTeleportEvent;
import fr.xephi.authme.events.FirstSpawnTeleportEvent;
import fr.xephi.authme.events.SpawnTeleportEvent;
import fr.xephi.authme.initialization.Reloadable;
import fr.xephi.authme.output.ConsoleLoggerFactory;
import fr.xephi.authme.settings.Settings;
import fr.xephi.authme.settings.SpawnLoader;
import fr.xephi.authme.settings.properties.RestrictionSettings;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Player;
import javax.annotation.PostConstruct;
import javax.inject.Inject;
import java.util.HashSet;
import java.util.Set;
import static fr.xephi.authme.settings.properties.RestrictionSettings.TELEPORT_UNAUTHED_TO_SPAWN;
/**
* Handles teleportation (placement of player to spawn).
*/
public class TeleportationService implements Reloadable {
private final ConsoleLogger logger = ConsoleLoggerFactory.get(TeleportationService.class);
@Inject
private Settings settings;
@Inject
private BukkitService bukkitService;
@Inject
private SpawnLoader spawnLoader;
@Inject
private PlayerCache playerCache;
@Inject
private DataSource dataSource;
private Set<String> spawnOnLoginWorlds;
TeleportationService() {
}
@PostConstruct
@Override
public void reload() {
// Use a Set for better performance with #contains()
spawnOnLoginWorlds = new HashSet<>(settings.getProperty(RestrictionSettings.FORCE_SPAWN_ON_WORLDS));
}
/**
* Teleports the player according to the settings when he joins.
*
* @param player the player to process
*/
public void teleportOnJoin(final Player player) {
if (!settings.getProperty(RestrictionSettings.NO_TELEPORT)
&& settings.getProperty(TELEPORT_UNAUTHED_TO_SPAWN)) {
logger.debug("Teleport on join for player `{0}`", player.getName());
teleportToSpawn(player, playerCache.isAuthenticated(player.getName()));
}
}
/**
* Returns the player's custom on join location.
*
* @param player the player to process
*
* @return the custom spawn location, null if the player should spawn at the original location
*/
public Location prepareOnJoinSpawnLocation(final Player player) {
if (!settings.getProperty(RestrictionSettings.NO_TELEPORT)
&& settings.getProperty(TELEPORT_UNAUTHED_TO_SPAWN)) {
final Location location = spawnLoader.getSpawnLocation(player);
SpawnTeleportEvent event = new SpawnTeleportEvent(player, location,
playerCache.isAuthenticated(player.getName()));
bukkitService.callEvent(event);
if (!isEventValid(event)) {
return null;
}
logger.debug("Returning custom location for >1.9 join event for player `{0}`", player.getName());
return location;
}
return null;
}
/**
* Teleports the player to the first spawn if he is new and the first spawn is configured.
*
* @param player the player to process
*/
public void teleportNewPlayerToFirstSpawn(final Player player) {
if (settings.getProperty(RestrictionSettings.NO_TELEPORT)) {
return;
}
Location firstSpawn = spawnLoader.getFirstSpawn();
if (firstSpawn == null) {
return;
}
if (!player.hasPlayedBefore() || !dataSource.isAuthAvailable(player.getName())) {
logger.debug("Attempting to teleport player `{0}` to first spawn", player.getName());
performTeleportation(player, new FirstSpawnTeleportEvent(player, firstSpawn));
}
}
/**
* Teleports the player according to the settings after having successfully logged in.
*
* @param player the player
* @param auth corresponding PlayerAuth object
* @param limbo corresponding LimboPlayer object
*/
public void teleportOnLogin(final Player player, PlayerAuth auth, LimboPlayer limbo) {
if (settings.getProperty(RestrictionSettings.NO_TELEPORT)) {
return;
}
// #856: If LimboPlayer comes from a persisted file, the Location might be null
String worldName = (limbo != null && limbo.getLocation() != null)
? limbo.getLocation().getWorld().getName()
: null;
// The world in LimboPlayer is from where the player comes, before any teleportation by AuthMe
if (mustForceSpawnAfterLogin(worldName)) {
logger.debug("Teleporting `{0}` to spawn because of 'force-spawn after login'", player.getName());
teleportToSpawn(player, true);
} else if (settings.getProperty(TELEPORT_UNAUTHED_TO_SPAWN)) {
if (settings.getProperty(RestrictionSettings.SAVE_QUIT_LOCATION) && auth.getQuitLocY() != 0) {
Location location = buildLocationFromAuth(player, auth);
logger.debug("Teleporting `{0}` after login, based on the player auth", player.getName());
teleportBackFromSpawn(player, location);
} else if (limbo != null && limbo.getLocation() != null) {
logger.debug("Teleporting `{0}` after login, based on the limbo player", player.getName());
//check for essential's quit location exists
Location location = spawnLoader.getEssentialsQuitLocation(player);
if(location != null)
teleportBackFromSpawn(player, location);
else
teleportBackFromSpawn(player, limbo.getLocation());
}
}
}
private boolean mustForceSpawnAfterLogin(String worldName) {
return worldName != null && settings.getProperty(RestrictionSettings.FORCE_SPAWN_LOCATION_AFTER_LOGIN)
&& spawnOnLoginWorlds.contains(worldName);
}
private Location buildLocationFromAuth(Player player, PlayerAuth auth) {
World world = bukkitService.getWorld(auth.getWorld());
if (world == null) {
world = player.getWorld();
}
return new Location(world, auth.getQuitLocX(), auth.getQuitLocY(), auth.getQuitLocZ(),
auth.getYaw(), auth.getPitch());
}
private void teleportBackFromSpawn(final Player player, final Location location) {
performTeleportation(player, new AuthMeTeleportEvent(player, location));
}
private void teleportToSpawn(final Player player, final boolean isAuthenticated) {
final Location spawnLoc = spawnLoader.getSpawnLocation(player);
performTeleportation(player, new SpawnTeleportEvent(player, spawnLoc, isAuthenticated));
}
/**
* Emits the teleportation event and performs teleportation according to it (potentially modified
* by external listeners). Note that no teleportation is performed if the event's location is empty.
*
* @param player the player to teleport
* @param event the event to emit and according to which to teleport
*/
private void performTeleportation(final Player player, final AbstractTeleportEvent event) {
bukkitService.scheduleSyncTaskFromOptionallyAsyncTask(() -> {
bukkitService.callEvent(event);
if (player.isOnline() && isEventValid(event)) {
player.teleport(event.getTo());
}
});
}
private static boolean isEventValid(AbstractTeleportEvent event) {
return !event.isCancelled() && event.getTo() != null && event.getTo().getWorld() != null;
}
}