I am still not sure how it should look like but I am thinking that would be interesting to load a bvh file with a skeleton as thumbnail.
On the scene, the skeleton should be rendered with the skeleton debug.
Somehow in the inspector, the skeleton should contain an animation object (maybe not playable until #577 is complete).
Please, any feedback or insights are very welcome.
I am still not sure how it should look like but I am thinking that would be interesting to load a bvh file with a skeleton as thumbnail.
On the scene, the skeleton should be rendered with the skeleton debug.
Somehow in the inspector, the skeleton should contain an animation object (maybe not playable until #577 is complete).
Please, any feedback or insights are very welcome.