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Re-enable 4 validation tests that now pass on Babylon Native
A full `--include-excluded` sweep of validation_native.js on latest master shows these four previously-quarantined tests now pass on Win32 D3D11. Their exclusion reasons (Win32 crashes / "disabled until BabylonNative fixes") are resolved, so this re-enables them. config.json-only change. - NME Multi Build (was: "Test crashes or hangs on Babylon Native") - Custom render target (was: "crashes on Win32 D3D11 plain (STATUS_BREAKPOINT)") - UV2 Morphing (was: "fails on Win32 D3D11 sweep; disabled until BabylonNative fixes") - Vertex Pulling - Morph Targets and Bones (same) Each verified passing 3x in isolation and in the normal (non-excluded) run flow. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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Apps/Playground/Scripts/config.json

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@@ -843,8 +843,6 @@
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{
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"title": "NME Multi Build",
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"playgroundId": "#D8AK3Z#113",
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"excludeFromAutomaticTesting": true,
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"reason": "Test crashes or hangs on Babylon Native",
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"referenceImage": "nme-multi-build.png"
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},
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{
@@ -1265,8 +1263,6 @@
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{
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"title": "Custom render target",
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"playgroundId": "#TQCEBF#5",
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"excludeFromAutomaticTesting": true,
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"reason": "Test crashes on Win32 D3D11 plain (STATUS_BREAKPOINT)",
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"referenceImage": "customRTT.png"
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},
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{
@@ -2839,9 +2835,7 @@
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{
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"title": "UV2 Morphing",
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"playgroundId": "#N5DLM7#1",
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"referenceImage": "UV2-Morphing.png",
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"excludeFromAutomaticTesting": true,
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"reason": "Test fails locally on Win32 D3D11 sweep; disabled until BabylonNative fixes are made."
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"referenceImage": "UV2-Morphing.png"
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},
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{
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"title": "FrameGraph nrge shadows",
@@ -4449,9 +4443,7 @@
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{
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"title": "Vertex Pulling - Morph Targets and Bones",
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"playgroundId": "#CT4C3C#2",
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"referenceImage": "vertexPullingMorphBones.png",
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"excludeFromAutomaticTesting": true,
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"reason": "Test fails locally on Win32 D3D11 sweep; disabled until BabylonNative fixes are made."
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"referenceImage": "vertexPullingMorphBones.png"
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},
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{
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"title": "Vertex Pulling - isUnIndexed with index buffer",

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