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- loadCubeTexture single-buffer path: capture TrackAsyncTask() into the inline
continuation that uploads to bgfx, so NativeEngine::Dispose() drains it before
teardown frees the graphics resources it touches (matches the multi-buffer path).
- LoadCubeTextureFromContainer: validate every (side, mip) is present before
uploading and fail fast (freeing the container) if not, so the single release
callback attached to the last upload always fires - no leak or partially
initialized texture on a truncated container.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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