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This is a HaxeFlixel template that is particularly helpful for game jams. It consists of:
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- An empty HaxeFlixel project generated with the `flixel template` command (with config files for Visual Studio Code).
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- Automated HTML5 builds after each commit using GitHub Actions with deployment to GitHub Pages, so the playable game shows up on `http://<user-name>.github.io/<repo-name>/`. In this case the URL is http://haxeflixel.github.io/game-jam-template/. Very handy if you want feedback from others mid-jam!
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This is a [template repository](https://help.github.com/en/github/creating-cloning-and-archiving-repositories/creating-a-repository-from-a-template), simply click "Use this template" to create a copy of it on your own GitHub account!
This will call the batch script during macro execution; if it fails, the macro will abort compilation with an error.
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**Notes:**
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- For the first GitHub pages deployment, it can take around 10 minutes for the page to show up. Also, the repository needs to be public.
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- The HTML5 builds are made [with the `-final` flag](https://github.com/HaxeFlixel/game-jam-template/blob/105be8f21d3880736ab056da22cb9e4d04d5536c/.github/workflows/main.yml#L19), which means [Dead Code Elimination](https://haxe.org/manual/cr-dce.html) and Minification are active to create smaller `.js` files. However, your code needs to be DCE-safe (avoid reflection or use `@:keep`).
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