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| 1 | +// Copyright (c) Microsoft. All rights reserved. |
| 2 | +// Licensed under the MIT license. See LICENSE file in the project root for full license information. |
| 3 | + |
| 4 | +namespace DotNetty.Transport.Tests.Performance.Sockets |
| 5 | +{ |
| 6 | + using System; |
| 7 | + using System.Net; |
| 8 | + using System.Net.Sockets; |
| 9 | + using System.Text; |
| 10 | + using System.Threading; |
| 11 | + using System.Threading.Tasks; |
| 12 | + using DotNetty.Buffers; |
| 13 | + using DotNetty.Codecs; |
| 14 | + using DotNetty.Transport.Bootstrapping; |
| 15 | + using DotNetty.Transport.Channels; |
| 16 | + using DotNetty.Transport.Channels.Sockets; |
| 17 | + using DotNetty.Transport.Tests.Performance.Utilities; |
| 18 | + using NBench; |
| 19 | + |
| 20 | + public class TcpSocketChannelInboundOnlyPerfSpecs |
| 21 | + { |
| 22 | + const string InboundThroughputCounterName = "inbound ops"; |
| 23 | + |
| 24 | + const string OutboundThroughputCounterName = "outbound ops"; |
| 25 | + |
| 26 | + // The number of times we're going to warmup + run each benchmark |
| 27 | + public const int IterationCount = 5; |
| 28 | + public const int WriteCount = 1000000; |
| 29 | + |
| 30 | + public const int MessagesPerMinute = 1000000; |
| 31 | + public TimeSpan Timeout = TimeSpan.FromMinutes((double)WriteCount / MessagesPerMinute); |
| 32 | + |
| 33 | + static readonly IPEndPoint TEST_ADDRESS = new IPEndPoint(IPAddress.IPv6Loopback, 0); |
| 34 | + protected readonly ManualResetEventSlim ResetEvent = new ManualResetEventSlim(false); |
| 35 | + Counter inboundThroughputCounter; |
| 36 | + Counter outboundThroughputCounter; |
| 37 | + |
| 38 | + IChannel serverChannel; |
| 39 | + IReadFinishedSignal signal; |
| 40 | + |
| 41 | + protected System.Net.Sockets.Socket ClientSocket; |
| 42 | + protected NetworkStream Stream; |
| 43 | + |
| 44 | + byte[] message; |
| 45 | + protected ServerBootstrap ServerBoostrap; |
| 46 | + protected IEventLoopGroup ServerGroup; |
| 47 | + protected IEventLoopGroup WorkerGroup; |
| 48 | + |
| 49 | + IByteBufferAllocator serverBufferAllocator; |
| 50 | + |
| 51 | + static TcpSocketChannelInboundOnlyPerfSpecs() |
| 52 | + { |
| 53 | + // Disable the logging factory |
| 54 | + //LoggingFactory.DefaultFactory = new NoOpLoggerFactory(); |
| 55 | + } |
| 56 | + |
| 57 | + protected virtual IChannelHandler GetEncoder() |
| 58 | + { |
| 59 | + return new LengthFieldPrepender(4, false); |
| 60 | + } |
| 61 | + |
| 62 | + protected virtual IChannelHandler GetDecoder() |
| 63 | + { |
| 64 | + return new LengthFieldBasedFrameDecoder(int.MaxValue, 0, 4, 0, 4); |
| 65 | + } |
| 66 | + |
| 67 | + [PerfSetup] |
| 68 | + public void SetUp(BenchmarkContext context) |
| 69 | + { |
| 70 | + this.ServerGroup = new MultithreadEventLoopGroup(1); |
| 71 | + this.WorkerGroup = new MultithreadEventLoopGroup(); |
| 72 | + |
| 73 | + Encoding iso = Encoding.GetEncoding("ISO-8859-1"); |
| 74 | + this.message = Unpooled.Buffer().WriteInt(3).WriteBytes(iso.GetBytes("ABC")).ToArray(); |
| 75 | + |
| 76 | + this.inboundThroughputCounter = context.GetCounter(InboundThroughputCounterName); |
| 77 | + this.outboundThroughputCounter = context.GetCounter(OutboundThroughputCounterName); |
| 78 | + var counterHandler = new CounterHandlerInbound(this.inboundThroughputCounter); |
| 79 | + this.signal = new ManualResetEventSlimReadFinishedSignal(this.ResetEvent); |
| 80 | + |
| 81 | + // using default settings |
| 82 | + this.serverBufferAllocator = new PooledByteBufferAllocator(); |
| 83 | + |
| 84 | + ServerBootstrap sb = new ServerBootstrap() |
| 85 | + .Group(this.ServerGroup, this.WorkerGroup) |
| 86 | + .Channel<TcpServerSocketChannel>() |
| 87 | + .ChildOption(ChannelOption.Allocator, this.serverBufferAllocator) |
| 88 | + .ChildHandler(new ActionChannelInitializer<TcpSocketChannel>(channel => { |
| 89 | + channel.Pipeline |
| 90 | + .AddLast(this.GetEncoder()) |
| 91 | + .AddLast(this.GetDecoder()) |
| 92 | + .AddLast(counterHandler) |
| 93 | + .AddLast(new CounterHandlerOutbound(this.outboundThroughputCounter)) |
| 94 | + .AddLast(new ReadFinishedHandler(this.signal, WriteCount)); |
| 95 | + })); |
| 96 | + |
| 97 | + // start server |
| 98 | + this.serverChannel = sb.BindAsync(TEST_ADDRESS).Result; |
| 99 | + |
| 100 | + // connect to server |
| 101 | + var address = (IPEndPoint)this.serverChannel.LocalAddress; |
| 102 | + this.ClientSocket = new System.Net.Sockets.Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp); |
| 103 | + this.ClientSocket.Connect(address.Address, address.Port); |
| 104 | + |
| 105 | + this.Stream = new NetworkStream(this.ClientSocket, true); |
| 106 | + } |
| 107 | + |
| 108 | + [PerfBenchmark(Description = "Measures how quickly and with how much GC overhead a TcpSocketChannel --> TcpServerSocketChannel connection can decode / encode realistic messages, 100 writes per flush", |
| 109 | + NumberOfIterations = IterationCount, RunMode = RunMode.Iterations)] |
| 110 | + [CounterMeasurement(InboundThroughputCounterName)] |
| 111 | + [CounterMeasurement(OutboundThroughputCounterName)] |
| 112 | + [GcMeasurement(GcMetric.TotalCollections, GcGeneration.AllGc)] |
| 113 | + [MemoryMeasurement(MemoryMetric.TotalBytesAllocated)] |
| 114 | + public void TcpChannel_InboundOnly_Throughput(BenchmarkContext context) |
| 115 | + { |
| 116 | + for (int i = 0; i < WriteCount; i++) |
| 117 | + { |
| 118 | + this.Stream.Write(this.message, 0, this.message.Length); |
| 119 | + } |
| 120 | + this.ResetEvent.Wait(this.Timeout); |
| 121 | + } |
| 122 | + |
| 123 | + [PerfCleanup] |
| 124 | + public void TearDown() |
| 125 | + { |
| 126 | + try |
| 127 | + { |
| 128 | + this.Stream.Close(); |
| 129 | + } |
| 130 | + finally |
| 131 | + { |
| 132 | + CloseChannel(this.serverChannel); |
| 133 | + Task.WaitAll(this.ServerGroup.ShutdownGracefullyAsync(), this.WorkerGroup.ShutdownGracefullyAsync()); |
| 134 | + } |
| 135 | + } |
| 136 | + |
| 137 | + static void CloseChannel(IChannel cc) |
| 138 | + { |
| 139 | + cc?.CloseAsync().Wait(); |
| 140 | + } |
| 141 | + } |
| 142 | +} |
| 143 | + |
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