From e646b3d54dca85c22653aa91cac9d9acaec47e33 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Branimir=20Karad=C5=BEi=C4=87?= Date: Fri, 12 Jun 2026 19:34:41 -0700 Subject: [PATCH] Re-enable 4 validation tests that now pass on Babylon Native A full `--include-excluded` sweep of validation_native.js on latest master shows these four previously-quarantined tests now pass on Win32 D3D11. Their exclusion reasons (Win32 crashes / "disabled until BabylonNative fixes") are resolved, so this re-enables them. config.json-only change. - NME Multi Build (was: "Test crashes or hangs on Babylon Native") - Custom render target (was: "crashes on Win32 D3D11 plain (STATUS_BREAKPOINT)") - UV2 Morphing (was: "fails on Win32 D3D11 sweep; disabled until BabylonNative fixes") - Vertex Pulling - Morph Targets and Bones (same) Each verified passing 3x in isolation and in the normal (non-excluded) run flow. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> --- Apps/Playground/Scripts/config.json | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/Apps/Playground/Scripts/config.json b/Apps/Playground/Scripts/config.json index 3b7389558..134fcf061 100644 --- a/Apps/Playground/Scripts/config.json +++ b/Apps/Playground/Scripts/config.json @@ -843,8 +843,6 @@ { "title": "NME Multi Build", "playgroundId": "#D8AK3Z#113", - "excludeFromAutomaticTesting": true, - "reason": "Test crashes or hangs on Babylon Native", "referenceImage": "nme-multi-build.png" }, { @@ -1265,8 +1263,6 @@ { "title": "Custom render target", "playgroundId": "#TQCEBF#5", - "excludeFromAutomaticTesting": true, - "reason": "Test crashes on Win32 D3D11 plain (STATUS_BREAKPOINT)", "referenceImage": "customRTT.png" }, { @@ -2839,9 +2835,7 @@ { "title": "UV2 Morphing", "playgroundId": "#N5DLM7#1", - "referenceImage": "UV2-Morphing.png", - "excludeFromAutomaticTesting": true, - "reason": "Test fails locally on Win32 D3D11 sweep; disabled until BabylonNative fixes are made." + "referenceImage": "UV2-Morphing.png" }, { "title": "FrameGraph nrge shadows", @@ -4449,9 +4443,7 @@ { "title": "Vertex Pulling - Morph Targets and Bones", "playgroundId": "#CT4C3C#2", - "referenceImage": "vertexPullingMorphBones.png", - "excludeFromAutomaticTesting": true, - "reason": "Test fails locally on Win32 D3D11 sweep; disabled until BabylonNative fixes are made." + "referenceImage": "vertexPullingMorphBones.png" }, { "title": "Vertex Pulling - isUnIndexed with index buffer",