|
56 | 56 | "title": "GLTF Extension KHR_materials_volume with attenuation", |
57 | 57 | "playgroundId": "#YG3BBF#18", |
58 | 58 | "referenceImage": "gltfExtensionKhrMaterialsVolumeAttenuation.png", |
59 | | - "excludedGraphicsApis": [ "Metal" ], |
60 | 59 | "errorRatio": 10, |
61 | | - "renderCount": 10, |
62 | | - "comments": { |
63 | | - "Metal": "No object rendered" |
64 | | - } |
| 60 | + "renderCount": 10 |
65 | 61 | }, |
66 | 62 | { |
67 | 63 | "title": "GLTF ClearCoat", |
|
135 | 131 | "title": "Glow layer and LODs", |
136 | 132 | "playgroundId": "#UNS6ZV#2", |
137 | 133 | "renderCount": 50, |
138 | | - "excludedGraphicsApis": [ "Metal" ], |
139 | | - "referenceImage": "glowlayerandlods.png", |
140 | | - "comments": { |
141 | | - "Metal": "Result doesn't match reference" |
142 | | - } |
| 134 | + "referenceImage": "glowlayerandlods.png" |
143 | 135 | }, |
144 | 136 | { |
145 | 137 | "title": "Nested BBG", |
|
192 | 184 | "title": "Soft Shadows", |
193 | 185 | "playgroundId": "#0YYQ3N#0", |
194 | 186 | "errorRatio": 50, |
195 | | - "excludedGraphicsApis": [ "Metal" ], |
196 | | - "referenceImage": "softShadows.png", |
197 | | - "comments": { |
198 | | - "Metal": "Nothing rendered" |
199 | | - } |
| 187 | + "referenceImage": "softShadows.png" |
200 | 188 | }, |
201 | 189 | { |
202 | 190 | "title": "Soft Shadows (Right Handed)", |
203 | 191 | "playgroundId": "#0YYQ3N#2", |
204 | 192 | "errorRatio": 50, |
205 | | - "excludedGraphicsApis": [ "Metal" ], |
206 | | - "referenceImage": "softShadowsRightHanded.png", |
207 | | - "comments": { |
208 | | - "Metal": "Nothing rendered" |
209 | | - } |
| 193 | + "referenceImage": "softShadowsRightHanded.png" |
210 | 194 | }, |
211 | 195 | { |
212 | 196 | "title": "RenderingGroupId", |
|
222 | 206 | { |
223 | 207 | "title": "Point light shadows", |
224 | 208 | "playgroundId": "#U2F7P9#4", |
225 | | - "excludedGraphicsApis": [ "Metal" ], |
226 | | - "referenceImage": "point-light-shadows.png", |
227 | | - "comments": { |
228 | | - "Metal": "Rendered result doesn't match reference" |
229 | | - } |
| 209 | + "referenceImage": "point-light-shadows.png" |
230 | 210 | }, |
231 | 211 | { |
232 | 212 | "title": "Texture cache", |
|
313 | 293 | "title": "Multi cameras and output render target", |
314 | 294 | "renderCount": 2, |
315 | 295 | "playgroundId": "#BCYE7J#31", |
316 | | - "excludedGraphicsApis": [ "Metal" ], |
317 | | - "referenceImage": "multiCamerasOutputRenderTarget.png", |
318 | | - "comments": { |
319 | | - "Metal": "Result does not match reference" |
320 | | - } |
| 296 | + "referenceImage": "multiCamerasOutputRenderTarget.png" |
321 | 297 | }, |
322 | 298 | { |
323 | 299 | "title": "Multi camera rendering with scissors", |
|
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