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This repository was archived by the owner on May 13, 2023. It is now read-only.
In
game_logic.hand.cpp, implement the actual gameplay logics and processing happening each cycle, following the description inREADME.What needs to be processed
onDeath()afterwardsonDeath()and delete afterwardsAs this would be a pretty big task, we should probably have multiple people work on this (or split this into smaller tasks).