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28 changes: 14 additions & 14 deletions lib/mayaUsd/ufe/UsdStageMap.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -257,21 +257,21 @@ UsdStageMap::StageSet UsdStageMap::allStages()
{
rebuildIfDirty();

// We can't rely on using the cached paths to find all the stages.
// There might have been changes made to the stages, but we might not
// yet have received the notification(s) required to update the cache,
// and so the cache might not have been dirtied just yet.
// Therefore, directly query the Maya data model to get the most up-to-date
// info. This will add any missing stages in the cache. If there are outdated
// stages in the cache, they will be cleared on the next cache rebuild, or
// the next time anyone queries such an outdated stage.
StageSet stages;
for (auto it = _pathToObject.begin(); it != _pathToObject.end();
/* no ++it here, we manually move it in the loop */) {
const auto& pair = *it;
const Ufe::Path& path = pair.first;
// Calling UsdStageMap::stage may erase the entry in fPathToObject at path.
// Advance the iterator so that the iterator stays valid if erasure occurs.
it++;
// Now handle path.
PXR_NS::UsdStageWeakPtr matchingStage = stage(path);
// After this point pair and path cannot be safely used, they may have been erased.
// If the object cached in fPathToObject was invalid we'll get back a nullptr.
// Don't add nullptr to the returned StageSet.
if (matchingStage)
stages.insert(matchingStage);
for (const auto& proxyShapeName : ProxyShapeHandler::getAllNames()) {
auto proxyShapePath = toPath(proxyShapeName);
auto foundStage = stage(proxyShapePath);
if (foundStage) {
stages.insert(foundStage);
}
}
return stages;
}
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