Describe the bug
Chain drives do not render after leaving and re-entering render distance. In my testing, this only happens with 3 or more cogwheels, not just two. I've experienced this bug with flywheel backends "off" and "instancing", I'm unable to test with "indirect" since it's unsupported on my system (macos).
To Reproduce
Steps to reproduce the behavior:
- connect three or more flanged cogwheels with a chain
- fly far out of render distance, wait a moment, then fly back
- Observe that the cogwheels are not visually rotating and the chain is invisible, although rotation is still transmitted server-side
Expected behavior
Cogwheels should not look different after leaving and returning to the area
Versions
Minecraft 1.21.1
Neoforge v21.1.230
Flywheel v1.0.6
Create v6.0.10
Create Bits 'n' Bobs v0.0.44
Describe the bug
Chain drives do not render after leaving and re-entering render distance. In my testing, this only happens with 3 or more cogwheels, not just two. I've experienced this bug with flywheel backends "off" and "instancing", I'm unable to test with "indirect" since it's unsupported on my system (macos).
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Cogwheels should not look different after leaving and returning to the area
Versions
Minecraft 1.21.1
Neoforge v21.1.230
Flywheel v1.0.6
Create v6.0.10
Create Bits 'n' Bobs v0.0.44