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Copy pathDominantEdgeDirection.cs
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60 lines (55 loc) · 2.99 KB
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/*
* This file is part of the Buildings and Habitats object Model (BHoM)
* Copyright (c) 2015 - 2026, the respective contributors. All rights reserved.
*
* Each contributor holds copyright over their respective contributions.
* The project versioning (Git) records all such contribution source information.
*
*
* The BHoM is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3.0 of the License, or
* (at your option) any later version.
*
* The BHoM is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this code. If not, see <https://www.gnu.org/licenses/lgpl-3.0.html>.
*/
using BH.oM.Base.Attributes;
using BH.oM.Geometry;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
namespace BH.Engine.Geometry
{
public static partial class Query
{
/***************************************************/
/**** Public Methods ****/
/***************************************************/
[Description("Returns the direction of the dominant edge of a polyline.")]
[Input("polyline", "Polyline whose edge directions are evaluated.")]
[Input("tolerance", "Minimum edge length.")]
[Input("angleTolerance", "Angular tolerance used when comparing edge directions for parallelism.")]
[Output("direction", "Direction vector of the dominant edge.")]
public static Vector DominantEdgeDirection(this Polyline polyline, double tolerance = Tolerance.Distance, double angleTolerance = Tolerance.Angle)
{
List<Line> edges = polyline.SubParts().Where(x => x != null && x.Length() > tolerance).ToList();
Dictionary<Vector, double> dirLen = new Dictionary<Vector, double>();
foreach (Line edge in edges)
{
Vector direction = edge.Direction();
Vector existDir = dirLen.Keys.FirstOrDefault(x => x.IsParallel(direction, angleTolerance) != 0);
if (existDir != null)
dirLen[existDir] += edge.Length();
else
dirLen[direction] = edge.Length();
}
return dirLen.OrderByDescending(x => x.Value).First().Key;
}
}
}