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Merge pull request LmeSzinc#5258 from LmeSzinc/dev
Add: Event Tempesta and Islas de Libertád (event_20251023_cn)
2 parents fc7f5a1 + 3bf5ca9 commit 8beab16

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assets/cn/map/FLEET_2_IN_USE.png

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assets/en/map/FLEET_2_IN_USE.png

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campaign/Readme.md

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@@ -262,3 +262,4 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
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| 20250919 | event 20250912 cn | A Dance for Amahara Above | - | - | - | 起舞於天原之上 |
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| 20251009 | coalition 20250626 | The Neon City Investigator | - | - | - | 迷彩都市的尋蹤者 |
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| 20251016 | event 20230817 cn | The Fool's Scales | 复刻愚者的天平 | The Fool's Scales Rerun | 愚者の天秤(復刻) | - |
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| 20251023 | event 20251023 cn | Tempesta and Islas de Libertád | 飓风与自由群岛 | Tempesta and Islas de Libertád | テンペスタと自由群島 | - |
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from module.campaign.campaign_base import CampaignBase as CampaignBase_
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from module.logger import logger
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class CampaignBase(CampaignBase_):
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def campaign_set_chapter_20241219(self, chapter, stage, mode='combat'):
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if self.config.MAP_CHAPTER_SWITCH_20241219:
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if chapter in ['t']:
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self.ui_goto_sp()
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self.campaign_ensure_mode_20241219('combat')
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if stage in ['1', '2', '3']:
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self.campaign_ensure_aside_20241219('part1')
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elif stage in ['4', '5', '6']:
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self.campaign_ensure_aside_20241219('part2')
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else:
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logger.warning(f'Stage {chapter}{stage} is not in event_20241024')
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self.campaign_ensure_chapter(chapter)
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return True
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if chapter in ['ex_sp']:
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self.ui_goto_sp()
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self.campaign_ensure_mode_20241219('combat')
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self.campaign_ensure_aside_20241219('sp')
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self.campaign_ensure_chapter(chapter)
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return True
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return super().campaign_set_chapter_20241219(chapter, stage, mode)

campaign/event_20251023_cn/sp.py

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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('SP')
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MAP.shape = 'I9'
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MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
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MAP.camera_data_spawn_point = ['F3', 'F6']
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MAP.map_data = """
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++ ++ -- ++ ++ ++ -- ++ ++
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++ ++ -- ME -- ME -- ++ ++
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++ ME -- -- -- -- -- -- ++
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-- -- -- ME -- MS -- -- SP
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-- MB -- -- ++ -- MS __ --
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-- -- -- ME -- MS -- -- SP
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++ ME -- -- -- -- -- -- ++
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++ ++ -- ME -- ME -- ++ ++
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++ ++ -- ++ ++ ++ -- ++ ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 8, 'siren': 3},
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{'battle': 1},
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{'battle': 2},
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{'battle': 3},
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{'battle': 4},
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{'battle': 5},
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{'battle': 6},
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{'battle': 7, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, \
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A9, B9, C9, D9, E9, F9, G9, H9, I9, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = []
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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STAR_REQUIRE_1 = 0
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STAR_REQUIRE_2 = 0
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STAR_REQUIRE_3 = 0
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# ===== End of generated config =====
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MAP_IS_ONE_TIME_STAGE = True
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MAP_CHAPTER_SWITCH_20241219 = True
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STAGE_ENTRANCE = ['half', '20240725']
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (80, 255 - 17),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 17, 255),
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'prominence': 10,
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'distance': 50,
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'wlen': 1000
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}
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HOMO_EDGE_COLOR_RANGE = (0, 17)
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HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
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# too many islands on top
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MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom-right'
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MAP_SWIPE_MULTIPLY = (1.115, 1.136)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.078, 1.098)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.047, 1.065)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def map_data_init(self, map_):
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super().map_data_init(map_)
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F4.is_siren = True
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F6.is_siren = True
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G5.is_siren = True
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
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return True
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return self.battle_default()
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def battle_5(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_7(self):
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return self.fleet_boss.clear_boss()

campaign/event_20251023_cn/t1.py

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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('T1')
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MAP.shape = 'I8'
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MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
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MAP.camera_data_spawn_point = ['D5']
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MAP.map_data = """
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-- -- ME -- ++ -- -- ++ ++
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++ Me -- -- Me -- MB ++ ++
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++ -- __ -- -- -- -- MB --
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SP -- -- MS ++ ME -- -- --
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SP -- -- MS ++ ME -- ME --
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-- -- -- -- -- -- ++ -- --
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ME -- Me -- ME -- -- ME --
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++ -- ++ ++ ++ -- -- ++ --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = []
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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MAP_CHAPTER_SWITCH_20241219 = True
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STAGE_ENTRANCE = ['half', '20240725']
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (80, 255 - 17),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 17, 255),
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'prominence': 10,
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'distance': 50,
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'wlen': 1000
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}
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HOMO_EDGE_COLOR_RANGE = (0, 17)
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HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
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MAP_SIREN_HAS_BOSS_ICON_SMALL = True
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MAP_SWIPE_MULTIPLY = (1.089, 1.109)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.053, 1.072)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.022, 1.041)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()

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