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Updated changelog
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docs/changelog.md

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@@ -37,6 +37,35 @@ Sometimes UPU or RPU may be updated independently, which is why you might see ga
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- [readme](rp-readme.txt)
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- [changelog](rp-changelog.txt)
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### Version 32 (WIP)
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- General
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- [Reordered](https://github.com/BGforgeNet/Fallout2_Restoration_Project/issues/322) the ending slides to keep tank vagrants as the last one.
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- Abbey
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- Edited map lighting handling for Abbey (and also Dr.Sheng's hideout) to be more natural.
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- [Fixed](https://github.com/BGforgeNet/Fallout2_Restoration_Project/issues/275) xp messages with correct Swift Learner bonus for Abbey.
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- Fixed incorrect xp reward for causing Jack the healer to melt.
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- Arroyo
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- Fixed missing light source in temple map.
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- Den
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- Fixed Karl not disappearing after walking out of view.
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- Klamath
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- Fixed the golden gecko pelt appearance in the locked room in Klamath downtown.
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- Navarro
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- Added a failsafe for the player getting stuck in Navarro (if they killed the landing pad guards before boarding the vertibird during the secret transaction in New Reno).
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- Added a check for the commander to the surrender dialog option, as there's no point in taking the player to an empty room.
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- NCR
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- Fixed reputation check for Vortis (regardless of karma if PC has Cult perk).
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- Umbra Tribe
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- Fixed the injured hunter (Serin) getting stuck in the cave on his way to exit.
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- Tribesmen will no longer play equip spear animation every time that combat is started.
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- One female tribal gets a sledgehammer instead, to show Pixote's extra tribal animation.
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- Fishermen have their inventory fixed, before they had a stack of 0 poles.
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- Patched up borders for the waterside map.
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- Vault Village
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- [Fixed](https://github.com/BGforgeNet/Fallout2_Restoration_Project/issues/314) an intermittent crash on entering the zone.
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### Version 30
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- General

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