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Iliyan Georgiev
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Set document version to 1.0.0
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**A Surface Standard**
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Iliyan Georgiev, Jamie Portsmouth, Zap Andersson, Adrien Herubel, Alan King, Shinji Ogaki, Frederic Servant
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*version 1.0, draft 3*
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*version 1.0.0*
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![](images/title.jpg width="75%")
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![](images/autodesk-logo.svg width="150px")
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Conclusion
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In this document we have described a proposal for a standard, generic surface shader for use in a wide variety of production rendering contexts. This model is based on the current implementation of the Standard Surface shader in the Arnold renderer. We described in detail the 10 closures which comprise the model, and how they are combined to generate the final shader.
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In this document we have described a proposal for a standard, generic surface shader for use in a wide variety of production rendering contexts. This model is based on the current implementation of the Standard Surface shader in the Arnold renderer. We described in detail the ten closures which comprise the model, and how they are combined to generate the final shader.
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We hope this proposal serves as a useful basis for a more widely adopted standard surface shader implementation.
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