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Merge remote-tracking branch 'upstream/master'
2 parents 1345a21 + b4dd4be commit ccd2063

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campaign/Readme.md

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@@ -295,3 +295,4 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
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| 20260417 | event 20260417 cn | Vacation Lane – Beachside Brilliance | - | - | - | 假日航線閃耀海濱 |
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| 20260417 | event 20201126 cn | Vacation Lane Rerun | - | - | - | 復刻假日航線 |
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| 20260514 | event 20221222 cn | Parallel Superimposition | - | - | - | 復刻定向折疊 |
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| 20260520 | event 20260520 cn | Alliance Before the Hagiobull | 圣印前的同盟 | Alliance Before the Hagiobull | 聖印前の同盟 | - |

campaign/event_20260520_cn/a1.py

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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('A1')
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MAP.shape = 'I8'
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MAP.camera_data = ['D2', 'D6', 'F2', 'F6']
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MAP.camera_data_spawn_point = ['D2']
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MAP.map_data = """
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-- -- -- SP -- SP -- -- --
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-- ME ++ -- -- -- -- ME --
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-- ++ Me -- __ -- ++ ++ --
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-- ++ -- MS -- MS -- ++ --
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ME -- ME -- -- -- Me Me --
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++ -- -- -- ++ -- -- -- ME
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++ ME -- -- MB -- ME -- ++
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ME -- ME ++ ++ ++ -- ME --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1, 'boss': 1},
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{'battle': 4, 'enemy': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = []
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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MAP_CHAPTER_SWITCH_20241219 = True
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STAGE_ENTRANCE = ['half', '20240725']
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MAP_HAS_MODE_SWITCH = True
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STAGE_INCREASE_AB = True
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MAP_WALK_USE_CURRENT_FLEET = True
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# ===== End of generated config =====
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MAP_SIREN_HAS_BOSS_ICON_SMALL = True
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HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
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MAP_SWIPE_MULTIPLY = (1.238, 1.261)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.197, 1.219)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.162, 1.183)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_3(self):
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return self.clear_boss()

campaign/event_20260520_cn/a2.py

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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .a1 import Config as ConfigBase
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MAP = CampaignMap('A2')
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MAP.shape = 'I7'
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MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
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MAP.camera_data_spawn_point = ['D2']
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MAP.map_data = """
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-- ++ ++ -- Me ++ ME -- --
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ME ++ ++ SP -- -- -- ME --
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-- -- SP -- -- MS ++ ++ ++
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Me -- -- -- MS -- Me -- --
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-- ++ -- MS -- __ -- ME --
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-- ME -- -- ME -- -- ++ ++
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ME -- -- ++ -- ME -- MB ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = []
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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MAP_CHAPTER_SWITCH_20241219 = True
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STAGE_ENTRANCE = ['half', '20240725']
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MAP_HAS_MODE_SWITCH = True
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STAGE_INCREASE_AB = True
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MAP_WALK_USE_CURRENT_FLEET = True
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()

campaign/event_20260520_cn/a3.py

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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .a1 import Config as ConfigBase
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MAP = CampaignMap('A3')
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MAP.shape = 'H9'
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MAP.camera_data = ['E3', 'E5', 'E7']
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MAP.camera_data_spawn_point = ['D6']
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# Big pillar at G5 covering G1:H4
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# Smoke covering fleet ammo icon and current fleet indicator if fleet is at F4
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# mark covering grids as land, since we won't go there anyway
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MAP.map_data = """
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-- -- ++ -- -- ME ++ ++
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-- -- ++ Me Me -- ++ ++
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++ ++ ++ -- -- ME ++ ++
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SP -- -- MS -- ++ ++ ++
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-- -- MS -- __ Me ++ ++
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SP -- -- MS -- -- MB --
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++ ++ ++ -- -- -- -- ME
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-- -- ++ -- Me -- ME --
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-- -- ++ ME -- ME -- ME
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, \
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A2, B2, C2, D2, E2, F2, G2, H2, \
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A3, B3, C3, D3, E3, F3, G3, H3, \
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A4, B4, C4, D4, E4, F4, G4, H4, \
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A5, B5, C5, D5, E5, F5, G5, H5, \
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A6, B6, C6, D6, E6, F6, G6, H6, \
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A7, B7, C7, D7, E7, F7, G7, H7, \
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A8, B8, C8, D8, E8, F8, G8, H8, \
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A9, B9, C9, D9, E9, F9, G9, H9, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = []
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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MAP_CHAPTER_SWITCH_20241219 = True
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STAGE_ENTRANCE = ['half', '20240725']
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MAP_HAS_MODE_SWITCH = True
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STAGE_INCREASE_AB = True
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MAP_WALK_USE_CURRENT_FLEET = True
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()

campaign/event_20260520_cn/b1.py

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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('B1')
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MAP.shape = 'I7'
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MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
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MAP.camera_data_spawn_point = ['D5']
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MAP.map_data = """
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-- Me -- -- -- -- -- ++ --
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ME -- ME ++ ++ -- ME ++ --
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++ -- ++ ++ ++ Me -- ME --
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-- MS -- ME Me -- -- ++ ++
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-- -- MS -- -- __ -- MB ++
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SP -- -- MS -- Me -- -- ME
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-- SP -- ++ ++ ++ ME ME --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 2, 'boss': 1},
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{'battle': 5, 'enemy': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = []
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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MAP_CHAPTER_SWITCH_20241219 = True
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STAGE_ENTRANCE = ['half', '20240725']
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MAP_HAS_MODE_SWITCH = True
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STAGE_INCREASE_AB = True
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MAP_WALK_USE_CURRENT_FLEET = True
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# ===== End of generated config =====
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MAP_SIREN_HAS_BOSS_ICON_SMALL = True
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HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
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MAP_SWIPE_MULTIPLY = (1.132, 1.154)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.095, 1.115)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.063, 1.082)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()

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