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Releases: Balatro-Multiplayer/BalatroMultiplayer

v0.5.1

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@V-rtualized V-rtualized released this 01 Jul 21:02
77b5615

Hotfixes

  • If correctly timed the PvP timer could remain active past the end of PvP and eventually take a life from the other player, this is fixed
  • If your opponent disconnected after they activated the timer it would continue to count down while you are stuck on the reconnect screen, on opponent disconnect the timer now pauses automatically
  • If you are playing with hidden PvP score until you play a hand, the automatic turn order is now disabled, meaning you can only use the PvP timer after playing your first hand at least

v0.5.0

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@V-rtualized V-rtualized released this 01 Jul 15:58
be18f2a

Features

  • Added World Series of Balatro (WSOB) as a tournament ruleset by @stephenkirk in #470
    • A dedicated ruleset that follows the WSOB tournament rules
  • Opponent score is now hidden until the first hand is played by @V-rtualized in #475

Standard Ranked Changes

  • Standard Ranked now includes the PvP timer by @V-rtualized
  • Golden Ticket gives $4 instead of $3 by @V-rtualized
  • Speedrun, Conjoined, and Defensive Joker are now banned from the standard pool by @V-rtualized

Fixes

  • TheOrder: fixed seal desync caused by Certificate (SMODS bug) by @SleepyG11 in #472
  • Timer: old timer now stops when a player is "ready" (prevents losing a life to ping) with a better check for when you can timer the opponent by @SleepyG11 in #472
  • Networking: added a try-catch around parsing server JSON messages to prevent crashes (mainly on macOS) by @SleepyG11 in #472
  • UI: fixed the Ko-Fi message crash on the game over screen and corrected its layout in some languages by @SleepyG11 in #472
  • Card areas: fixed a Shared Pockets crash and made MP.shared snap into place instantly instead of sliding by @SleepyG11 in #472

Localization & Text

v0.4.3

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@Casjb Casjb released this 26 Jun 18:54
611c5a7

-- No gameplay changes --

A more fully recreate-able log is now sent to the server (not finished yet) and the old logs are also sent to the server, along with a hash to verify log integrity.

v0.4.3~pre1

v0.4.3~pre1 Pre-release
Pre-release

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@Casjb Casjb released this 26 Jun 16:46
8125f5d

0.4.3 pre-release

v0.4.2

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@Fantom-Balatro Fantom-Balatro released this 09 Jun 17:20
42a1c18

Reverted ruleset changes from 0.4.2

v0.4.1

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@Fantom-Balatro Fantom-Balatro released this 09 Jun 04:46
d2f39d4

What's Changed

Full Changelog: v0.4.0...v0.4.1

v0.4.0

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@stephenkirk stephenkirk released this 08 Jun 16:21
74681be

What's Changed

New Contributors

Full Changelog: v0.3.3...v0.4.0

v0.3.3

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@V-rtualized V-rtualized released this 11 Mar 12:04
48a5e04

Fixes

  • Fixed an issue with Heidelberg where negative consumables were not properly increasing consumable slots by @Toneblock
  • Fix connection message position when resizing the window by @Brawmario in #374

v0.3.2

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@V-rtualized V-rtualized released this 10 Mar 23:30

Fixes

  • Seltzer with JokerDisplay is fixed now fr fr by @KilledByLava in #372
    • The problem was that you guys are on ancient JokerDisplay versions, so we are forcing 1.9.6+ now
  • Improved reconnection logic and messages, including an issue where lives and some other values would reset when someone reconnected
  • Fixed the "Failed to parse message" issue when sending jokers at the end of the game
    • This is also just a general fix so it should help with all "Failed to parse message" situations

v0.3.1

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@V-rtualized V-rtualized released this 07 Mar 23:59

Changes

  • Judgement now has own queue on orange stake+ by @Toneblock in #363
  • New Vantablack Challenge by @Toneblock and Aura
  • Fixed JokerDisplay and Calculator issues with Standard Seltzer by @KilledByLava in #364
  • Fixed Echo deck cocktail sticker and calculator support by @KilledByLava in #367
  • Fixed a crash during reconnect by @SleepyG11 in #368
  • Fixed bug where deck would flash in incorrect position for 1 frame when switching by @Toneblock in #363
  • Fixed bug on showdown mode where ante was increasing after every pvp blind by @Toneblock in #363
  • Fixed a crash related to the game trying to save when playing a hand by @Russolves in #371

New Contributors

Full Changelog: v0.3.0...v0.3.1