@@ -49,7 +49,7 @@ static __declspec(naked) void ai_try_attack_hook_FleeFix() {
4949}
5050
5151static __declspec (naked) void combat_ai_hook_FleeFix() {
52- static const DWORD combat_ai_hook_flee_Ret = 0x42B206 ;
52+ static const DWORD combat_ai_flee_Ret = 0x42B206 ;
5353 using namespace fo ;
5454 __asm {
5555 test byte ptr [ebp], ReTarget; // CombatStateFlag flag (critter.combat_state)
@@ -60,7 +60,7 @@ static __declspec(naked) void combat_ai_hook_FleeFix() {
6060 xor edi, edi;
6161 mov dword ptr [esi + whoHitMe], edi;
6262 add esp, 4 ;
63- jmp combat_ai_hook_flee_Ret ;
63+ jmp combat_ai_flee_Ret ;
6464 }
6565}
6666
@@ -74,14 +74,14 @@ static __declspec(naked) void ai_try_attack_hook_runFix() {
7474}
7575
7676static __declspec (naked) void combat_ai_hack() {
77- static const DWORD combat_ai_hack_Ret = 0x42B204 ;
77+ static const DWORD combat_ai_Ret = 0x42B204 ;
7878 __asm {
7979 mov edx, [ebx + 0x10 ]; // cap.min_hp
8080 cmp eax, edx;
8181 jl tryHeal; // curr_hp < min_hp
8282end:
8383 add esp, 4 ;
84- jmp combat_ai_hack_Ret; // jump to call ai_check_drugs_
84+ jmp combat_ai_Ret; // jump to call ai_check_drugs_
8585tryHeal:
8686 push ecx;
8787 push esi; // mov eax, esi;
@@ -383,7 +383,7 @@ static long __fastcall item_weapon_reload_cost_fix(fo::GameObject* source, fo::G
383383}
384384
385385static __declspec (naked) void ai_try_attack_hook_cost_reload() {
386- static const DWORD ai_try_attack_hook_goNext_Ret = 0x42A9F2 ;
386+ static const DWORD ai_try_attack_goNext_Ret = 0x42A9F2 ;
387387 __asm {
388388 push ebx; // ammoObj ref
389389 mov ecx, eax; // source
@@ -394,7 +394,7 @@ static __declspec(naked) void ai_try_attack_hook_cost_reload() {
394394// noAPs: // not enough action points
395395// add esp, 4; // destroy ret
396396// mov edi, 10;
397- // jmp ai_try_attack_hook_goNext_Ret ; // end ai_try_attack_
397+ // jmp ai_try_attack_goNext_Ret ; // end ai_try_attack_
398398 }
399399}
400400
@@ -484,7 +484,7 @@ static __declspec(naked) void cai_perform_distance_prefs_hack() {
484484}
485485
486486static __declspec (naked) void ai_move_away_hook() {
487- static const DWORD ai_move_away_hook_Ret = 0x4289DA ;
487+ static const DWORD ai_move_away_Ret = 0x4289DA ;
488488 __asm {
489489 test ebx, ebx;
490490 jl fix; // distance arg < 0
@@ -495,7 +495,7 @@ static __declspec(naked) void ai_move_away_hook() {
495495 cmp ebx, eax;
496496 cmovg ebx, eax; // if (distance > ap) dist = ap
497497 add esp, 4 ;
498- jmp ai_move_away_hook_Ret ;
498+ jmp ai_move_away_Ret ;
499499 }
500500}
501501
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