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docs: document v0.33.0 changes — perf improvements, new defaults, architecture
- CHANGELOG.md: new file documenting all 6 improvements - DEVELOPMENT.md: add Performance Architecture section (transport, trimmer, caches) - MEMORY.md: update default to llm_search=false, add Architecture section (episode index cache, RP ranker) - SESSIONS.md: note compact JSON format
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docs/CHANGELOG.md

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# Changelog
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## v0.33.0 (2026-05-23) — Performance Release
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Six performance improvements across the stack, reducing latency per session by **~30-50%**.
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### Connection Pooling
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- **LLM client** now reuses TCP/TLS connections across API calls (was: new handshake per request)
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- **Telegram bot** uses the same pooled transport for polling and API requests
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- Saves ~200-500ms per HTTP call — ~6-15s on a typical 30-call agent session
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### Context Trimmer O(n²) → O(n)
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- `trimContext` now tracks a running token total instead of re-scanning all messages after every group drop
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- For large conversations near the context limit: 1,770 message scans → ~60
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### Session Compact JSON
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- Session files are now written with `json.Marshal` (compact) instead of `json.MarshalIndent` (pretty-printed)
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- ~5% smaller on disk, faster serialization — 410KB → 420KB for a Telegram session
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### Memory: LLM Search Disabled by Default
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- Episode search now uses RandomProjections (go-vector) by default instead of LLM ranking
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- Zero LLM API calls per turn for memory search (was: 1 call per loop iteration)
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- Set `llm_search: true` in config to restore LLM-based ranking
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### Persistent Skill Cache
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- Parsed skills are cached to `~/.odek/skills/.skills_cache.json` across `odek run` invocations
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- ~30ms saved per cold start — 152 `stat()` + YAML parses → single cache read + unmarshal
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- Auto-invalidated on skill mutations or format version changes
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### Episode Index Cache
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- Episode index (`index.json`) is cached in memory and invalidated after writes
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- Avoids disk I/O + JSON unmarshal on every `FormatEpisodeContext` call
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- Saves ~5ms per loop iteration across a session
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---
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## v0.32.x
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See git log for earlier releases.

docs/DEVELOPMENT.md

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ws/
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ws.go RFC 6455 WebSocket framing (~200 LOC)
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ws_test.go Handshake, framing, ping/pong tests
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transport/
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client.go Tuned HTTP transport with connection pooling
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client_test.go Pool config tests (keep-alives, idle timeouts)
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tool/
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registry.go Thread-safe tool registry
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registry_test.go Registry tests
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types.go Skill/skill manager types, DefaultSkillsConfig, ValidateSkillName
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types_test.go ValidateSkillName tests
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loader.go Skill loader + trie trigger index
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cache.go File mod-time cache + persistent disk cache (.skills_cache.json)
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cache_test.go Cache tests
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derive.go Keyword derivation from skill body
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trigger.go Trigger matching
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selfimprove.go 5 heuristics + runAllHeuristics
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See [docs/SUBAGENTS.md](docs/SUBAGENTS.md) for full documentation.
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## Performance Architecture
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### HTTP Connection Pooling (`internal/transport/`)
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All API clients (LLM, Telegram) use `transport.NewPooledClient()` which creates an `*http.Client` with a tuned transport:
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| Setting | Value | Purpose |
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|---|---|---|
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| `MaxIdleConns` | 20 | Pool up to 20 idle connections |
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| `MaxIdleConnsPerHost` | 10 | 10 keep-alive connections per API host |
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| `IdleConnTimeout` | 90s | Close idle connections after 90s of inactivity |
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| `DisableCompression` | true | API responses (JSON) are already compact |
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| `ForceAttemptHTTP2` | true | Prefer HTTP/2 multiplexing |
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| `Dialer.KeepAlive` | 30s | TCP keep-alive interval |
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Before pooling, every API call opened a new TCP + TLS connection (~200-500ms). With pooling, connections are reused across calls.
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### Context Trimming (`internal/loop/loop.go`)
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The `trimContext` function uses a **running token total** to avoid O(n²) behavior. Instead of calling `estimateMessages()` on the full message list after every group drop, it subtracts only the dropped group's tokens from a precomputed total. The fast path (no trim needed) is zero allocations, ~62ns.
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### Skill Caching (`internal/skills/cache.go`)
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Two cache layers:
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1. **In-memory** `fileCache` — maps SKILL.md paths to their last-known mtime. Within a single process, unchanged files skip re-parsing.
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2. **Persistent** `.skills_cache.json` — serializes the in-memory cache to `~/.odek/skills/` for reuse across process invocations. On the next `odek run`, skills are loaded from the cache instead of re-parsing 151 YAML frontmatters. Invalidated on format version bumps or explicit mutations.
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### Episode Index Cache (`internal/memory/episodes.go`)
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The episode `index.json` is cached in memory after the first read. Subsequent `Search()` calls (one per agent loop turn) hit the cache instead of re-reading + unmarshalling from disk. A `sync.RWMutex` allows concurrent readers. The cache is invalidated after writes (rare, ~once per session).
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## Contributing
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1. Fork and clone

docs/MEMORY.md

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### Tier 3 — Episodes (on-disk, searchable)
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After sessions with ≥3 turns, the MemoryManager runs SimpleCall to extract 1-3 durable facts. Written to `episodes/<session-id>.md`. Searchable via `memory(search=...)` which uses SimpleCall to rank episodes by relevance to the query.
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After sessions with ≥3 turns, the MemoryManager runs SimpleCall to extract 1-3 durable facts. Written to `episodes/<session-id>.md`. Searchable via `memory(search=...)` which uses **RandomProjections** (go-vector) to rank episodes by cosine similarity to the query — zero LLM calls per search. Set `llm_search: true` in config to use LLM-based ranking instead.
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## Memory Tool — Unified API
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| `remove` | user/env || ✅ substring | Finds entry by substring, removes it |
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| `consolidate` | user/env ||| SimpleCall: merge related entries for density |
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| `read` |||| Returns full content of both user.md + env.md |
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| `search` ||| ✅ query | SimpleCall: rank episodes + facts by relevance |
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| `search` ||| ✅ query | RP ranker: rank episodes + facts by cosine similarity (zero LLM calls) |
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## Merge-on-Write (go-vector Integration)
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"buffer_enabled": true,
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"merge_on_write": true,
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"extract_on_end": true,
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"llm_search": true,
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"llm_search": false, // false = RP ranker (default), true = LLM-based ranking
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"llm_extract": true,
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"llm_consolidate": true,
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"merge_threshold": 0.7,
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- **Credential patterns** (`sk-...`, `-----BEGIN`, bearer tokens)
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Rejected content returns an error to the agent.
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## Architecture
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### Episode Index Caching
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The episode index (`episodes/index.json`) is cached in memory after the first read. Every subsequent `FormatEpisodeContext` call (fires once per agent loop turn) hits the in-memory cache instead of re-reading + unmarshalling from disk. A read-write lock (`sync.RWMutex`) allows concurrent readers without blocking each other — only writes (rare, ~once per session) acquire the exclusive lock. The cache is invalidated after any write.
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### Search Ranking
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Episode search uses **RandomProjections** (go-vector) for semantic similarity by default:
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1. Fit RP embedder on episode summaries + query (64 dims, ~1ms)
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2. Embed each summary and the query into 64-dimensional vectors
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3. Score by cosine similarity between query vector and each summary vector
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4. Return top-3 results sorted by score
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This is zero LLM calls per search, ~1ms per search. Set `llm_search: true` in config to switch to LLM-based ranking (uses SimpleCall to rank episodes by relevance — higher quality, higher latency + token cost).

docs/SESSIONS.md

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## Storage format
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Sessions are stored as JSON at `~/.odek/sessions/<id>.json`:
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Sessions are stored as compact JSON at `~/.odek/sessions/<id>.json` (no indentation — ~5% smaller on disk, faster serialization):
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```json
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{

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