Commit e646b3d
Re-enable 4 validation tests that now pass on Babylon Native
A full `--include-excluded` sweep of validation_native.js on latest master
shows these four previously-quarantined tests now pass on Win32 D3D11. Their
exclusion reasons (Win32 crashes / "disabled until BabylonNative fixes") are
resolved, so this re-enables them. config.json-only change.
- NME Multi Build (was: "Test crashes or hangs on Babylon Native")
- Custom render target (was: "crashes on Win32 D3D11 plain (STATUS_BREAKPOINT)")
- UV2 Morphing (was: "fails on Win32 D3D11 sweep; disabled until BabylonNative fixes")
- Vertex Pulling - Morph Targets and Bones (same)
Each verified passing 3x in isolation and in the normal (non-excluded) run flow.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>1 parent 158e2ef commit e646b3d
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