- Changes:
- Allowed shift placing a brass lamp to force a direction
- Added flywheel kinetic storage factor configuration
- Added chain drive cost factor configuration
- Added feature flags to all recipes, now they will disable if the relevant block(s) are disabled
- Added rejection for placing a chain drive if the feature is disabled
- Chair description includes the fact it can have corners and flat backs
- Fixes:
- Cog chains being allowed to go vertical
- Mismatched color between particles and outlines on the cog placement
- Crash with mod's feature flags
- Chain placement failing didn't give translated feedback
- UVS for the headlamp model
- Changes:
- Added proper nixie board tiling
- Fixes:
- Fixed server crash due to client resources being loaded
- New feature:
- Created "ponderflat" world type, a flat world with no structures and a ponder-style floor
- New features:
- Added brass lamp crafting recipe
- Temporary Fixes:
- Wrapped nixie tube target handling in a try-catch to prevent a crash until proper redo can be done
- Changes:
- Changed default color of nixie tubes and boards to the default orange color
- Added hint text to placing the cogwheel chains
- Fixes:
- Redid large nixie tube and board handling to match full base create functionality
- Fixes:
- Fixed nixie board multiblock bounds
- Changes:
- Lamp blocks in the mod have analogue brightness now
- New features:
- Created separate "flanged cogwheel" blocks which takes the model of the original cogwheel chain drive
- Craftable with a respective cogwheel and an iron nugget
- Changes:
- Chain drives on existing create drives now keep a visually consistent mode
- Chain geometry will be offset 2px to match the model in the case of base create cogwheels
- Chain drives NO LONGER HAVE GAPS between segments (this took way too long, but it's beautiful now)
- Changes:
- Added item requirement for printing headlamps
- Fixes:
- Fixed crash related to chains
- Fixes:
- Weathered girder vertical CT
- Fixed small flanged cogwheel not getting ponder
- Changes:
- Finished the flywheel bearing tooltip
- Changes:
- Full spanish localization
- Changes:
- Fixed chairs not rotating when disassembled
- Changes:
- Allowed chain cogwheels (that aren't flanged) to connect like normal cogwheels
- Changes:
- Ru_ru localisation update
- Changes:
- Fixed crash chaz found related to nixie tubes
- Changes:
- Allowed light force-on when interacting with an empty hand for all lights
- Changes:
- Allowed chairs to have inverse corners (pretty much appearing like seats)
- Changes:
- Fixed spanish translation being invalid
- Changes:
- Turkish translation, thank you to @erdemarikaneskici
- Fixed concurrent modification exception crash, thanks to @MarioSMB for the solution
- Changes:
- Chain drives no longer drop chains when you are in creative mode
- Chairs can now be wrenched to force an upwright back
- Ru_Ru tweaks / fixes, thank you @VladisCrafter and @WatermelonGuy
- Changes:
- Girder struts can be appropriately wrenched to break them
- Changes:
- Ru_Ru translation update, thank you @VladisCrafter and @WatermelonGuy
- Turkish localization update, thank you @erdemarikaneskici
- Fixed chain drives placed from schematics resulting in corrupted blocks, this will retroactively fix broken blocks
- Changes:
- Fixed a corrupted state with the chair blocks
- Nudged the chair armrest arms to be slightly inset to avoid z-fighting with certain blocks
- Changes:
- Proper dist for mixins
- Flipped 9 number texture in the atlas for nixie tubes and boards
- Changes:
- Girder strut memory leak fix
- Changes:
- Chain drive middle click
- Reverted asset changes
- Changes:
- Portuguese and Brazilian localization, thank you to @Aquila_Limonida
- Changes:
- Added link to crowdin translations
- Nixie tubes properly render the back of the text for international (unicode) characters
- Item tooltips for the lights now notes they can be toggled on
- Added reviewed machine translations for popular languages that are missing native translations
- Fixed a crash with girder struts and cogwheel chain drives related to VS plotyards and large distances
- Corrected UVS of tile slabs and tile stairs
- Changes:
- Added resource reload detection for girder struts. Ideally should prevent wrong textures appearing on the model
- Changes (Credit to astral for locking in):
- Fix chair corner states
- Properly fix girder strut texture reloads
- Added placement helper for nixie board and large nixie tube
- Fixed lightbulb texture
- Fix girder strut placement in water, and added sound
- Fix text atlas having C and D swapped
- Changes:
- Fixed LODs activating when a chain is part of a sublevel or ship in VS / sable
- Changes:
- Proper polish translations, thank you Imperator Pablo
- Smoother looking tile slab and tile stair textures thank you to IcaroJam
- Changes:
- Fixed girder struts in schematics
- Fixed coghweel chain drives in schematics
- Changes:
- Belts can be right-clicked with glow ink sacs to make them glow