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Copy pathnativeRenderTargetWrapper.ts
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72 lines (61 loc) · 2.94 KB
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import { type Nullable } from "../../types";
import { type TextureSize } from "../../Materials/Textures/textureCreationOptions";
import { RenderTargetWrapper } from "../renderTargetWrapper";
import { type NativeFramebuffer } from "./nativeInterfaces";
import { type ThinNativeEngine } from "../thinNativeEngine";
export class NativeRenderTargetWrapper extends RenderTargetWrapper {
public override readonly _engine: ThinNativeEngine;
// eslint-disable-next-line @typescript-eslint/naming-convention
private __framebuffer: Nullable<NativeFramebuffer> = null;
// eslint-disable-next-line @typescript-eslint/naming-convention
private __framebufferDepthStencil: Nullable<NativeFramebuffer> = null;
// Per-face framebuffers for cube render targets (index = cube face 0..5).
// eslint-disable-next-line @typescript-eslint/naming-convention
private __framebuffers: Nullable<NativeFramebuffer[]> = null;
public get _framebuffer(): Nullable<NativeFramebuffer> {
return this.__framebuffer;
}
public set _framebuffer(framebuffer: Nullable<NativeFramebuffer>) {
if (this.__framebuffer) {
this._engine._releaseFramebufferObjects(this.__framebuffer);
}
this.__framebuffer = framebuffer;
}
public get _framebuffers(): Nullable<NativeFramebuffer[]> {
return this.__framebuffers;
}
public set _framebuffers(framebuffers: Nullable<NativeFramebuffer[]>) {
if (this.__framebuffers) {
for (const framebuffer of this.__framebuffers) {
this._engine._releaseFramebufferObjects(framebuffer);
}
}
this.__framebuffers = framebuffers;
// Keep _framebuffer pointing at face 0 so single-target code paths still work.
this.__framebuffer = framebuffers ? framebuffers[0] : null;
}
public get _framebufferDepthStencil(): Nullable<NativeFramebuffer> {
return this.__framebufferDepthStencil;
}
public set _framebufferDepthStencil(framebufferDepthStencil: Nullable<NativeFramebuffer>) {
if (this.__framebufferDepthStencil) {
this._engine._releaseFramebufferObjects(this.__framebufferDepthStencil);
}
this.__framebufferDepthStencil = framebufferDepthStencil;
}
constructor(isMulti: boolean, isCube: boolean, size: TextureSize, engine: ThinNativeEngine) {
super(isMulti, isCube, size, engine);
this._engine = engine;
}
public override dispose(disposeOnlyFramebuffers = false): void {
if (this.__framebuffers) {
// Releases all six per-face framebuffers (face 0 is aliased by __framebuffer, so
// clear that alias here without releasing it again).
this._framebuffers = null;
} else {
this._framebuffer = null;
}
this._framebufferDepthStencil = null;
super.dispose(disposeOnlyFramebuffers);
}
}