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Bug: chain drives do not always load in properly after flying away and returning #102

@jamesgreen26

Description

@jamesgreen26

Describe the bug

Chain drives do not render after leaving and re-entering render distance. In my testing, this only happens with 3 or more cogwheels, not just two. I've experienced this bug with flywheel backends "off" and "instancing", I'm unable to test with "indirect" since it's unsupported on my system (macos).

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To Reproduce
Steps to reproduce the behavior:

  1. connect three or more flanged cogwheels with a chain
  2. fly far out of render distance, wait a moment, then fly back
  3. Observe that the cogwheels are not visually rotating and the chain is invisible, although rotation is still transmitted server-side

Expected behavior
Cogwheels should not look different after leaving and returning to the area

Versions
Minecraft 1.21.1
Neoforge v21.1.230
Flywheel v1.0.6
Create v6.0.10
Create Bits 'n' Bobs v0.0.44

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