- [x] Ortho projection : https://github.com/BabylonJS/Babylon.js/pull/17307 - [x] Shadows https://github.com/BabylonJS/Babylon.js/pull/17316 - [x] Evaluate/test https://blog.playcanvas.com/playcanvas-adopts-sogs-for-20x-3dgs-compression https://github.com/BabylonJS/Babylon.js/pull/17212 - [x] Triangle Splatting for Real-Time Radiance Field Rendering https://trianglesplatting.github.io/ - [x] Arc rotate and camera limits https://github.com/BabylonJS/Babylon.js/pull/17492 - [x] Multiview/multicamera support https://github.com/BabylonJS/Babylon.js/pull/17508 - [x] Simplify math/remove hacks https://github.com/BabylonJS/Babylon.js/pull/17544 - [x] Rig/compound parts https://github.com/BabylonJS/Babylon.js/pull/17679 - [x] Bake Transforms https://github.com/BabylonJS/Babylon.js/pull/17840 - [x] GPU picker https://github.com/BabylonJS/Babylon.js/pull/17887 - [x] Material plugin-like for shader injection https://github.com/BabylonJS/Babylon.js/pull/17880 - [ ] .babylon serialization https://github.com/BabylonJS/Babylon.js/pull/18032 - [ ] 4th order spherical harmonics - [ ] WASM SPZ loader - [ ] bone and bone weight support - [ ] GS LOD https://forum.babylonjs.com/t/new-feature-niantic-spz-gaussian-splatting-and-spherical-harmonics/55124/24?u=cedric - [ ] Improve IsReady/Async with webworker: make sure instances are ready before `IsReady` is true. - [ ] Use VRAM for storage instead of RAM - [ ] optional sorting using Compute Shader Note: * splat conversion tool : https://github.com/playcanvas/splat-transform
IsReadyis true.Note: