|
| 1 | +from module.campaign.campaign_base import CampaignBase |
| 2 | +from module.map.map_base import CampaignMap |
| 3 | +from module.map.map_grids import SelectedGrids, RoadGrids |
| 4 | +from module.logger import logger |
| 5 | +from .a1 import Config as ConfigBase |
| 6 | + |
| 7 | +MAP = CampaignMap('A3') |
| 8 | +MAP.shape = 'H9' |
| 9 | +MAP.camera_data = ['E3', 'E5', 'E7'] |
| 10 | +MAP.camera_data_spawn_point = ['D6'] |
| 11 | +# Big pillar at G5 covering G1:H4 |
| 12 | +# Smoke covering fleet ammo icon and current fleet indicator if fleet is at F4 |
| 13 | +# mark covering grids as land, since we won't go there anyway |
| 14 | +MAP.map_data = """ |
| 15 | + -- -- ++ -- -- ME ++ ++ |
| 16 | + -- -- ++ Me Me -- ++ ++ |
| 17 | + ++ ++ ++ -- -- ME ++ ++ |
| 18 | + SP -- -- MS -- ++ ++ ++ |
| 19 | + -- -- MS -- __ Me ++ ++ |
| 20 | + SP -- -- MS -- -- MB -- |
| 21 | + ++ ++ ++ -- -- -- -- ME |
| 22 | + -- -- ++ -- Me -- ME -- |
| 23 | + -- -- ++ ME -- ME -- ME |
| 24 | +""" |
| 25 | +MAP.weight_data = """ |
| 26 | + 50 50 50 50 50 50 50 50 |
| 27 | + 50 50 50 50 50 50 50 50 |
| 28 | + 50 50 50 50 50 50 50 50 |
| 29 | + 50 50 50 50 50 50 50 50 |
| 30 | + 50 50 50 50 50 50 50 50 |
| 31 | + 50 50 50 50 50 50 50 50 |
| 32 | + 50 50 50 50 50 50 50 50 |
| 33 | + 50 50 50 50 50 50 50 50 |
| 34 | + 50 50 50 50 50 50 50 50 |
| 35 | +""" |
| 36 | +MAP.spawn_data = [ |
| 37 | + {'battle': 0, 'enemy': 2, 'siren': 1}, |
| 38 | + {'battle': 1, 'enemy': 1}, |
| 39 | + {'battle': 2, 'enemy': 1}, |
| 40 | + {'battle': 3, 'enemy': 1}, |
| 41 | + {'battle': 4, 'enemy': 1, 'boss': 1}, |
| 42 | +] |
| 43 | +A1, B1, C1, D1, E1, F1, G1, H1, \ |
| 44 | +A2, B2, C2, D2, E2, F2, G2, H2, \ |
| 45 | +A3, B3, C3, D3, E3, F3, G3, H3, \ |
| 46 | +A4, B4, C4, D4, E4, F4, G4, H4, \ |
| 47 | +A5, B5, C5, D5, E5, F5, G5, H5, \ |
| 48 | +A6, B6, C6, D6, E6, F6, G6, H6, \ |
| 49 | +A7, B7, C7, D7, E7, F7, G7, H7, \ |
| 50 | +A8, B8, C8, D8, E8, F8, G8, H8, \ |
| 51 | +A9, B9, C9, D9, E9, F9, G9, H9, \ |
| 52 | + = MAP.flatten() |
| 53 | + |
| 54 | + |
| 55 | +class Config(ConfigBase): |
| 56 | + # ===== Start of generated config ===== |
| 57 | + MAP_SIREN_TEMPLATE = [] |
| 58 | + MOVABLE_ENEMY_TURN = (2,) |
| 59 | + MAP_HAS_SIREN = True |
| 60 | + MAP_HAS_MOVABLE_ENEMY = True |
| 61 | + MAP_HAS_MAP_STORY = False |
| 62 | + MAP_HAS_FLEET_STEP = True |
| 63 | + MAP_HAS_AMBUSH = False |
| 64 | + MAP_HAS_MYSTERY = False |
| 65 | + MAP_CHAPTER_SWITCH_20241219 = True |
| 66 | + STAGE_ENTRANCE = ['half', '20240725'] |
| 67 | + MAP_HAS_MODE_SWITCH = True |
| 68 | + STAGE_INCREASE_AB = True |
| 69 | + MAP_WALK_USE_CURRENT_FLEET = True |
| 70 | + # ===== End of generated config ===== |
| 71 | + |
| 72 | + |
| 73 | +class Campaign(CampaignBase): |
| 74 | + MAP = MAP |
| 75 | + ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C' |
| 76 | + |
| 77 | + def battle_0(self): |
| 78 | + if self.clear_siren(): |
| 79 | + return True |
| 80 | + if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): |
| 81 | + return True |
| 82 | + |
| 83 | + return self.battle_default() |
| 84 | + |
| 85 | + def battle_4(self): |
| 86 | + return self.clear_boss() |
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