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Babylon.js Platform
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Version update 9.10.0
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.build/changelog.json

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.build/release-notes.md

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### Core
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- fix(xr): correct hand/wrist twist orientation on XR body tracking entry - by [RaananW](https://github.com/RaananW) ([#18505](https://github.com/BabylonJS/Babylon.js/pull/18505))
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- Fix thin-instance bounds for baked vertex animation - [_New Feature_] by [Popov72](https://github.com/Popov72) ([#18512](https://github.com/BabylonJS/Babylon.js/pull/18512))
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- Add selection outline depth occlusion toggle - [_Bug Fix_] by [Popov72](https://github.com/Popov72) ([#18498](https://github.com/BabylonJS/Babylon.js/pull/18498))
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- fix(GSplat): Multiple Critical Voxelization and Compound Bugs - by [raymondyfei](https://github.com/raymondyfei) ([#18496](https://github.com/BabylonJS/Babylon.js/pull/18496))
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- Prevent render target camera swaps from notifying active camera observers - [_Bug Fix_] by [Popov72](https://github.com/Popov72) ([#18500](https://github.com/BabylonJS/Babylon.js/pull/18500))
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- GS fix small issues - [_Bug Fix_] by [CedricGuillemet](https://github.com/CedricGuillemet) ([#18499](https://github.com/BabylonJS/Babylon.js/pull/18499))
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- Fix opacity blending in OpenPBR - [_Bug Fix_] by [MiiBond](https://github.com/MiiBond) ([#18497](https://github.com/BabylonJS/Babylon.js/pull/18497))
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- Use SOG texture option - by [CedricGuillemet](https://github.com/CedricGuillemet) ([#18475](https://github.com/BabylonJS/Babylon.js/pull/18475))
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- Add Audio V2 support to Inspector v2 - [_New Feature_] by [ryantrem](https://github.com/ryantrem) ([#18480](https://github.com/BabylonJS/Babylon.js/pull/18480))
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### Inspector
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- Inspector V2: add material texture debug toggle and improve scene explorer tooltips - by [ryantrem](https://github.com/ryantrem) ([#18494](https://github.com/BabylonJS/Babylon.js/pull/18494))
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- Add Audio V2 support to Inspector v2 - [_New Feature_] by [ryantrem](https://github.com/ryantrem) ([#18480](https://github.com/BabylonJS/Babylon.js/pull/18480))
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### Loaders
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- fix(GSplat): Multiple Critical Voxelization and Compound Bugs - by [raymondyfei](https://github.com/raymondyfei) ([#18496](https://github.com/BabylonJS/Babylon.js/pull/18496))
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- Fix opacity blending in OpenPBR - [_Bug Fix_] by [MiiBond](https://github.com/MiiBond) ([#18497](https://github.com/BabylonJS/Babylon.js/pull/18497))
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- Use SOG texture option - by [CedricGuillemet](https://github.com/CedricGuillemet) ([#18475](https://github.com/BabylonJS/Babylon.js/pull/18475))
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### Lottie Player
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- Add Lottie compatibility options for text and solid layers - [_Bug Fix_] by [VicenteCartas](https://github.com/VicenteCartas) ([#18507](https://github.com/BabylonJS/Babylon.js/pull/18507))
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### Playground
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- Fix Playground loading with older framework versions - [_Bug Fix_] by [RaananW](https://github.com/RaananW) ([#18501](https://github.com/BabylonJS/Babylon.js/pull/18501))
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- PBR: Fix refraction intensity applied to irradiance - [_Bug Fix_] by [Popov72](https://github.com/Popov72) ([#18513](https://github.com/BabylonJS/Babylon.js/pull/18513))

CHANGELOG.md

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# Changelog
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## 9.10.0
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### Core
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- PBR: Fix refraction intensity applied to irradiance - [_Bug Fix_] by [Popov72](https://github.com/Popov72) ([#18513](https://github.com/BabylonJS/Babylon.js/pull/18513))
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## 9.9.2
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### Core

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