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Merge pull request #15 from Mr-Zero88/patch-1
Update jiggle setup instructions
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docs/avatars.mdx

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@@ -78,12 +78,15 @@ You should now see a green Gizmo for your eyes; move this up between your eyes a
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## Jiggles (Optional)
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**To add Jiggle Physics:**
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At the very bottom of `Basis Avatar`, you will find `jiggle configuration`.
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- Click `Add New Basis Jiggle Strain`.
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For each jiggle root:
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- Add a new component `Jiggle Rig`, next to `Basis Avatar`.
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- Ensure to set a `Root Transform`.
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- Probably enable `Motionless Root` to only affect the child bones and not the root itself. (Optional)
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- Adjust `Settings` to your liking (activate `Advanced` to view all settings).
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A new `Jiggle Strains` dropdown will appear below it. Follow the dropdowns until you see settings.
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- Ensure to add a `Root Transform`.
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**Collision Interaction:**
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- Activate `Advanced` to view all settings.
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- Enable `Collision` and adjust `Collsion Radius` to fit the object.
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## Eye & Face Tracking (optional)
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***Integrating VRCFT to drive bone rotation via OSC:***
@@ -175,3 +178,4 @@ To remove all saved avatar information, outside of the game interface, you can a
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- Delete `%appdata%\..\LocalLow\Basis Unity\Basis Unity\VerySafePasswordStore.json`.
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When you next reload the game the previously stored Avatars will now be gone.
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