|
1 | 1 | # AGENTS.md - NeteaseMusicDisplay |
2 | 2 |
|
3 | | -A Minecraft Fabric mod that displays the current playing song from Netease Music on Windows. |
| 3 | +This file is the execution guide for coding agents working in this repository. |
4 | 4 |
|
5 | | -## Tech Stack |
| 5 | +## Project Intent |
6 | 6 |
|
7 | | -- **Build System**: Gradle with Fabric Loom |
8 | | -- **Primary Language**: Kotlin (2.3.0) |
9 | | -- **Secondary Language**: Java (for Mixin classes) |
10 | | -- **Java Version**: 21 |
11 | | -- **Minecraft Version**: 1.21.10 |
12 | | -- **Mod Loader**: Fabric |
| 7 | +NeteaseMusicDisplay is a Fabric client-side mod that renders the currently playing Netease Cloud Music track inside Minecraft. |
13 | 8 |
|
14 | | -## Build Commands |
| 9 | +- Primary runtime target: Minecraft `1.21.10`, Java `21`, Fabric Loader. |
| 10 | +- Platform behavior: track detection is Windows-specific (`cloudmusic.exe` via JNA), but the mod must stay safe on non-Windows systems. |
| 11 | +- User-facing contract: `/nmd` commands configure overlay state, position, color, width, and scale. |
15 | 12 |
|
16 | | -```bash |
17 | | -# Build the mod JAR |
18 | | -./gradlew build |
| 13 | +## Source Map (Current Code) |
19 | 14 |
|
20 | | -# Run all tests |
21 | | -./gradlew test |
| 15 | +- `src/main/kotlin/com/as9929/display/netease/NeteaseMusicDisplay.kt` |
| 16 | + - Mod entrypoint. Loads config and registers client commands. |
| 17 | +- `src/main/java/com/as9929/display/netease/mixin/InGameHudMixin.java` |
| 18 | + - Injects into HUD render to call `TextRender.onRender(...)`. |
| 19 | +- `src/main/kotlin/com/as9929/display/netease/TextRender.kt` |
| 20 | + - Render pipeline + background polling thread (1s cadence) for song title cache. |
| 21 | +- `src/main/kotlin/com/as9929/display/netease/CloudMusicHelper.kt` |
| 22 | + - Windows API access through JNA (`user32` / `kernel32`) to read title from `cloudmusic.exe` windows. |
| 23 | +- `src/main/kotlin/com/as9929/display/netease/RenderUtils.kt` |
| 24 | + - Text drawing and scrolling logic with scissor clipping. |
| 25 | +- `src/main/kotlin/com/as9929/display/netease/config/ModConfig.kt` |
| 26 | + - Config model + `ConfigManager` load/save/update behavior. |
| 27 | +- `src/main/kotlin/com/as9929/display/netease/command/ConfigCommand.kt` |
| 28 | + - `/nmd` command tree and validation logic. |
22 | 29 |
|
23 | | -# Run a specific test class |
24 | | -./gradlew test --tests "com.as9929.display.netease.YourTestClass" |
| 30 | +## Agent Priorities |
25 | 31 |
|
26 | | -# Run a specific test method |
27 | | -./gradlew test --tests "com.as9929.display.netease.YourTestClass.testMethod" |
| 32 | +1. Keep runtime behavior stable for players. |
| 33 | +2. Preserve render-thread safety. |
| 34 | +3. Preserve non-Windows safety. |
| 35 | +4. Keep config compatibility and command UX intact. |
| 36 | +5. Prefer small, reviewable diffs over broad refactors. |
28 | 37 |
|
29 | | -# Run all checks (includes tests, ABI checks) |
30 | | -./gradlew check |
| 38 | +## Non-Negotiable Invariants |
31 | 39 |
|
32 | | -# Clean build directory |
33 | | -./gradlew clean |
| 40 | +### Windows/JNA Safety |
34 | 41 |
|
35 | | -# Full clean build |
36 | | -./gradlew clean build |
| 42 | +- Always gate Windows-only behavior with an OS check before any JNA call path. |
| 43 | +- Keep native libraries lazily loaded (`by lazy`) so non-Windows startup does not fail. |
| 44 | +- Close native handles in `finally` blocks. |
| 45 | +- Expected failure path is `null` / no render, not a crash. |
37 | 46 |
|
38 | | -# Generate sources JAR |
39 | | -./gradlew sourcesJar |
40 | | -``` |
| 47 | +### Threading and Render Safety |
41 | 48 |
|
42 | | -## Project Structure |
| 49 | +- Do not run heavy process/window scans on the render thread. |
| 50 | +- Shared mutable state between background polling and render code must remain thread-safe (`@Volatile` or stronger). |
| 51 | +- Minecraft client access and drawing logic must stay on the render thread. |
43 | 52 |
|
44 | | -``` |
45 | | -src/ |
46 | | -├── main/ |
47 | | -│ ├── java/com/as9929/display/netease/mixin/ # Java Mixin classes |
48 | | -│ ├── kotlin/com/as9929/display/netease/ # Kotlin source |
49 | | -│ └── resources/ # Mod metadata, assets |
50 | | -│ ├── fabric.mod.json |
51 | | -│ └── netease-music-display.mixins.json |
52 | | -├── test/ # Test sources (if any) |
53 | | -build.gradle # Build configuration |
54 | | -gradle.properties # Version constants |
55 | | -settings.gradle # Project settings |
56 | | -``` |
| 53 | +### Rendering Behavior |
57 | 54 |
|
58 | | -## Code Style Guidelines |
| 55 | +- `x == -1` means auto right-aligned placement. |
| 56 | +- Maintain matrix push/pop balance and scissor enable/disable balance. |
| 57 | +- Scrolling text should remain smooth and clipped to `maxBoxWidth`. |
59 | 58 |
|
60 | | -### Kotlin |
| 59 | +### Config and Command Contract |
61 | 60 |
|
62 | | -- **Indentation**: 4 spaces (no tabs) |
63 | | -- **Line endings**: LF |
64 | | -- **Package**: `com.as9929.display.netease` |
65 | | -- Use `object` for singletons (e.g., `object TextRender`) |
66 | | -- Use `by lazy` for expensive initialization |
67 | | -- Prefer `val` over `var` |
68 | | -- Use nullable types (`String?`) over exceptions for optional returns |
69 | | -- Comments: Use `// --- Description ---` for section headers |
70 | | - |
71 | | -Example: |
72 | | -```kotlin |
73 | | -package com.as9929.display.netease |
74 | | - |
75 | | -import net.fabricmc.api.ModInitializer |
76 | | - |
77 | | -object NeteaseMusicDisplay : ModInitializer { |
78 | | - const val MOD_ID = "netease-music-display" |
79 | | - |
80 | | - override fun onInitialize() { |
81 | | - // Initialization code |
82 | | - } |
83 | | -} |
84 | | -``` |
| 61 | +- Config file path/name is `config/netease-music-display.json`. |
| 62 | +- Keep `ModConfig` defaults, `/nmd` argument bounds, and status output coherent after changes. |
| 63 | +- If adding/changing config fields, keep backward compatibility (`ignoreUnknownKeys` is already enabled). |
85 | 64 |
|
86 | | -### Java |
| 65 | +## Build and Validation |
87 | 66 |
|
88 | | -- **Indentation**: 4 spaces |
89 | | -- **Package**: `com.as9929.display.netease.mixin` for Mixin classes |
90 | | -- Use Mixin pattern for Minecraft injection points |
91 | | -- Annotations on separate lines for complex injections |
| 67 | +Use Gradle wrapper from repo root: |
92 | 68 |
|
93 | | -Example: |
94 | | -```java |
95 | | -package com.as9929.display.netease.mixin; |
| 69 | +```bash |
| 70 | +./gradlew build |
| 71 | +./gradlew test |
| 72 | +./gradlew check |
| 73 | +``` |
96 | 74 |
|
97 | | -import org.spongepowered.asm.mixin.Mixin; |
| 75 | +Notes: |
| 76 | +- Tests are currently absent; add them under `src/test/kotlin/...` when introducing non-trivial logic. |
| 77 | +- For documentation-only edits, full build is optional. |
98 | 78 |
|
99 | | -@Mixin(InGameHud.class) |
100 | | -public class InGameHudMixin { |
101 | | - @Inject( |
102 | | - method = "render", |
103 | | - at = @At(value = "INVOKE", target = "...") |
104 | | - ) |
105 | | - private void onRender(...) { } |
106 | | -} |
107 | | -``` |
| 79 | +## Coding Conventions |
| 80 | + |
| 81 | +### Kotlin |
108 | 82 |
|
109 | | -### Naming Conventions |
| 83 | +- 4-space indentation, LF endings. |
| 84 | +- Package: `com.as9929.display.netease`. |
| 85 | +- Prefer immutable data and `copy(...)` updates for config. |
| 86 | +- Prefer nullable return paths for expected runtime misses. |
| 87 | +- Use SLF4J logging instead of stack trace prints in new code. |
110 | 88 |
|
111 | | -- **Classes**: PascalCase (e.g., `CloudMusicHelper`, `TextRender`) |
112 | | -- **Objects**: PascalCase (e.g., `TextRender.INSTANCE`) |
113 | | -- **Methods/Functions**: camelCase (e.g., `getCloudMusicTitle()`) |
114 | | -- **Constants**: UPPER_SNAKE_CASE (e.g., `MOD_ID`, `PROCESS_QUERY_INFORMATION`) |
115 | | -- **Packages**: lowercase (e.g., `com.as9929.display.netease`) |
| 89 | +### Java/Mixin |
116 | 90 |
|
117 | | -### Imports |
| 91 | +- Keep mixins in `com.as9929.display.netease.mixin`. |
| 92 | +- Use explicit `@Inject` targets and stable injection points. |
| 93 | +- Avoid broad injections when a precise target is available. |
118 | 94 |
|
119 | | -- Group imports by source: |
120 | | - 1. Kotlin/Java standard library |
121 | | - 2. Minecraft/Fabric libraries |
122 | | - 3. Project imports |
123 | | - 4. Third-party libraries (JNA, etc.) |
124 | | -- Use wildcard imports sparingly |
| 95 | +### Imports and Naming |
125 | 96 |
|
126 | | -### Error Handling |
| 97 | +- Use explicit imports; avoid wildcard imports. |
| 98 | +- Class/Object: PascalCase, method/property: camelCase, constants: UPPER_SNAKE_CASE. |
127 | 99 |
|
128 | | -- Use nullable return types instead of throwing exceptions for expected failures |
129 | | -- Wrap platform-specific code (Windows API) with OS checks first |
130 | | -- Use try-finally for resource cleanup (handles, processes) |
131 | | -- Log errors using SLF4J: `LoggerFactory.getLogger(MOD_ID)` |
| 100 | +## When Changing Specific Areas |
132 | 101 |
|
133 | | -### Threading |
| 102 | +### If you touch `CloudMusicHelper` |
134 | 103 |
|
135 | | -- Offload heavy work to background threads using `Executors` |
136 | | -- Mark shared mutable state with `@Volatile` |
137 | | -- Use daemon threads: `t.isDaemon = true` |
138 | | -- Always access Minecraft client on main render thread only |
| 104 | +- Re-verify OS guard, lazy native loading, and handle cleanup. |
| 105 | +- Keep noisy/error-prone native failures non-fatal. |
139 | 106 |
|
140 | | -### Mixin Guidelines |
| 107 | +### If you touch rendering (`TextRender` / `RenderUtils` / mixin) |
141 | 108 |
|
142 | | -- Place all Mixin classes in `mixin` package |
143 | | -- Use `@Inject` for adding behavior |
144 | | -- Use proper `@At` targets (e.g., `INVOKE`, `HEAD`, `TAIL`) |
145 | | -- Include shift when needed: `shift = At.Shift.BEFORE` |
| 109 | +- Re-verify no heavy work moved onto render path. |
| 110 | +- Re-verify clipping, scale, and right-alignment behavior. |
146 | 111 |
|
147 | | -## Key Dependencies |
| 112 | +### If you touch config or commands |
148 | 113 |
|
149 | | -- Fabric Loader: `0.18.4` |
150 | | -- Fabric API: `0.138.4+1.21.10` |
151 | | -- Fabric Language Kotlin: `1.13.8+kotlin.2.3.0` |
152 | | -- JNA: For Windows API access (cloudmusic.exe integration) |
| 114 | +- Re-verify all `/nmd` subcommands: |
| 115 | + - `color`, `pos`, `width`, `scale`, `toggle`, `reset`, `status` |
| 116 | +- Keep command validation messages clear and user-safe (clamping where needed). |
153 | 117 |
|
154 | | -## Testing |
| 118 | +### If you update versions/dependencies |
155 | 119 |
|
156 | | -Currently no tests exist. When adding tests: |
157 | | -1. Place in `src/test/kotlin/` mirroring main package structure |
158 | | -2. Use JUnit 5 (included via Gradle) |
159 | | -3. Run with `./gradlew test` |
| 120 | +- Update `gradle.properties` and ensure `build.gradle` remains consistent. |
| 121 | +- Confirm `fabric.mod.json` dependency bounds are still accurate. |
160 | 122 |
|
161 | | -## CI/CD |
| 123 | +## PR/Change Checklist for Agents |
162 | 124 |
|
163 | | -GitHub Actions workflow at `.github/workflows/build.yml` |
| 125 | +- Change is scoped to the requested outcome. |
| 126 | +- No regressions to non-Windows startup/runtime behavior. |
| 127 | +- No render-thread blocking added. |
| 128 | +- Command/config behavior remains coherent. |
| 129 | +- Build/test status reported honestly (including if not run). |
164 | 130 |
|
165 | | -## Resources |
| 131 | +## Reference Links |
166 | 132 |
|
167 | | -- Fabric Wiki: https://fabricmc.net/wiki |
168 | | -- Mixin Wiki: https://github.com/SpongePowered/Mixin/wiki |
| 133 | +- Fabric docs: https://fabricmc.net/wiki |
| 134 | +- Mixin docs: https://github.com/SpongePowered/Mixin/wiki |
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